Help with modding NPC armor

Post » Tue May 17, 2011 7:19 am

Ok.. so my goal is to create a personal little mod for myself of a new town that is connected to all the original towns.
Now I want this place to have a different feel to it. As if there's more that one hero that is there. So instead of it being full of imperial guards, or peasants dressed in those ugly clothes that every towns person wears I want to give some new NPC's some downloaded armor mods.

Now being rather new at this, I have no idea how to do this.
What I've tried so far.

-Loaded both my mod and the armor mod, Put the armor in the npc's inventory. I then saved and loaded up the game and the NPC was naked. came back and loaded up again and the armor wasn't in her inventory.

-Loaded both my mod and the armor mod, with my mod as the active file. I then change the armorID's to a different name so that it stays registered in my mod while still having the original mods setup. Added armor to NPC's inventory and saved. Loaded game and NPC was still naked. Came back to the Construction set and the armor was in NPC's inventory but she just wasn't wearing it.


So my question is, Do I need to combine the loaded plugin's before it'll work correctly?
Or better yet, What do I do in order to give my npc's Mod Armor from another mod. I know it can be done, cause I see mods where that's how you get the armor is by killing an npc wearing it instead of buying it form a store.
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Darlene DIllow
 
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Post » Tue May 17, 2011 8:46 am

Your first method won't work because one esp can't use content from another esp. Well they technically can, but but it's a more advanced topic and not necessary in this case. What I would do for something like this is load up only your esp and then create new armor entries for all the new types of armor you want in your game. It sounds like you already know how to create new item IDs. And then just assign the file path to the new armor meshes you want to use. That way, you'll have the armor records in your plug in and you'll be able to use them on your NPCs.
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Claire Vaux
 
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Post » Tue May 17, 2011 11:06 am

Awesome. It worked.
It takes a bit of work to get all the settings the same as the original mod that the armor came from but at least the results are there. Thanks.
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Georgine Lee
 
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Post » Tue May 17, 2011 3:23 am

Awesome. It worked.
It takes a bit of work to get all the settings the same as the original mod that the armor came from but at least the results are there. Thanks.


No problem, glad to hear. :)
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Taylor Thompson
 
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Post » Tue May 17, 2011 4:19 pm

And once you have the esp/esm situation sorted out, don't forget that AI packages for a character can specify "Armor unequipped" so make sure she has a change of clothing for those.
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Penny Flame
 
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Post » Tue May 17, 2011 5:40 am

And once you have the esp/esm situation sorted out, don't forget that AI packages for a character can specify "Armor unequipped" so make sure she has a change of clothing for those.


Yup, I've made sure that is never checked. At least in this situation, cause I don't want anyone wearing any "Boring" attire. I might decide to give them pajamas at a alter time, but for now I'm forcing them to all sleep in their armor.
Just like a lazy PC that doesn't take the time to change before going to sleep.

Thanks for the tip.
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Dj Matty P
 
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Post » Tue May 17, 2011 2:09 am

The reason for giving everyone a non-armor outfit is that other people's mods can assign a script package to any NPC who triggers the right event. If a "zone of disarming" appears in the town your NPC lives in, she'll need clean underwear.
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Brandi Norton
 
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