I need some help with this: How can I get a script fire when a custom spell is used on a custom activator? In this case I just want the SetStage == 10 when my spell hits a daedric fountain.
Help the noob (me), please!
Begin OnMagicEffectHit FIDG If ( [QuestID].GetStage < 10 ) SetStage [QuestID] 10 EndIfEnd
Ref TargetBegin ScriptEffectStart Set Target to GetSelf If ( Target.GetIsID [ActivatorID ] EndIfEnd