So, everything was going fine with Wrye Bash & the mods til I had finished (BOSS told me everything was in the right order, had cleaned all the fines I needed to clean w/ TES4Edit, bashed patch, etc) and I tried starting the game
The game crashed on startup so I checked Wrye Bash to see if I could find anything and discovered that Oblivion.esm [SI] had been given a red background (could have happened prior to my attempting to start the game & that I had simply not noticed it)
So, my question is what is causing this & how can I resolve it?
Active Mod Files:
Spoiler
00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]02 Francesco's Optional New Items Add-On.esm [Version 5.0]03 Cobl Main.esm [Version 1.73]04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]05 Mart's Monster Mod.esm [Version 3.7b3p3]06 FCOM_Convergence.esm [Version 0.9.9MB3]07 Armamentarium.esm [Version 1.35]08 Artifacts.esm [Version 1.1]** Cobl Races TNR.esp [Version 1.53]** Cobl Races TNR SI.esp [Version 1.53]09 Unofficial Oblivion Patch.esp [Version 3.4.1]0A DLCShiveringIsles.esp0B Unofficial Shivering Isles Patch.esp [Version 1.5.0]0C Francesco's Creatures and Items Resources.esp [Version 5.0]0D Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]0E Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]0F Francesco's Optional Leveled Guards.esp [Version 5.0]++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]11 Dangerous Waters.esp12 More_Vegetables.esp13 Streamline 2.1.esp14 HouseMapMarkers.esp15 DLCHorseArmor.esp16 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7]17 DLCOrrery.esp18 DLCOrrery - Unofficial Patch.esp [Version 1.0.5]19 DLCVileLair.esp1A DLCVileLair - Unofficial Patch.esp [Version 1.0.7]1B DLCMehrunesRazor.esp1C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]1D DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]1E console codes.esp1F DLCThievesDen.esp20 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10]++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta]21 Cobl Glue.esp [Version 1.73]22 Cobl Si.esp [Version 1.63]23 Bob's Armory Oblivion.esp24 FCOM_BobsArmory.esp [Version 0.9.9]25 Loth's Blunt Weapons for Npcs.esp++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]26 Oblivion WarCry EV.esp [Version 1.08a]27 FCOM_WarCry.esp [Version 0.9.9MB3]28 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]** OMOBS_SI.esp [Version 2.0]29 ArmamentariumArtifacts.esp [Version 1.35]2A OOO 1.32-Cobl.esp [Version 1.72]2B Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]2C FCOM_Convergence.esp [Version 0.9.9Mb3]2D FCOM_RealSwords.esp [Version 0.9.9]2E FCOM_DurabilityAndDamage.esp [Version 0.9.9]++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]2F Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]++ FCOM_SaferRoads.esp [Version 0.9.9]++ FCOM_LessRats.esp [Version 0.9.9]30 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]31 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]32 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]33 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]34 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]35 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]36 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]** FCOM_FriendlierFactions.esp [Version 0.9.9]37 TIE.esp [Version 1.48]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]++ ArmamentariumLL4OOO.esp [Version 2.01]++ ArmamentariumLLMagicOOO.esp [Version 1.35]38 OOO-WaterFish.esp [Version 1.34]++ MMM-Cobl.esp [Version 1.73]39 Artifacts.esp [Version 1.1]3A DLCFrostcrag.esp3B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6]3C Knights.esp3D Knights - Unofficial Patch.esp [Version 1.1.2]3E Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]++ FCOM_Knights.esp [Version 0.9.9Mb3]3F Bored.esp40 RemoveTrainerBounds.esp41 NoEncumberance.esp++ Marksman Velocity SI.esp42 ArcaneVelocity150.esp43 Toaster's Legendary Skills & Stats.esp [Version 3.44]44 Toaster's Legendary Mastery.esp [Version 3.44]++ Item interchange - Extraction.esp [Version 0.76]++ Item interchange - Placement for FCOM.esp [Version 0.76]++ Item interchange - Placement for Frostcrag.esp [Version 0.76]++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76]45 Cobl Races.esp [Version 1.52]++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]++ Cobl Races - Balanced.esp [Version 1.52]++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]46 Cobl Silent Equip Misc.esp [Version 01]47 Bashed Patch, 0.esp
Also, when I clicked to get that list of mods, I then got another popup from Wrye Bash saying the following:
Traceback (most recent call last):
File "bash\basher.pyo", line 7640, in Execute
File "bash\bosh.pyo", line 14312, in __init__
KeyError: bolt.Path(u"Mart's Monster Mod - Fran's leveled quests.esp")
Traceback (most recent call last):
File "bash\basher.pyo", line 7640, in Execute
File "bash\bosh.pyo", line 14312, in __init__
KeyError: bolt.Path(u"Mart's Monster Mod - Fran's leveled quests.esp")
Traceback (most recent call last):
File "bash\basher.pyo", line 7640, in Execute
File "bash\bosh.pyo", line 14312, in __init__
KeyError: bolt.Path(u"Mart's Monster Mod - Fran's leveled quests.esp")
Not sure how relevant this is since you can see it's referencing an .esp that is not only not activated, it's not even present anywhere
Anyway, tried including a pic showing the problem, but was told I couldn't post a link