Help with my first sword mod

Post » Mon Jan 05, 2015 10:48 am

So I have used blender to model a sword. I have used this method to get it into the game.

http://youtu.be/CwPIUDFi5_Y?t=5m1s

The only difference is that I exported it as a .3ds instead of a .obj cause I have been working from multiple tutorials. I haven't made a blood mesh because I am not sure exactly what it is, is it just a copy of the bladed overlayed on the actual blade with a blood texture? Here is how it looks in blender.

http://i121.photobucket.com/albums/o212/scottypma/sword_zps9516beed.png

I have read somewhere that Skyrim only uses a Normal Map and a Specular map and does not need an Ambient Occlusion or a Displacement map. So does this node tree look right?

http://i121.photobucket.com/albums/o212/scottypma/texturestuffs_zps3e55dc33.png

And here it is in NifSkope

http://i121.photobucket.com/albums/o212/scottypma/Nifskope_zpsbd2b3078.png

Here it is in game.

http://steamcommunity.com/sharedfiles/filedetails/?id=369334391

Any Help would be greatly appreciated. If you need any more info don't hesitate to ask. I can show you it in the CK too but I didn't think that would be needed.

User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Tue Jan 06, 2015 12:36 am

It looks like your texture path assigned in Nifscope is wrong, try having your path start with Textures\Weapons\ etc.

User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm


Return to V - Skyrim