Actor Property PlayerRef Auto ObjectReference Property MyMarker AutoExplosion Property MyExp AutoKeyword Property Firespells Auto Event OnTrigger(objectreference akactionref) If(akactionref == PlayerRef)If (Game.GetPlayer().IsEquipped(Firespells))MyMarker.PlaceAtMe(MyExp) EndIf EndIf EndEvent
I am trying to make it that when player enters a trigger and has any fire spell equipped an explosion occurs.
It's not happening right now, no explosion. I have the keyword property set to MagicDamageFire, am testing it with level 1 player so only flames spell available and this is my current script.