» Wed Aug 29, 2012 5:08 am
In Buffy's case, we capped her at 19 and are delighted to stay that level. To do so, we simply picked four major skills she will never touch (H2H, Blade, Blunt, Security). Because there are less levels to sort out attributes, we did two things to ensure we got her attributes where we wanted by 19:
1. Leveled efficiently, ensuring +5,5,5 each level up.
2. Ignored several attributes including strength, endurance and luck. In her case our attribute focus was on agility, intelligence and willpower. Excess points went to speed (illusion means you don't really have to run and she does have a horse to go fast) and personality (roleplay only - silly, but it is important to her).
There is nothing magic about capping your character. The idea of capping somewhere below 30 allows your character to max their lethality (if built carefully) and prevents foes from continuing to just keep gaining hitpoints by continuing to level. The specific number you pick (19 in our case) is based on the foes and gear you do and do not want to see in you game. In our game for example, bandits and marauders never show up wearing glass/daedric armor. We also don't care a bit about leveled loot or quest rewards. The only 'unique' magic artifact Buffy uses is Azura's Star and she got that at level 2. Foes showing up is a little bit interesting - they actually show up 2 levels before slated, but only on the roads or as 'boss' type enemies. For example, even though we cap at 19 and minotaur lords are level 20 foes, Buffy certainly does occasionally see them on the roads and we kind of like that. She is an archer and will never see a daedric bow, but that is fine for us since she uses a modded bow anyway. So as you can see, the precise level you pick if you cap is a very personal choice based on what you want to see and not see in your game.
If you are looking to cap your character, here are some data points of what you get at various levels that may be helpful. The list is not exhaustive, but covers everything that is of concern to me just fine:
17: Top alchemy gear and sigils
19: Top leveled Hatred's Soul
20: Daedric weapons, Daedric/Glass armor, Mundane Ring, all quests, almost all monsters
23: Perfect amber/madness (SI)
25: Lots of top-leveled quest rewards.
30: Everything, including all remaining top-leveled quest rewards.