Help with a custom Cuirass

Post » Mon May 02, 2011 10:54 pm

Ok the left is how it looks, the right is how it should look...

http://i121.photobucket.com/albums/o212/scottypma/CuirassProblem.png

Can anyone tell me why it looks wrong? What did I do wrong? Anyway to fix it? I use Blender
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Mon May 02, 2011 8:11 pm

I don't know much about modding, but are all your files imported correctly?
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Tue May 03, 2011 11:01 am

What do you mean? I have Blender .NIF scripts if that is what you mean. It imports the .NIFs perfectly. I have changed .NIFs before and never had this problem with it. With the CS I just made a new armor and attached it to "Biped model". if it will help to see it in Blender I can post a pic of that to.
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm

Post » Mon May 02, 2011 11:07 pm

Do you have a normal map? No normal for your texture can cause invisible armor :nod:
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Tue May 03, 2011 7:54 am

Do you have a normal map? No normal for your texture can cause invisible armor :nod:


I forgot it! Can't believe I forgot,lol thanks. But what about the Pauldrens? Do you think those will get fixed to?
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Tue May 03, 2011 9:45 am

Why it looks wrong would entirely depend on what you actually did in Blender to it.
Have you http://cs.elderscrolls.com/constwiki/index.php/Custom_Cuirass_in_Blender_Part_1? It may answer a lot of questions.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Tue May 03, 2011 2:03 am

I added the normal map and it looks fine now. One more question, if you look closely right under the 3 band pouldrens I Added another plate cause otherwise they would just be floating there. The only problem is that those 2 new plates are attached to the arms so they move with the arms. the arm is a seperate object from the pouldren object. is there anyway to move those plates from the arms object to the new pouldren object? ctrl-d just duplicates it within the arm object, I Tried to use ctrl c and ctrl v but in blender those commands dont wor as copy and paste.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Tue May 03, 2011 7:13 am

no one?
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Tue May 03, 2011 5:58 am

In blender, take the arms into edit mode, carefully select each face of the 'plates'. Hit "P" and separate selected. This has now made the plates it's own object.
Go back into object mode, make sure to deselect everything, then select the pauldrons and the plates. CTRL+J to join them together.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Tue May 03, 2011 4:03 am

Ok, thanks :)

BTW how does this armor look? would you use it?
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Mon May 02, 2011 10:50 pm

I like it, very stylish, and I love orange, lol. I'd use it. :)
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Mon May 02, 2011 8:03 pm

ok i did it, but the plates still move with the arms, do they have to be detached from the skeleton somehow or something?
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Tue May 03, 2011 9:47 am

Nope, everything has to be attached to the skeleton. You could try removing the exiting weight painting and redoing it to the same as the pauldrons.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Mon May 02, 2011 7:44 pm

dude you lost me. lol.
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Tue May 03, 2011 1:19 am

:teehee: Tell you what, since it's so hard to tell what's wrong with a nif without seeing it, send it to me over at TESA and I can take a look and/or fix.
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Mon May 02, 2011 10:56 pm

:teehee: Tell you what, since it's so hard to tell what's wrong with a nif without seeing it, send it to me over at TESA and I can take a look and/or fix.


Please DON'T break this one :ahhh: :rofl:
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Tue May 03, 2011 2:38 am

And if I can't fix it, InsanitySorrow will (for that comment). :P
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Tue May 03, 2011 1:29 am

lol. ok thanks. I you know what plate im talking about right?
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Tue May 03, 2011 9:33 am

Ok I sent it. :D
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am


Return to IV - Oblivion

cron