What do you mean? I have Blender .NIF scripts if that is what you mean. It imports the .NIFs perfectly. I have changed .NIFs before and never had this problem with it. With the CS I just made a new armor and attached it to "Biped model". if it will help to see it in Blender I can post a pic of that to.
Why it looks wrong would entirely depend on what you actually did in Blender to it. Have you http://cs.elderscrolls.com/constwiki/index.php/Custom_Cuirass_in_Blender_Part_1? It may answer a lot of questions.
I added the normal map and it looks fine now. One more question, if you look closely right under the 3 band pouldrens I Added another plate cause otherwise they would just be floating there. The only problem is that those 2 new plates are attached to the arms so they move with the arms. the arm is a seperate object from the pouldren object. is there anyway to move those plates from the arms object to the new pouldren object? ctrl-d just duplicates it within the arm object, I Tried to use ctrl c and ctrl v but in blender those commands dont wor as copy and paste.
In blender, take the arms into edit mode, carefully select each face of the 'plates'. Hit "P" and separate selected. This has now made the plates it's own object. Go back into object mode, make sure to deselect everything, then select the pauldrons and the plates. CTRL+J to join them together.
:teehee: Tell you what, since it's so hard to tell what's wrong with a nif without seeing it, send it to me over at TESA and I can take a look and/or fix.
:teehee: Tell you what, since it's so hard to tell what's wrong with a nif without seeing it, send it to me over at TESA and I can take a look and/or fix.