Help With Morrowind Combat.

Post » Thu May 03, 2012 11:02 pm

I have tried to play this game twice now and both times I have died early because I cant hit anything with a weapon or my fists. The first time I went out of town and tried to fight this worm thing. Second time I went into a building, took something from inside a crate and someone came and beat me up. I was able to get one hit on him but after that he beat me up. I am a huge fan of Oblivion and Skyrim, but I hate the fact that I can't even hit something with hand to hand at early levels. Any tips on how to make it easier in the early stages. I really want to play the game more, but its so frustrating to get killed when you cant even defend yourself. Thanks!!
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Fri May 04, 2012 3:33 am

Select a class (or make your own) that has one high weapon skill, and then use weapon corresponding to that skill. If you are proficient with Long Blade (not the same as Short Blade), use long sword and claymores, you won't do much with a starting dagger if you're unskilled in it.

Please post us your character and his equipment.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Thu May 03, 2012 10:23 pm

And pick a birthsign that gives you permanent bonuses.
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Thu May 03, 2012 9:55 pm

first thing to remember about the combat: YOU, the player, aren't hitting them. your character is and it's based on their stats.

in morrowind, you must take into account the character sheet on just about everything you do early in the game.

you better have some type of healing ability when you adventure outside of towns. you need to be picking the right equipment. you need to run away from enemies that will kill you and come back later. early on the inhabitants of the towns are going to whip you silly. you have no chance. you better have a high sneak or get ready to spend a lot of time reloading.

you must proceed slowly in morrowind and the purpose is to build you character stats. always spend money on training. don't neglect your miscellaneous skills.

this game requires thought.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Fri May 04, 2012 4:22 am

Race, class and specialty all count. For the best start pick a race with at least a 10 point bonus in a weapon you like, a class that has that weapon as a major and a specialty that corresponds to the weapon. Some examples:

Dunmer, agent, stealth starts with 45 short blade.
Nord, barbarian, combat starts with 45 axe and blunt.
Redguard, knight, combat starts with 50 longblade.

With 45-50 starting skill and the right weapon, you'll be hitting regularly even at the start.
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Thu May 03, 2012 5:46 pm

I was heavy in to magic in oblivion so my first character started as a high elf mage. I understand why I failed there. The second was an Orc Warrior. My weapon skill was 35 to start, and I fugured I would get more than one hit with my weapon.

I will try a Redguard Knight and a long blade and see if that helps.

Thanks for the Tips!
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Thu May 03, 2012 4:54 pm

Most important things are

1. When you create a class make sure a weapon skill is in your 'Major Skills' category This could be spear, longblade, whatever. But that is the weapon you NEED to be using once you leave the processing office. If you don't have a weapon that corresponds to whichever weapon skill is in your Major Skills category then go buy a weapon of that type at Arille's Tradehouse, which is the general store in the first village, where you start the game. If you don't have Hand to Hand as a major skill DO NOT sit and try and punch anything. In fact, until you're really experienced at the game don't even try to use Hand to Hand at all, it's difficult!

2. Make sure your green fatigue bar is at or near full before engaging in a fight. The lower it is, the less likely it is that any action you take will succeed, including hitting someone.

3. If you REALLY can't stand missing things once in awhile then pick agility as a favored attribute, and also pick the birthsign which gives you agility (The Lover I think), the more agility you have, the more often you hit.
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Thu May 03, 2012 2:45 pm

I have tried to play this game twice now and both times I have died early because I cant hit anything with a weapon or my fists. The first time I went out of town and tried to fight this worm thing. Second time I went into a building, took something from inside a crate and someone came and beat me up. I was able to get one hit on him but after that he beat me up. I am a huge fan of Oblivion and Skyrim, but I hate the fact that I can't even hit something with hand to hand at early levels. Any tips on how to make it easier in the early stages. I really want to play the game more, but its so frustrating to get killed when you cant even defend yourself. Thanks!!

http://tes.nexusmods.com/downloads/file.php?id=23746
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Fri May 04, 2012 5:13 am

The first thing I learned: the fatigue bar determines how well you can hit your opponents. If you keep running it will drain quickly (but you can still keep running) and once you reach an opponent you wont be able to hit it... at all.

So try fighting with your fatigue bar full.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Fri May 04, 2012 3:38 am

http://tes.nexusmods.com/downloads/file.php?id=23746

way to recommend a mod that basically destroys the point of the game
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Thu May 03, 2012 5:02 pm

nvm, already said,
when going to fight an enemy make sure ur green bar is full
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Thu May 03, 2012 3:22 pm

The first thing I learned: the fatigue bar determines how well you can hit your opponents. If you keep running it will drain quickly (but you can still keep running) and once you reach an opponent you wont be able to hit it... at all.


Not really true. You can never lose "all" your ability to hit an opponent due to a loss of Fatigue. Here's the formula involved.

[Chance to hit][1 - .4(Full Fatigue - Actual Fatigue)/Full Fatigue]

As can be seen, even if your Actual Fatigue is 0, your "Chance to Hit" will still be 60% of full value.


Actually it can even be seen that you can INCREASE your Chance to Hit by using Fatigue.
For example: If you "fortify" your Actual Fatigue to double its normal Full value your Chance to Hit will increase by 40%.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Thu May 03, 2012 6:20 pm

way to recommend a mod that basically destroys the point of the game

Yeah, cool right? :lol: i like playing hard games like Ninja Gaiden, but i don't like "dice role" combat like Morrowind has... sorry.

Ps Morrowind dice role is for the birds... and Morrowind isn't about that little annoying feature.
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Thu May 03, 2012 8:49 pm

Yeah, cool right? :lol: i like playing hard games like Ninja Gaiden, but i don't like "dice role" combat like Morrowind has... sorry.

Ps Morrowind dice role is for the birds... and Morrowind isn't about that little annoying feature.
On the contrary, I think that Morrowind was made that way on purpose and it actually makes the game what it is. So yes by changing that aspect of the game it does ruin it in a sense. It may not completely destroy the flow of the game but it does have a certain effect on the way that the game plays out. I actually prefer the way combat is done in morrowind rather than Oblivion or Skyrim because those two games to me feel more like FPS combat games and Morrowind has that old-School feel about it that I love, and it makes you have to prepare for fights(at least in the beginning). Also why I won't use a Magicka Regen mod in my games.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Thu May 03, 2012 10:53 pm

(at least in the beginning).

And there you have it..
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Thu May 03, 2012 9:30 pm

And there you have it..
Not sure what you mean by this comment?
Is it that it doesn't matter after a certain point so why not change it?
Or do you mean something else...please explain.
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Thu May 03, 2012 7:13 pm

Not sure what you mean by this comment?
Is it that it doesn't matter after a certain point so why not change it?
Or do you mean something else...please explain.

Morrowind's "dice role" it's just a game feature and if Bethesda didn't apply it, you wouldn't be the wiser.

Dice role has nothing to do with " Magicka Regen"
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Fri May 04, 2012 2:01 am

Morrowind's "dice role" it's just a game feature and if Bethesda didn't apply it, you wouldn't be the wiser.

Dice role has nothing to do with " Magicka Regen"
I know that it is a game feature, but it is one that was put in place for a reason, don't you think? I mean I don't think that they put it in the game just to tick people off.
Also I am fully aware that the dice roll has nothing to do with magicka regen, I was simply saying that as well as not changing the combat mechanics by removing the "dice role" aspect I also do not change the way that magicka works in the game because I like the way it is already.

*edit*
I'm not positive but I think all games at that time used the same "dice roll" formula for their combat and other features, at least as far as RPG games went. Again I said im not absolutely sure but I think they did so don't jump down my throat if I missed something there.
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Thu May 03, 2012 9:09 pm

I know that it is a game feature, but it is one that was put in place for a reason, don't you think? I mean I don't think that they put it in the game just to tick people off.
Also I am fully aware that the dice roll has nothing to do with magicka regen, I was simply saying that as well as not changing the combat mechanics by removing the "dice role" aspect I also do not change the way that magicka works in the game because I like the way it is already.

Good luck with grinding your character at an early stage => that's not what RPG is about.

Edit: I don't mind getting my ass kicked, but dice roll svcks in my book.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Fri May 04, 2012 4:05 am

Good luck with grinding your character at an early stage => that's not what RPG is about.

Edit: I don't mind getting my ass kicked, but dice roll svcks in my book.

Eh, I don't grind any of my characters....ever. I don't see how that way of playing is fun and it does not appeal to me at all. I just play out my character as if I were living their life in the game and the levels just come, I don't go out and just kill, kill, kill. The whole reason that I enjoy Morrowind a lot more is that you have to earn that ability to hit creatures and it takes time. Kinda really feels like your character is learning how to fight better. As opposed to in Oblivion and Skyrim where you just swing your weapon at something and it just always hits...to me that is not fun.

To each his own I guess, oh well.
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Fri May 04, 2012 4:50 am

Eh, I don't grind any of my characters....ever. I don't see how that way of playing is fun and it does not appeal to me at all. I just play out my character as if I were living their life in the game and the levels just come, I don't go out and just kill, kill, kill. The whole reason that I enjoy Morrowind a lot more is that you have to earn that ability to hit creatures and it takes time. Kinda really feels like your character is learning how to fight better. As opposed to in Oblivion and Skyrim where you just swing your weapon at something and it just always hits...to me that is not fun.

To each his own I guess, oh well.

I like Nirn and it's lore... dice role game feature is not for me... sorry. Ps and i don't kill, kill, kill either.
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Thu May 03, 2012 9:17 pm

I don't mind getting my ass kicked, but dice roll svcks in my book.

I used to think that when i was younger, and would spend a lot of time thinking 'Wow Morrowind would be the perfect game if only I could hit stuff every time! Ugh!'

But then I learned how to build my character, and how fatigue was much more important than I thought at first, and as long as I'm 'smart' when I make my character I can be pretty sure that whatever playstyle I choose will be effective and able to take care of itself from level one onwards. Plus once I learned the mechanics behind the dice rolls it made a lot more sense. Swinging with my sword and not doing damage wasn't necessarily 'missing' it just means that my target did something (dodge, parry, whatever) that couldn't be shown in an animation.

Afterall, Morrowind is nothing if not abstraction. When you train a skill you fade to black and you just assume you spent several hours practicing that skill. When you 'Admire' someone you know your character isn't really just dropping corny one-liners and expecting people to respond, its an abstraction to a larger conversation that the game isn't able to show in its entirety. I know that when I pass by a town I see NPCs in the same spots, walking in vague circles all the time and I know I'm supposed to imagine them actually doing other stuff. And just because there aren't animations for NPCs in bars I 'abstract' them as drinking, carrying on, telling stories, etc. So from that standpoint, taking the abstraction out of combat when I clearly apply that principle to basically every other facet of the game seems out of place..

Of course I'm sure you knew all of that already Magyaronny, and I'm not trying to tell you how to play the game but I just felt like opining my own views too.
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Thu May 03, 2012 3:52 pm

I used to think that when i was younger, and would spend a lot of time thinking 'Wow Morrowind would be the perfect game if only I could hit stuff every time! Ugh!'

I'm 42... i just don't like it, that's all.
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Thu May 03, 2012 1:49 pm

Reading back I could see where you'd think I was calling you a kid or immature or whatever, but that wasn't the intent. So I apologize if you felt that I was saying you were immature or anything like that.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Thu May 03, 2012 9:24 pm

Reading back I could see where you'd think I was calling you a kid or immature or whatever, but that wasn't the intent. So I apologize if you felt that I was saying you were immature or anything like that.

Relax, it's all good buddy. BTW i love Morrowind and having a great time :tes:
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Next

Return to III - Morrowind