Actor Property PlayerRef AutoObjectReference Property TeleDest autoEvent OnOpen(ObjectReference akActionRef) If(akActionRef == PlayerRef) Game.GetPlayer().MoveTo(TeleDest)EndIf EndEvent
I'm running this script on a cave secret door (the one that slides upwards to open) but it isn't teleporting the player. The player hits a switch to open the door and when the door's animation has finished opening player should be teleported. What am I missing/doing wrong. I managed to do this years ago successfully - now I must be dumber.