I don't mind getting my ass kicked, but dice roll svcks in my book.
I used to think that when i was younger, and would spend a lot of time thinking 'Wow Morrowind would be the perfect game if only I could hit stuff every time! Ugh!'
But then I learned how to build my character, and how fatigue was much more important than I thought at first, and as long as I'm 'smart' when I make my character I can be pretty sure that whatever playstyle I choose will be effective and able to take care of itself from level one onwards. Plus once I learned the mechanics behind the dice rolls it made a lot more sense. Swinging with my sword and not doing damage wasn't necessarily 'missing' it just means that my target did something (dodge, parry, whatever) that couldn't be shown in an animation.
Afterall, Morrowind is nothing if not abstraction. When you train a skill you fade to black and you just assume you spent several hours practicing that skill. When you 'Admire' someone you know your character isn't really just dropping corny one-liners and expecting people to respond, its an abstraction to a larger conversation that the game isn't able to show in its entirety. I know that when I pass by a town I see NPCs in the same spots, walking in vague circles all the time and I know I'm supposed to imagine them actually doing other stuff. And just because there aren't animations for NPCs in bars I 'abstract' them as drinking, carrying on, telling stories, etc. So from that standpoint, taking the abstraction out of combat when I clearly apply that principle to basically every other facet of the game seems out of place..
Of course I'm sure you knew all of that already Magyaronny, and I'm not trying to tell you how to play the game but I just felt like opining my own views too.