I'm currently working on the mod "Enclave Commander - http://fallout3.nexusmods.com/mods/14395" (by zhangweizheng3). I want to do some extensive modifications to it and further build upon it. And here lies the challenge as I need help understanding the complex script-structure in this particular mod. I started a new topic as I thought it would be easier to follow and I didn't want to hi-jack someones thread.
My thoughts are to turn this into a quest-like mod in which you receive a radio transmission with a call for help. Pretty simple beginning. My problem lies in the way this mod have been designed. For instance, you get 3 items in your inventory when the mod is activated. I want to change and consolidate this into one item, which you can pick up at the end of the quest in a place I designate (perhaps as a reward, I haven't yet decided).
Furthermore, I want to re-design the menu structures to reflect having only one item. But I'm having a bit of difficulty understanding how they are called and how to read out the various functions.
I also want to implement some level restrictions. Basically limiting the player to having human NPC's only. The NPC's will also reflect the players current level and be further restricted by how many that can be called in at any given time. The method of how they are spawned will remain. I may however consider implementing a fixed pool of soldiers and being able to recruit them from the various wastelander population when you get your base up and running. But thats beyond my current scope for now. If I'm successful at the initial changes, I most certainly would start looking into additional features.
My main challenges lies in the menu structure and the references/call functions. So far I've been unsuccessful at redesigning the menus and their corresponding "buttons". So any pointers to how I can better understand them and where to read up on how to edit them would be very helpful.
I do have the baseline working as to NPC level, aggression, equipment and weapons etc. But I haven't been able to set the level restrictions I want and how many the player are able to call in. I also want to have the vertibird taking of and returning to the same LZ, instead of spawning out of thin air and drop off a set amount of soldiers. Same goes for repairing and maintaining the vertibird, should the player be so unlucky as to lose it. I want the player to be able to rebuild/repair it. But this for later.
So again, I would very much appreciate some insight as to how to achieve the various elements of my rather ambitious project. I hope all the modders of FO3 haven't all left the building just yet
PS.
I have some experience with using tools such as GECK and FO3Edit, but I won't be going into meshes and textures. I want to use the resources already provided by the mod and extend it a little.