Hi. I'm trying to understand how the engine generates the price of potions.
I realize it is explained here - but I need some help understanding the terms.
http://www.uesp.net/wiki/Skyrim:Alchemy_Effects
The gold cost of a potion is calculated from:
Gold_cost = floor( Base_Cost * (Magnitude^1.1) * 0.0794328 * (Duration^1.1) )
If the magnitude or duration is zero, the corresponding term is dropped from the equation, i.e.:
Gold_cost (When Magnitude = 0) = floor( Base_Cost * 0.0794328 * (Duration^1.1) )
Gold_cost (When Duration = 0) = floor( Base_Cost * (Magnitude^1.1) )
OK, What does "floor" mean?
Base Cost for duration looks like a value for each 10 seconds of duration. Is this correct?
Is base cost evaluated for each point ( 1 point ) of magnitude?
What does the ^ symbol mean in Magnitude^1.1 ?
Related: Why does Damage Health have a duration of 1 for all alchemy ingredients while damage stamina and damage magicka both have a duration of 0. This is affecting the cost, right?