Help with Casino

Post » Tue Jun 01, 2010 8:33 am

alright so i've created my own casino and have run into a little problem, when i activate the blackjack table i get a message saying i need to purchase chips before playing. I have the chips in my inventory but no dice, i've set my casino to use my chips, i attached my script to the blackjack table here it is:
scn BlackjackTableCrownClubSCRIPTbegin OnActivate		if IsActionRef player		if VCasinoCompsCrownClub.Banned			ShowMessage CrownClubSlotsMsg		else			ShowBlackjackMenuParams CrownClubCasinoData 1 200 0		endif	endifend


this is the same script for the Atomic Wrangler table, now what i do know is the problem has to be My Script, because when the Atomic Wrangler Script is attached to the table it works with Wrangler chips in my inventory, but it doesn't work with my Script and Crown club chips in my inventory, so what am i missing???

thanks
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Emmie Cate
 
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Post » Tue Jun 01, 2010 2:26 am

no one can help, progress on my mod has come to a standstill :cry:
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michael danso
 
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Post » Tue Jun 01, 2010 8:41 am

no one can help, progress on my mod has come to a standstill :cry:



I played around with this and had similar results, but gave up without any effort searching because it'll be quite a long while before I need to actually implement this into my personal mod.

I've read that new casino chips don't work properly from others on this forum and haven't seen a solution yet. If your searches don't come up with anything I'd just postpone it for the time being and come back around when someone has a workaround, or the game/geck gets patched to allow them.
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Jacob Phillips
 
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Post » Mon May 31, 2010 11:40 pm

I'm happy to pffer moral support, though I have no specific insight into this question. Can you give more data about what you've checked? I know this stuff sounds bone-obvious, but sometimes being methodical about checking each of your steps can find the one thing that's not right.

- Did you create a new casino object?
- Did you create a new casino chip object?
- Did you create a casino comps quest?
- Did you bring up your casino object and one of the in-game casino objects and compare all their settings side-by-side to be sure they were the same?
- Ditto for the casino chip compared with the in-game chips?
- Did you create a blackjack activator in your casino, and verify that its settings for the activator object and the activator reference look just like the settings for the in-game activator and reference, except that it's tied to your casino?

If all of that checks out, there's always the possibility that they hard-coded 5 casinos into the game. There's clearly a whole engine for the casino games; it's not coded in GECK script. I doubt they'd do it that way, but stranger things have happened.

Worst-case, you could create another "branch" of one of the existing casinos, and fiddle with the settings. Wrangler East! The Ultra-Ultra-Luxe! 1000 cap max bets! Ban at 40,000! Special high-roller tables in the VIP room!

How about a roulette table with a minimum bet of 100? That would suddenly make roulette interesting.
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Charlie Sarson
 
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Post » Tue Jun 01, 2010 6:07 am

I played around with this and had similar results, but gave up without any effort searching because it'll be quite a long while before I need to actually implement this into my personal mod.

I've read that new casino chips don't work properly from others on this forum and haven't seen a solution yet. If your searches don't come up with anything I'd just postpone it for the time being and come back around when someone has a workaround, or the game/geck gets patched to allow them.




I'm happy to pffer moral support, though I have no specific insight into this question. Can you give more data about what you've checked? I know this stuff sounds bone-obvious, but sometimes being methodical about checking each of your steps can find the one thing that's not right.

- Did you create a new casino object?
- Did you create a new casino chip object?
- Did you create a casino comps quest?
- Did you bring up your casino object and one of the in-game casino objects and compare all their settings side-by-side to be sure they were the same?
- Ditto for the casino chip compared with the in-game chips?
- Did you create a blackjack activator in your casino, and verify that its settings for the activator object and the activator reference look just like the settings for the in-game activator and reference, except that it's tied to your casino?

If all of that checks out, there's always the possibility that they hard-coded 5 casinos into the game. There's clearly a whole engine for the casino games; it's not coded in GECK script. I doubt they'd do it that way, but stranger things have happened.

Worst-case, you could create another "branch" of one of the existing casinos, and fiddle with the settings. Wrangler East! The Ultra-Ultra-Luxe! 1000 cap max bets! Ban at 40,000! Special high-roller tables in the VIP room!

How about a roulette table with a minimum bet of 100? That would suddenly make roulette interesting.


yea i did all of the above, I think i'll go with your idea with branching the casino's thanks guys for your reply's
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Kim Kay
 
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