Help with clearing Murkwater Construction quest off my list?

Post » Tue Jan 12, 2016 10:53 pm

I got the minuteman quest to build a settlement at Murkwater Construction site. Well I cleared it out and the next part is to build the beacon. I do not think it a good place to build it is in the middle of a swamp with no real good place to build. And do not say I made a settlement there. It not that I can not. I just do not feel it worth the time. And it has a forklift right in the middle you can not scrap out as well.



So what I Need help with is there anyway to get it out of my quest log with out building there? I was thinking if I build the beacon get the quest end and turn it off and scrap it out. Will that end the quest or dose the quest only end when the first people show up? Or will they show up no matter what I do?



I like the minuteman quest line it has been a lot of fun but there are so many good place to build and that one is just lame I feel it was a waste of time to put any time or junk to waste in that little swamp in the middle of no where.

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Amy Masters
 
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Post » Wed Jan 13, 2016 3:26 am

Building the beacon and immediately scrapping it after hookimg it up will do the trick. And I think it'll be fine. Now, if you build it and fast travel to Preston and back, you'll have a few settlers you'll need to kick out
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Megan Stabler
 
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Post » Wed Jan 13, 2016 5:13 am

Kinda off-topic, but has anyone tried building a settlement there? The murky swampland feels like a real place for some kind of shack type of village, maybe on platforms to complete the dark fantasy scenery? It would be literally like a swampfolk type of a settlement.



http://img13.deviantart.net/1c96/i/2013/051/c/6/swamp_by_alexshatohin-d40sqh6.jpg

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Helen Quill
 
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Post » Wed Jan 13, 2016 2:39 am

I did.


Built a small-ish Minuteman outpost. IIRC, a 5x3 structure over the water, with a single 2x3 tower (built to max level, 4 or 5 levels I think) that holds a siren, the radio beacon, and a cannon. Industrial water purifier nearby.


The main part of the structure has beds, as the limited land space is required for crops.
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Kira! :)))
 
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Post » Tue Jan 12, 2016 10:20 pm

Haven't built there myself.



In my experience, if you activate that beacon: A. You will get one or two settlers showing up, even if you immediately turn it off, if not scrap it. B. If you just turn it off, it seems to still transmit for some strange reason. I may be mistaken on that latter point, but I thought I observed it taking place once.



If you do not want to use it, what I would suggest is:



1. Build the beacon and go back to Preston to get the XP for completing the mission.


2. In the interim you will likely get one or two settlers arrive.


3. Go back to Murkwater, scrap beacon (could do it before you left there too if you preferred) and send those settlers to some other settlement.


4. Done!



I did this (more or less) with Jamaica Plains, Hangman's Alley and the Boathouse. They are all empty and have stayed that way for about two weeks in game time.

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Paul Rice
 
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Post » Tue Jan 12, 2016 8:29 pm

Ha, Hangman's Alley is my main settlement because its so central. I built up the boathouse as well for water income. Jamaica Plains just did the usual 18 beds, 18 mutfruit and a few turrets.



Murkwater had a dead mirelurk queen in the middle of it. Next time I will draw her away first then kill her.








All my barracks are on stilts so I can put water pumps, etc, under them.



http://images.akamai.steamusercontent.com/ugc/644377194741780015/1520FF2D8CEC2FB3D2D4C660E454F073D0D6E657/



http://images.akamai.steamusercontent.com/ugc/644377194758460704/B9FA1DF836B2ADC284B4808E3E495B0F8B965FF6/

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Kristian Perez
 
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Post » Tue Jan 12, 2016 9:19 pm

I built a tower with its base inside the ruined building.


It's certainly not an elegant settlement, but it's better than a hole in the wall...

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Jordan Moreno
 
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Post » Wed Jan 13, 2016 6:03 am


Just found it in this playthrough.



First try



http://images.akamai.steamusercontent.com/ugc/644377194762432022/053232920D5894DDA0CF6A1FC6E72A69CDE8F755/


http://images.akamai.steamusercontent.com/ugc/644377194762434281/B36D038E5188035E7BACB5DF169436951A9428BF/



But the pathing on the walkways didn't allow the NPCs to use it.



Second try. My more or less standard barracks.



http://images.akamai.steamusercontent.com/ugc/644377194762435697/AA98163221E5014F78C36278CE09BB2900A3A196/


http://images.akamai.steamusercontent.com/ugc/644377194762436812/018DA64C57064C8E52D1B67C1B691391CC22E8F1/


http://images.akamai.steamusercontent.com/ugc/644377194762434884/B0FF94262EA4C7F6BCFF1970ECF89E68117AE7AA/



The turret platform watch over the crops.


http://images.akamai.steamusercontent.com/ugc/644377194762433225/91817165E3C0C1855143EAA18C4E29F414C8FEBB/

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IM NOT EASY
 
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Post » Tue Jan 12, 2016 8:49 pm

Thank you for show us. I was planing some thing like that before I took a step back and said what the point to putting any thing here. That why i want to get the quest off my quest list just have no plane at all to waste time on that swamp. :brokencomputer:

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Chloe Yarnall
 
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Post » Tue Jan 12, 2016 6:46 pm

All of my settlements are fully developed, including Murkwater. Makes a ton of purified water to sell.


Fine place for artillery.

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lacy lake
 
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Post » Wed Jan 13, 2016 5:53 am

Because I have very specific RPing in this game. I assume I can only fast travel via water (ie, a boat), so it's a place to unload my junk and set up some workshops for the long walk from Virgil to the sea, assuming I have business in this direction.

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Chloe Yarnall
 
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Post » Tue Jan 12, 2016 5:25 pm

Oh just a little off the topic am I the only one a bit put off that you can not scrap out the forklift in the middle? Or is that just a bug in my game?

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Bethany Watkin
 
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Post » Tue Jan 12, 2016 10:17 pm


Nope, it stays there, as does the mirelurk queen if you kill it in the area. The place is called swampwater, so a resort it's not.

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hannah sillery
 
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Post » Tue Jan 12, 2016 2:15 pm

That forklift pisses me off.


I like the swamp, built a fairly decent settlement (main house built around ruin). But that damned forklift.... :liplick:

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Darlene DIllow
 
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Post » Wed Jan 13, 2016 1:42 am

That mirelurk queen is a pain. How did people deal with it?

My guy tends to reply on Deliverer and a Tinker Tom Special for weapons. The sniper rifle got her attention, but that was about it. Luckily I'd paused on my way there to clear out the Atomtoys factory and then sniped a sentry bot to death. so there was nothing stopping me from running hell for leather back to the factory and using that for cover. Then I basically sniped at it from the gantry using an incendiary laser I looted from the mutes. Criticals to the face when I could, or just set her shell on fire to get her attention again, Then I'd dodge back inside and avoid the worst of the poison and limit the number of hatchlings I had to deal with.

If I try that again, it might be fun to try and kite her into the sentry bot and deal with whatever is left standing at the end.
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Eduardo Rosas
 
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Post » Tue Jan 12, 2016 10:32 pm


It's simple enough with a an upgraded weapon and the right set of perks. I used the assault rife with 3ish points in gun nut and another 3ish points in marksman(?) I was running around the boat near there the first time. The second time I was a much higher level so it only took about 20 rounds.

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Danial Zachery
 
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Post » Tue Jan 12, 2016 4:16 pm

Due to being able to build sans logical physics, build floating camps like I do with a couple ladders. Much nicer.

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katie TWAVA
 
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Post » Tue Jan 12, 2016 3:48 pm

As others have said, it's good for a water farm and great place for artillery coverage for the south of the map. In the interim, just shut off the beacon after you build it, turn in the mission and ignore it 'til you get around to doing whatever with it.



Hell, I've read where over enthusiastic BOS players use it as a deathcamp for ghoul settlers.

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mollypop
 
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Post » Tue Jan 12, 2016 8:31 pm

Some good pics Rabid. I think I'm going to go back and redo most of my settlements :P

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Matt Fletcher
 
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Post » Wed Jan 13, 2016 3:36 am

Where did you get the giant turbine (windmill) from?

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Jonathan Windmon
 
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Post » Tue Jan 12, 2016 3:39 pm


It's under the generator build menu. The last generator, after the 10 power one is the windmill. It only produces 3 power though.

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sarah simon-rogaume
 
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