Help with Securitrons

Post » Sat Jul 24, 2010 3:57 pm

I've been working on opening up the Strip worldspace (using Tarrant's modder's resource esm), and I can't find the script that controls securitrons be deactivated/activated in response to them being upgraded to mark2. I was wondering if anyone knew where this was located, or would try to find it for me.

I'm sure I'll find it eventually on my own, but I would very much appreciate some help with this. I feel like I'm frying my brain on this first GECK project, trying to control the handful of extra drunks I've added to the area. Now I lost something that I swear I found just yesterday.
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Glu Glu
 
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Post » Sun Jul 25, 2010 3:23 am

... and of course now that I stopped looking for it. I found it. I even had it open already. I feel stupid.

:facepalm:
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Roy Harris
 
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