Help | Replace All References

Post » Sat Apr 16, 2011 2:54 am

How should I go about replacing all references of a static baseID with references of a different baseID?

Normally I'd just write a simple script with PlaceAtMe and Disable functions and attach it to the original base object, but I can't attach scripts to static objects. Would should I do to achieve the same effect?

Here's the sort of script I'd write if I could attach it to the original base object, hope it helps:
begin gamemode  if ( getdisabled == 0 )    placeatme NewObjectID 1    disable  endifend


Thanks.

~Blessed be
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Sweet Blighty
 
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Post » Fri Apr 15, 2011 11:43 pm

EDIT: Heh, just found the "search and replace" option. Works wonders. Sorry for the noobie question, I really thought it would be harder than that.
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Emma
 
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