Help with making class with the following skills?

Post » Sat Apr 17, 2010 3:22 pm

I finally decided to use these skills:
Sneak
Marksman
Blade
Light Armor
Alchemy
Illusion
Security

So just looking for attributes, race, and sign.

What I want is basically what is in the skills, basically assassination and high crits (that's with the blade and sneak), stunning (illusion), poison (alchemy), lockpicking (security) No and I do not like using the skeleton key and just pressing one button to pick a lock, ranged attacks and crits (marksman and sneak), light armor (light armor).
These are the only things I care about.

thanks :D

I think a good attribute will be intelligence right?
And also, I really don't care about acrobatics or athletics at all as you can see. Especially since athletics imo is useless when you get shadowmere >.>

thanks :D
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Sarah Bishop
 
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Post » Sat Apr 17, 2010 12:20 pm

The only change I would make is not have alchemy as a major. You will level up too fast with Alchemy as a major. You could replace it with Block or Restoration
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Julie Serebrekoff
 
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Post » Sat Apr 17, 2010 12:47 pm

The only change I would make is not have alchemy as a major. You will level up too fast with Alchemy as a major. You could replace it with Block or Restoration


thanks but I only want to know which race, sign, and attributes I should pick to go with these skills
I'm probly going with intelligence is that good?
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x a million...
 
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Post » Sat Apr 17, 2010 2:08 pm

Ideas:

Altmer-Apprentice
Bosmer Argonian or Khajiit with Steed or Thief
Dark Elf with any Attribute boosting sign

Attributes Speed and Agility.
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April D. F
 
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Post » Sat Apr 17, 2010 5:25 am

Ideas:

Altmer-Apprentice
Bosmer Argonian or Khajiit with Steed or Thief
Dark Elf with any Attribute boosting sign

Attributes Speed and Agility.


why not intelligence to get lots of magicka in order to use high level illusion spells?
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Jamie Moysey
 
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Post » Sat Apr 17, 2010 5:21 pm

why not intelligence to get lots of magicka in order to use high level illusion spells?


You could do that with the Altmer-Apprentice build. For the others its more natural to be going with speed and agility. Maybe luck. There is no wrong way to go about.
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Georgia Fullalove
 
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Post » Sat Apr 17, 2010 5:42 am

You could do that with the Altmer-Apprentice build. For the others its more natural to be going with speed and agility. Maybe luck. There is no wrong way to go about.


well I think I might be going more for a stealth/ranged/melee/stunning/poison kinda class?
I was thinking of some strategies and I thought it might be good, for example to stealth on to an enemy and hit with poisoned arrow or strike with poisoned blade then if they don't die, then you stun them and the highest spell has 10 seconds paralyze, and you can definitely kill them by then. More of a sure kill kind of thing?
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Danielle Brown
 
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Post » Sat Apr 17, 2010 5:50 pm

Khajiit or Bosmer would be good for that build. Birthsign could be The Steed or Thief, if you want to focus more on stealth than magic.
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Reanan-Marie Olsen
 
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Post » Sat Apr 17, 2010 9:30 am

Khajiit or Bosmer would be good for that build. Birthsign could be The Steed or Thief, if you want to focus more on stealth than magic.


I pretty much want both lol.
I honestly don't care about speed at all. since stealth really has nothing to do with stealth.
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sam westover
 
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Post » Sat Apr 17, 2010 11:25 am

I pretty much want both lol.
I honestly don't care about speed at all. since stealth really has nothing to do with stealth.


lol please help?
I think that agility and luck might be the best attributes with the skills.
But I want to know if I pick thief as birthsign, how am I supposed to raise my max magicka in order to use the most powerful illusion spells?
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Matt Fletcher
 
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Post » Sat Apr 17, 2010 12:39 pm

help please?
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Philip Rua
 
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Post » Sat Apr 17, 2010 10:36 am

well I think I might be going more for a stealth/ranged/melee/stunning/poison kinda class?
I was thinking of some strategies and I thought it might be good, for example to stealth on to an enemy and hit with poisoned arrow or strike with poisoned blade then if they don't die, then you stun them and the highest spell has 10 seconds paralyze, and you can definitely kill them by then. More of a sure kill kind of thing?


Reminder - you won't be able to do a 10 sec paralyze till halfway through the game (maybe a third if you train it like crazy).
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Alada Vaginah
 
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Post » Sat Apr 17, 2010 11:00 am

Not sure what else to reply, NinjaSAS. You've asked similar questions in several threads now, and have gotten quite a bit of replies. Why not start with a build you think might work, and see how it goes? Nothing it's wrong, it's a matter of preference.
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Robert DeLarosa
 
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Post » Sat Apr 17, 2010 11:13 am

Drink fortify magicka potions, raise intelligence every level, use low level spells from conjuration and mysticism, brew potions and poisons..
At least enough to gain 10 - 15 skill levels in one or a comination of them to gain the max +5 intell every level up.
Raise your illusion skill asap to lower the base cost of illusion spells...
These are the ways to do raise magicka.
Or just cast a lower mid level spell like paralysis hack away, recast, rehack, recast, rehack, repeat untill the enemy is dead.
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Roberta Obrien
 
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Post » Sat Apr 17, 2010 5:01 pm

Drink fortify magicka potions, raise intelligence every level, use low level spells from conjuration and mysticism, brew potions and poisons..
At least enough to gain 10 - 15 skill levels in one or a comination of them to gain the max +5 intell every level up.
Raise your illusion skill asap to lower the base cost of illusion spells...
These are the ways to do raise magicka.
Or just cast a lower mid level spell like paralysis hack away, recast, rehack, recast, rehack, repeat untill the enemy is dead.


so what are the recommended attributes, signs, and race for my skills?
Btw, these skills are what I finally came up with after deleting my files like three times.

thanks :D
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xemmybx
 
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Post » Sat Apr 17, 2010 9:06 am

Wood elf first closely followed by Argonian, closely followed by Khajiit; The same with all assassin characters.

Agility and strength, for assassins its a pretty standard way to gain an advantage.

Signs: as stated Thief or steed, I would suggest atronach but it'll make you personally annoyed with the character quickly imo.
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Etta Hargrave
 
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Post » Sat Apr 17, 2010 9:53 am

Wood elf first closely followed by Argonian, closely followed by Khajiit; The same with all assassin characters.

Agility and strength, for assassins its a pretty standard way to gain an advantage.

Signs: as stated Thief or steed, I would suggest atronach but it'll make you personally annoyed with the character quickly imo.


but wouldn't wood elf be a bit weaker with blade?
As for attributes, I was thinking more for agility and luck, what do you think about that? Because I have all skills for agility and only one skill in strength. Or is it that the strength will balance out wood elf's weakness in blade? But then I'll be screwed with illusion skills o.o without intelligence.
As for the signs, I guess I'll go with thief.
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Sammykins
 
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Post » Sat Apr 17, 2010 4:45 pm

Lucks good to bump up yes, go with that and thief which will also make your spells slightly cheaper to cast so take it,as its a good idea.
Wood elves gain a massive bump to alchemy, sneak and marksman all of which off set any small blade bonus other races have, and taking strength evens it out more.
Illusion only becomes effective much later on, at first all you'll want it for are night eye and the command spells, and as a sneak just use tricks, tactics and patience to pick your targets with it.



Edit: off topic, Luck is a dreadful stat in oblivion Imo, and should be a derived skill at best, its just over powered high up and 50 gains little advantage and makes nerfing characters seem like the point to rpg's..
Again all the edit above is just my personal dislike.
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Daniel Holgate
 
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Post » Sat Apr 17, 2010 2:07 am

Lucks good to bump up yes, go with that and thief which will also make your spells slightly cheaper to cast so take it,as its a good idea.
Wood elves gain a massive bump to alchemy, sneak and marksman all of which off set any small blade bonus other races have, and taking strength evens it out more.
Illusion only becomes effective much later on, at first all you'll want it for are night eye and the command spells, and as a sneak just use tricks, tactics and patience to pick your targets with it.



Edit: off topic, Luck is a dreadful stat in oblivion Imo, and should be a derived skill at best, its just over powered high up and 50 gains little advantage and makes nerfing characters seem like the point to rpg's..
Again all the edit above is just my personal dislike.


wwwait, so should I go with agility and/or strength with luck?
l should be getting luck right?
I mean, wouldn't intelligence be more useful? I will eventually need lots of magicka after all.
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Yama Pi
 
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Post » Sat Apr 17, 2010 1:20 pm

wwait, but doesn't wood elf svck at strength? I mean, they have -10 strength.
And in the long run, how would I be able to get more magicka.
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Elizabeth Davis
 
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Post » Sat Apr 17, 2010 6:11 am

Taking Intelligence as a favored stat gets you 10 points more magicka to start with since you get 2 points magicka for every INT point. That's not much.

Agility gets you a little bit more damage with the bow - 5 points will not make a noticeable difference. Agility also helps avoid getting staggered in combat but since your plan is to disable the enemy that probably doesn't interest you.

Strength gets you a little more melee weapon damage. It also gets you 25 lbs of carrying capacity per 5 points

Luck gets you .4 point bonus to all skills so 5 points = a 2 point bonus. Not a big deal and the higher your skills get or start the less of a deal it becomes. This hidden bonus does NOT get you to skill perks any faster so it's really pretty useless.

If you're worried about magicka take the Mage sign. 50 more points for a wood elf is quite a bit and there's no downside. All attribute bonuses are effectively "lost" as soon as the attribute reaches 100. They can give a nice boost at the start of the game, but that's it.

Pick the race you like the looks/feel of or one with a racial ability you really want. Skill bonuses give you a bit of a head start but that's all. A wood elf with marksman at 100 and Agility at 100 does exactly the same damsge as any other race. Stats tend to normalize over time because it gets harder to get increases as the skills get higher.

Mara
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renee Duhamel
 
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Post » Sat Apr 17, 2010 11:21 am

Taking Intelligence as a favored stat gets you 10 points more magicka to start with since you get 2 points magicka for every INT point. That's not much.

Agility gets you a little bit more damage with the bow - 5 points will not make a noticeable difference. Agility also helps avoid getting staggered in combat but since your plan is to disable the enemy that probably doesn't interest you.

Strength gets you a little more melee weapon damage. It also gets you 25 lbs of carrying capacity per 5 points

Luck gets you .4 point bonus to all skills so 5 points = a 2 point bonus. Not a big deal and the higher your skills get or start the less of a deal it becomes. This hidden bonus does NOT get you to skill perks any faster so it's really pretty useless.

If you're worried about magicka take the Mage sign. 50 more points for a wood elf is quite a bit and there's no downside. All attribute bonuses are effectively "lost" as soon as the attribute reaches 100. They can give a nice boost at the start of the game, but that's it.

Pick the race you like the looks/feel of or one with a racial ability you really want. Skill bonuses give you a bit of a head start but that's all. A wood elf with marksman at 100 and Agility at 100 does exactly the same damsge as any other race. Stats tend to normalize over time because it gets harder to get increases as the skills get higher.

Mara


okay thanks. So which skill/attribute can help you with evasion? Would it be agility? And are there any skills that are not in my list that helps with evasion?
As for strength, I'm really only gonna use daggers as a blade.
So I guess I'll forfeit luck then. But I heard intelligence helps with alchemy. What do you think?
I'm probably gonna go with wood elf I guess.
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Benjamin Holz
 
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Post » Sat Apr 17, 2010 5:56 pm

are there any?
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:)Colleenn
 
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Post » Sat Apr 17, 2010 6:37 am

are there any?

Okay, look. Your favored attribute is not going to help much as Ramara said. Intelligence doesn't make potions better, raising alchemy just gives points to intelligence at level up, same with Sneak and Agility. You will be plenty sneaky with a Bosmer and standing from a distance with a bow nothing will detect you. If you manage to get your Sneak to level 75 or so by the time you are level 4 or so you can even shoot someone from a little distance, stay hidden in sneak and crit them again til they die,. However, with Sneak as a major skill you can't do that very easily. One option is to put it as a minor skill then set your character in a stuck sneak mode around npc's and let it go up.

As for the Attributes, I would always suggest End, cuz even with a Sneak guy the only way to die is to have your health decreased to 0, and higher End makes you have more health and the ten points at the start is actually pretty significant. Therefore End should always be a favored att for any character. As soon as you leave the sewers you can buy Minor Detect Life and Bound Dagger which if cast frequenlty will raise Mysticism and Conjuration, thus giving you a +5 every level on intelligence for about 5 levels easily. Same for Willpower and teh Protect spell. So, for the other favored att I would actually go Strength on a Bosmer, the extra carrying capacity is handy and it will net you one more pt of damage at times with melee weapons which could be about a 20% or 30% increase for a Bosmer with a shortsword. They already start with high Agility and Speed, so the idea is to try to balance them out some with the favored atts of End and Strength. Intelligence and Willpower are extremely easy to raise by spamming spells.

So now you have the answer to all your questions, except maybe Specialty which I assume you are going Stealth.
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Kelly Upshall
 
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Post » Sat Apr 17, 2010 4:31 pm

Okay, look. Your favored attribute is not going to help much as Ramara said. Intelligence doesn't make potions better, raising alchemy just gives points to intelligence at level up, same with Sneak and Agility. You will be plenty sneaky with a Bosmer and standing from a distance with a bow nothing will detect you. If you manage to get your Sneak to level 75 or so by the time you are level 4 or so you can even shoot someone from a little distance, stay hidden in sneak and crit them again til they die,. However, with Sneak as a major skill you can't do that very easily. One option is to put it as a minor skill then set your character in a stuck sneak mode around npc's and let it go up.

As for the Attributes, I would always suggest End, cuz even with a Sneak guy the only way to die is to have your health decreased to 0, and higher End makes you have more health and the ten points at the start is actually pretty significant. Therefore End should always be a favored att for any character. As soon as you leave the sewers you can buy Minor Detect Life and Bound Dagger which if cast frequenlty will raise Mysticism and Conjuration, thus giving you a +5 every level on intelligence for about 5 levels easily. Same for Willpower and teh Protect spell. So, for the other favored att I would actually go Strength on a Bosmer, the extra carrying capacity is handy and it will net you one more pt of damage at times with melee weapons which could be about a 20% or 30% increase for a Bosmer with a shortsword. They already start with high Agility and Speed, so the idea is to try to balance them out some with the favored atts of End and Strength. Intelligence and Willpower are extremely easy to raise by spamming spells.

So now you have the answer to all your questions, except maybe Specialty which I assume you are going Stealth.


how about luck? And I should increase strength because bosmers svck at blade right? As for my daggers, when should I use them instead of bows for assassination?
And finally, having mysticism as a major is good because I can use it to trip wires and traps right?
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Jeff Turner
 
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