The must-have skills for a Medic are Increase Supplies, Improved Increase Supplies, Improved Life Buff and Self-Resurrection. Think about Lazarus Grenade if you play Medic religiously. I also recommend the following Universal Skills: Supply Max Increase, because a Medic with more buffs in him is a good Medic; Combat Intuition, to survive flankings and avoid conflict where possible; Battle-Hardened, to give extra lasting time; and Resupply Rate Increase, to get you buffing quicker. Silent Footsteps is also good to avoid detection, to give you more freedom to sprint around undetected to get out buffs and revives in danger zones.
There's no best bodytype for Medics, go with what you're comfortable using. A Light Medic will be nimble and evasive, and can get buffs & revives distributed then dash away back to safety - though you often have to rely on the cover of your allies for protection.
EDIT: Also, as a rule that I play by myself, I try to NEVER have more than 1 pip free. Throw out a buff to anybody and everybody possible (though always keep that 1 emergency pip behind), nobody ever has a problem with constantly having topped-off and buffed health.
Self-Revive is a great skill, I exploit on all body types all the time. It's amazing how often somebody will put you down, then forget to stomp on your face... Self Revive back-stabby time!
:biggrin:
Seriously though, having it means that for 1 in every 2 or so incapacitations, you don't have to go all the way back to the spawn.
This. I second.
I mostly play Medic, and all my "non-Medic" characters have Medic as a secondary class, and I usually play that more than their "primary" class. My Light Operative has both Universal supply abilities, and only Increased Supplies, Improved Increased Supplies, Self Revive, and Improved Health Buff from the Medic abilities.
With this character two nights ago I played through the entire Security campaign on Hard with 7 other real people. At least 4 of those matches I earned the high score. On the first match, my score of 12,000+ was roughly 3-4,000 points higher than the next person. Really all I did was run around healing and (mostly) reviving. On that first security mission we escorted the guy all the way outside, and then got stonewalled. The other guys made a pretty coordinated rush to kill off everyone. Somehow I sensed the time was right and jumped down from above to find only dead friends on the ground. I revived the escort and 4-5 teammates and we won. That is the type of stuff a Medic can do.
In all of those matches there was another, fully-spec-ed Medic, who only beat be in points once. I attribute that mostly to the fact that he was playing a Medium, and couldn't get around the maps as fast. As a Light I just feel more "chicken", and focus mostly on healing/reviving rather than killing. Apparently it worked great.
And I consider Self-Revive a critical ability for a Medic. Earlier the same day as the co-op described above, I played as attacker on Container City (just me and the bots playing on Normal). That same character earned a score of 19786 (I took a picture) and won by grabbing the delivery and running off, getting killed, reviving, picking up the delivery again, and running off to victory. The more I play the more I think that Self-Revive is one of the three most important Medic abilities, and I always take it before the improved buff.
My 2 cents.