» Fri May 20, 2011 3:12 am
TESTOOL needs to be run from within the data files folder; if it does, then it find Morrowind.esm. TESTOOL is sometimes too zealous in its cleaning, but it shouldn't be a problem unless you try fancy things in your mod (empty cells which serve only as dialogue collectors, the like). Nevertheless it's still a good idea to test the mod in-game after cleaning. If you use TESTOOL, make sure to only use it on your mod, and _never_ press the evil "Just fix it" button.
Other tools are more reliable for cleaning, but require more knowledge of the game's internal data structure (Enchanted Editor, TESAME) or are more difficult to set up and use (tes3cmd).
Edit: Didn't you mention that you don't have Tribunal / Bloodmoon? If you're only using the Construction set that came with the base game, then you don't have to worry about the most common "contaminations" of a mod - these happen when using the CS that came with Tribunal or Bloodmoon to make plugins that don't depend on the expansion esm's.
If you're using resources like GDR, then the more likely problem is packaging the correct resources with the mod.
Got to go unfortunately, but will check back in a couple of hours.