I'm pretty sure this is just another issue of me not being able to use Google, but we'll see. I have a problem where two rooms are too close together, so as soon as the player attacks an NPC in the first room, all the NPCs from the second room run in as well. So I thought "Simple fix, just move one of the rooms further away." Not so simple, for some reason when I move either room, with snap to grid on, it moves ever so slightly on the x axis so that it doesnt line up with anything else. Even if I try and bring up the movement gizmo and only move in y, it still moves a little in the x axis. I'm assuming its because something in the room has a different grid that it snaps to than everything else. However, even with everything in the room selected, pressing Shift+Q and then clicking on the hallway I want the room to connect to doesnt help. So I can I fix the snapping issue?
OR
What can I do to stop the NPCs in the other room from coming to help? I'm using templates for all the NPCs, so "lvlBanditMeleeAny" is one that I have. I figured I could start them all disabled and then enable them as the player gets close, but does ActorRef.enable() work on templates?