Hey guys,
I just fired up Fallout 3 the other day and I'm trying out new mods but I'm unsure as to the load order.
The game runs but unfortunately it freezes fairly commonly. And I'm having a few glitches.
First off is that my Darnified UI isn't showing the correct information all the time. My thirst will end up being a negative percentage sometimes. And the radiation display doesn't show the rads per second, it just always reads 0 rads/second.
Sometimes when I come out of a building the grass appears as black sillouettes.
Now, I realize that the game itself is fairly unstable, and when using mods it can make it even worse. And my game is very heavily modded, but if there is a way to make it better I would be so happy.
Here is my load order:
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] aHUD.esm
[X] iHUD.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] 20th Century Weapons.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] DCInteriors_ComboEdition.esm
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] DarNifiedUIF3.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] dD - Enhanced Blood Main.esp
[X] 20th Century v5 ALIVE (Vendor).esp
[X] 20th Century v5 ALIVE (Containers).esp
[X] 20th Century v5 ALIVE (NPC_Settler).esp
[X] 20th Century v5 ALIVE (Vault 101).esp
[X] 20th Century v5 ALIVE (RivetCity).esp
[X] 20th Century v5 ALIVE (Raider).esp
[X] 20th Century v5 ALIVE (Slaver).esp
[X] 20th Century v5 ALIVE (Chinese Ghoul).esp
[X] 20th Century v5 ALIVE (SuperMutant).esp
[X] 20th Century v5 ALIVE (Talon_Regulator).esp
[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp
[ ] 20th Century v5 ALIVE (TEST Container).esp
[X] 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp
[X] 20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp
[X] 20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp
[ ] 20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp
[X] mergedpatch.esp
[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
And I'm using UHQ Terrain Textures.
I created a merged patch, as can be seen, and I also did a Master Update with FO3 Edit.
Thank you guys for any help you can offer!
EDIT: I also thought it would be relavent to mention that me and my brother are using pretty much the same mods, set up the same way and he is not having these issues.