If you want to go by real history Samurai were always archers first and foremost. Their armor was designed around protecting them from the commonly used arrows. They simply became superior over time and improved as every nation improves their armor. On top of that their armor, especially under rain, was always heavier than a suit of platemail despite what many think. Also, Samurai have always used their Katanas strictly for duels and off duty work. On the battlefield the Katana is always a last resort weapon focusing more on the Yari and Bow.
As for what I mean by mages.. they focus on not getting hit by having companions (in traditional rpgs) keeping the enemies off them or using their pure offensive ability to kill their opponent before they close in on them. If an enemy got in their face they don't dodge around. In traditional rpgs.. they died or killed their enemy first. You bring up traditional rpgs but then talk about modern action games. Typically evasion means the ability to dodge. If you're not evading you're not using evasion but evasion isn't the only means to keep an enemy off you. In this games acrobats comes closes to being evasion in that you can dodge and roll when your levels are higher in it.
In this game I'd put God of War 3 as a warrior with high strength, endurance, agility, and acrobatics. Ninja Gaiden a magic using assassin that focuses heavily on acrobatics but I wouldn't call him a "Traditional rogue." He doesn't do much lock picking, pick pocketing, and the like. I'd coin that as an assassin.
Evasion, is pretty much dodging. And dodging means slipping way or getting away. And that is very general. You can evade an enemy, get away from him, but kiting. And when you kite you can either stun them to slow them down or employ various methods and skills to either slow them down so that you can kill them before they get close to you. And when you get close to a mage, they can teleport in some rpgs, and in others they can stun you or freeze you or w/e to keep you away. And rogues do pretty much the same thing except with poison, degenerative damage that also help kill off the player faster.
In my opinion, pretty much every class besides warrior use evasion.
This is how I see it. In rpgs, there are mainly two playstyles. Either taking loads of damage, such as in tanking, like for warriors, OR using evasion, which in other words, is killing people while evading attacks.
And I relate rpgs to modern action games because they are somewhat related.
I mean, in god of war 3, imo, it's an idiot going around impaling people. That's the farthest you can get from the way rogues/rangers/mages/etc.. fight. It's pure destruction, the evasion is so miniscule that it can be ignored.
But when I see gameplay videos of ninja gaiden, I see more reliance on evasion and counterattacks instead of going in and bashing the first people you see.
Also, I see some "rogue warriors" such as legionnaire scouts in dragon age awakening that have more defense abilities than a rogue. But nonetheless, they are still a rogue and therefore have the skills of a rogue. Imo, a good similarity would be Ezio from assassins' creed 2, where you can wield maces and axes and take some damage but not as much as a warrior could. You still rely a lot on evasion.
I mean, what other similarities do you see between rogues, archers, mages?
So what's your opinion on this?