Help with Ultimate Oblivion Mod Guide 2016

Post » Mon Apr 04, 2016 2:10 pm

WARNING: Huge post ahead. My apologies for TL;DR but I need as much help as I can get!


Hi. So I've been modding Oblivion off/on for about 3 years and still only have a general knowledge of things. After 300 hours on Steam, I've only ever finished the actual vanilla game on Xbox years ago. So over the last 2 weeks, I've been trying to give a big push at modding the game + DLC in an attempt at the "ultimate" Oblivion experience. I'm at level 4 at the moment and hope that I can finalize mods/settings and proceed with full playthrough.


Using this guide as a platform (http://wiki.step-project.com/User:Hishutup/OblivionGuide) I think I have made a pretty good attempt at creating my own version of the game. If I can finish the main quest + DLC without too many hiccups, I might write my own guide because let's face it there's not a very clear, concise guide for 2016. That said, I still need your help. While I'm not trying to go overload on the mods, I do want to get everything I can out of Oblivion. Having said that, I also need guidance in order to achieve as best as possible the most stable, performance friendly version of the game.


I tinkered with Mod Organizer and have gotten it to play nicely with the game. I've found it to be the best of the best when used with Wrye Bash, etc. I've been trying mods off/on in order to achieve success without screwing up the installation and goign through uninstall process. Right now I'm happy, although I'm unsure of stability.


I have what I think is a pretty decent system and I know limitations of game engine, but I am still trying to create as an immense and immersive experience as possible. I use 4GB patch, OBSE and plugins like OSR, Oblivion Reloaded, moreHeap (set at 768), etc. I also use RAEVWD, A Tweaked ENB, TES4LOD, etc. ENBBoost didn't really do much and turning off ENB didn't matter either.


However, I'm still not sure if I have everything tweaked in the .ini for best performance.


Certain things have happened like CTDs due to Reneers Guard Overhaul that were fixed by turning it off/on. Certain NPCs from Better Cities have had strange effects such as a naked male in IC Temple District and a smith who had blue skin in IC Waterfront (I reset skin color in CS now it works fine). Also Sneaking Detection Recalibrated had to be downgraded to version 7 due to the author taking version 8 offline. I am waiting for version 9 to be release as beta before upgrading. I normally use Stealth Overhaul Redux but SDR seems to be much more immersive although v7 is very performance hungry. I'm still even getting random CTDs but I'm not sure why.


I don't think any CTDs have been the engine's fault. Nor do I think it's too many mods. In terms of FPS, I get 10-25 average in areas of cities affected by Better Cities. It's pretty atrocious but the mod makes everything feel more alive. Exterior I get a decent 30 FPS average and in interiors/dungeons, usually 40-60+.


So my questions:

  • Could someone take a look at my load order and see if everything checks out? How compatible are these mods?

  • Do you see anything that's missing that you think would add to the game that's lore-friendly and compatible?

  • Is there anything I can do about Better Cities killing my FPS?

  • What can I turn off/on to help general performance? What about ini settings, specifically OSR?

  • Will this load order be stable enough for a full playthrough?


Here are my settings/load order/etc:


Computer:



Spoiler

i7-4790k @ 4ghz

16 gb ram

2x gtx 970 sli

windows 10

etc




Screenshot of all Active Mods + Textures:



Spoiler

http://imgur.com/1NnFLSF





Current load order:



Spoiler

00 Oblivion.esm

01 SettlementsOfCyrodiil.esm [Version 1.3]

02 All Natural Base.esm [Version 1.36]

03 Cobl Main.esm [Version 1.72]

04 Oscuro's_Oblivion_Overhaul.esm [Version 1.37]

05 Better Cities Resources.esm [Version 6.0.6]

06 CM Partners.esm

07 CustomSpellIcons.esm

08 HorseCombatMaster.esm

09 SDR.esm [Version 7.3.1]

0A Unofficial Oblivion Patch.esp [Version 3.5.4a]

++ Oblivion Citadel Door Fix.esp

0B DLCShiveringIsles.esp

0C Unofficial Shivering Isles Patch.esp [Version 1.5.8]

0D Better Cities .esp [Version 6.0.5]

0E All Natural.esp [Version 1.36]

0F All Natural - SI.esp [Version 1.36]

10 Immersive Interiors.esp [Version 0.8.1]

11 Immersive Interiors - Bravil.esp [Version 2.01]

12 Better Bell Sounds.esp

++ Symphony of Violence.esp

13 Atmospheric Oblivion.esp

14 Sounds of Cyrodiil.esp [Version 1.1]

15 Storms & Sound.esp

16 Cities Alive At Night.esp

17 WindowLightingSystem.esp

18 00 Realistic Player Speech.esp

19 AliveWaters.esp

1A AliveWaters - Koi Addon.esp

1B AliveWaters - Slaughterfish Addon.esp

1C AFK_PrayerIdles.esp [Version 1.0]

1D Book Jackets Oblivion.esp

1E Torch Hotkey.esp

1F CoO1.esp

20 ImprovedSigns.esp

++ PalePassIce.esp

21 Camping.esp

22 Ravens and Seagulls.esp

** VA_BetterGold.esp

23 Vows and Covenants.esp

24 Enhanced Economy.esp [Version 5.4.3]

25 Crowded Roads.esp [Version 2.0]

26 Populated Prisons.esp [Version 1.2]

27 Custom Autosave.esp

28 Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.8]

29 FormID Finder4.esp

2A OblivionReloaded.esp

++ OblivionReloadedArenaCombat.esp

2B Dynamic Map.esp [Version 2.1.1]

2C DLCHorseArmor.esp

2D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]

2E DLCOrrery.esp

2F DLCOrrery - Unofficial Patch.esp [Version 1.0.6]

30 DLCVileLair.esp

31 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]

32 DLCMehrunesRazor.esp

33 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]

34 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

** Book Jackets DLC.esp

** GrimbotsSpellTomes.esp

** EVE_StockEquipmentReplacer.esp

35 CapesandCloaks.esp

36 Immersive Weapons.esp

++ Weapon Improvement Project.esp [Version 1.9]

37 Weapons Of Morrowind.esp [Version 1.0]

38 Weapons Of Morrowind - Daedric Crescent.esp

39 DLCThievesDen.esp

3A DLCThievesDen - Unofficial Patch.esp [Version 1.0.14]

3B DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]

3C Cobl Glue.esp [Version 1.72]

3D Cobl Si.esp [Version 1.63]

++ Cobl Tweaks.esp [Version 1.44]

3E Bob's Armory Oblivion.esp

3F Loth's Blunt Weapons- Mobs.esp

40 Loth's Blunt Weapons for Npcs.esp

41 Oscuro's_Oblivion_Overhaul.esp [Version 1.37]

++ OOOSI-EyeDisabler.esp

++ BMEnchantmentRebalance.esp

** OMOBS.esp [Version 2.0]

** OMOBS_SI.esp [Version 2.0]

42 OOOEquipmentAddon.esp

43 CurseOfHircine.esp

44 CoH 1st Person Anims.esp

45 Skyrimesque Counts and Countesses.esp

46 BrotherhoodRenewed.esp [Version 1.1.2]

47 CRTRenewed.esp

48 Fighters Guild Quests.esp

49 Kvatch Rebuilt.esp [Version 3.0]

++ Kvatch Rebuilt Fixes.esp

++ Kvatch Rebuilt - No More Burned Ground.esp

** Kvatch Rebuilt Weather Patch.esp

4A Mages Guild Quests.esp

4B MTCExpandedVillages.esp

4C DLCBattlehornCastle.esp

4D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]

4E DLCFrostcrag.esp

4F Frostcrag_LOD.esp

50 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]

51 BrumaGuildReconstructed.esp [Version 1.0.2]

52 Knights.esp

** Knights - Book Jackets.esp

53 Knights - Unofficial Patch.esp [Version 1.1.8]

** EVE_KnightsoftheNine.esp

54 SM Plugin Refurbish(Merged).esp [Version 1.30]

++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp

++ Oscuro's_Oblivion_Overhaul - Unofficial Patch.esp

++ KotN Wayshrine Fix.esp

55 MannimarcoRevisited.esp

56 MannimarcoRevisitedOOO.esp [Version 0.1]

57 JungleHasMoreGroundcover.esp

58 Faregyl.esp [Version 2.0.11]

++ MTCVillages-FaregylPatch.esp

59 Feldscar.esp [Version 1.0.13]

5A Gottshaw Village.esp [Version 1.0.1]

5B Molapi.esp [Version 1.0.1]

5C Reedstand.esp [Version 1.0.4]

5D Urasek.esp [Version 1.0.4]

5E Vergayun.esp [Version 2.0.2]

5F xuldarkforest.esp [Version 1.0.5]

60 xulStendarrValley.esp [Version 1.2.2]

61 xulTheHeath.esp

62 xulEntiusGorge.esp [Version 1.2.1]

63 xulFallenleafEverglade.esp [Version 1.3.1]

64 xulColovianHighlands_EV.esp [Version 1.2.2]

65 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]

66 xulBravilBarrowfields.esp [Version 1.3.5]

67 xulLushWoodlands.esp [Version 1.3.3]

68 xulAncientYews.esp [Version 1.4.4]

69 xulAncientRedwoods.esp [Version 1.6]

++ MTCExpandedVillages-AncientRedwoods patch.esp [Version 1.0]

6A xulCloudtopMountains.esp [Version 1.0.3]

6B xulArriusCreek.esp [Version 1.1.4]

6C xulPatch_AY_AC.esp [Version 1.1]

6D xulRollingHills_EV.esp [Version 1.3.3]

6E xulPantherRiver.esp

6F xulRiverEthe.esp [Version 1.0.2]

70 xulBrenaRiverRavine.esp [Version 1.1.1]

71 xulImperialIsle.esp [Version 1.6.8]

72 xulBlackwoodForest.esp [Version 1.1.1]

73 xulCheydinhalFalls.esp [Version 1.0.1]

++ KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0]

74 xulAspenWood.esp [Version 1.0.3]

75 xulSkingradOutskirts.esp [Version 1.0.2]

76 xulSnowdale.esp [Version 1.0.5]

++ OOO-Snowdale Patch.esp [Version 1.1]

++ Snowdale - Fighters Guild Quests Patch.esp

++ MTCExpandedVillages-Snowdale patch.esp [Version 1.0]

77 xulCliffsOfAnvil.esp [Version 1.1.3]

78 OOO-CliffsOfAnvil patch.esp [Version 1.2]

79 xulSilverfishRiverValley.esp [Version 1.0.4]

7A xulJerallGlacier.esp [Version 1.0.2]

7B OOO-JerallGlacier patch.esp [Version 1.0]

7C xulTheEasternPeaks.esp [Version 1.1.4]

7D Frostcrag Village.esp [Version 1.0.7]

7E Sutch Village.esp [Version 1.0.4]

++ Better Cities - House Price Patch.esp [Version 6.0.0]

7F Harvest [Flora].esp [Version 3.0.0]

++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

80 Auto Update Leveled Items And Spells.esp [Version 1.2.5]

81 Bag of Holding.esp [Version 1.5.0]

82 Better Dungeons.esp

83 HUD Status Bars.esp [Version 6.2.7]

84 Elz - No Floating Weapon.esp

85 EVE_ShiveringIslesEasterEggs.esp

86 GMArcheryRebalance.esp [Version 1.0]

** Grass Overhaul.esp

87 GuildAdvancement.esp

++ Improved Fires and Flames - Increased Sound.esp

++ ScriptIcon_Replacer.esp

88 Enhanced Vegetation [125%].esp

89 Skill Perk Descriptions.esp [Version 1.1]

8A Storms & Sound - Better Cities.esp

8B SOC-Wildlife Variety.esp

8C ATakesAll.esp

8D VanillaCombatEnhanced.esp

++ VCEClassOverhaul.esp

8E Lynges Unlimited Death Reload Time.esp

8F Elz - Realistic Gravity.esp

90 Basic Primary Needs.esp [Version 6.3]

91 RealisticForceMedium.esp

92 RealisticMagicForceMedium.esp

93 Vampire Revolution.esp [Version v1.13]

94 Summon Dremora Lord Saved.esp

95 SupremeMagicka.esp [Version 0.90b]

96 SM_ShiveringIsles.esp [Version 0.90]

++ SM_DLCSpellTome.esp [Version 0.90]

++ SM_OOO.esp [Version 0.90]

97 SM_EnchantStaff.esp [Version 0.90]

++ SM_VanillaSpells.esp [Version 0.90]

++ SM_Scrolls.esp [Version 0.90]

++ SM_SigilStone.esp [Version 0.90]

98 MidasSpells.esp

99 Syc_AtHomeAlchemy_No_Bounty_v2.esp

9A EnchantmentRestore.esp

++ EnchantmentRestore_Wells.esp

++ SDR_Detect Life Shader Patch [Oblivion].esp [Version 5.0.0]

9B SDR_Perks And Patches [Oblivion].esp [Version 7.3.0]

9C IThieveryRaise.esp

9D RenGuardOverhaul.esp

9E kuerteeCrimeHasWitnesses.esp

9F DenockArrowToo.esp

A0 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 1.0]

A1 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

A2 DeadlyReflex 5 - Combat Moves.esp

A3 kuerteeNPCsYield.esp

A4 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1]

A5 Duke Patricks - Actors Can Miss Now.esp

A6 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4]

** MOBSification of MODS.esp

A7 CM Partners.esp

A8 CMPartnersDecrashification.esp

A9 CM Partners NPC NE.esp

AA CM Partners More NPCs NE.esp

AB CM Partners Shivering Isles by Howabominable.esp

AC OOOShiveringIsles.esp

AD BalancedMagic.esp

AE RenGuardOverhaul_PatchForSDR.esp

AF Better Cities Full.esp [Version 6.0.6]

B0 Better Imperial City.esp [Version 6.0.6]

B1 Better Cities - VWD of the IC.esp [Version 6.0.0]

B2 Better Cities - IC Imperial Isle.esp [Version 6.0.2]

B3 Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4]

B4 Better Cities - All Natural.esp [Version 6.0.4]

++ Better Cities - Unique Landscape Barrowfields.esp [Version 1.3]

B5 xulChorrolHinterland-BC6.esp

B6 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.4]

B7 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4]

++ Better Cities Full - OOO.esp [Version 6.0.6]

++ Better Imperial City - OOO.esp [Version 6.0.6]

++ Better Cities - Unique Landscape Panther River patch.esp [Version 1.4]

++ Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0]

++ FGQ-BC6 Patch.esp

++ Better Imperial City FPS Patch.esp [Version 6.0.0]

++ Better Cities - COBL.esp [Version 6.0.4]

++ Better Cities - Leyawiin Flooded.esp [Version 6.0.0]

B8 OSPS-BC_IC-II_UL-II_Patch.esp

B9 Falling Leaves.esp [Version 1.0]

++ Falling Leaves - UL LushWoodlands Patch.esp [Version 1.0]

BA Oblivion_Character_Overhaul.esp [Version 2.0]

++ OCO v2 Balanced - No Bonus Races.esp

++ OCO_DLCHorseArmor_Patch.esp

++ OCO_DLCOrrery_Patch.esp

++ OCO_DLCMehrunesRazor_Patch.esp

++ OCO_DLCThievesDen_Patch.esp

++ OCO_KvatchRebuilt_Patch.esp

++ OCO_KnightsOTN_Patch.esp

++ OCO_UOP_USIP_Patch.esp

++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

++ OOO Harvest Containers Filter patch for mods.esp [Version 1.03]

** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]

BB Bashed Patch, 0.esp

BC Maskar's Oblivion Overhaul.esp [Version 4.6.3]

BD ORFlare.esp

BE Head Bob.esp

BF LandMagicPatch.esp




OBSE Plugins:



Spoiler

OBSE Version: 0.0.21.4

AddActorValues.dll

AddActorValues_CS.dll

Better Cities Helper.dll Version: 1.0.0.908

Blockhead.dll Version: 10.3.8.512

Construction Set Extender.dll Version: 7.1.9.101

CustomSpellIcons.dll

Elys_USV.dll

MenuQue.dll

OBSE_Elys_Uncapper.dll

OBSE_Kyoma_MenuQue.dll

OblivionReloaded.dll Version: 4.0.0.0

SDR_obse.dll Version: 1.0.22.0

SoundCommands.dll

SwitchNightEyeShaders.dll Version: 5.1.0.0

hook.dll Version: 2.7.5.0

obse_jail_fix.dll

obse_training_fix.dll

shadeMe.dll Version: 3.6.7.507

sr_Oblivion_Stutter_Remover.dll

weOCPS.dll




OSR settings:



Spoiler

Master = {

_comment = You can turn on or off each distinct feature from here.

bManageFPS = 1

bHookCriticalSections = 0

bHookHashtables = 1

bReplaceHeap = 1

bReplaceGetTickCount = 1

bLogToConsole = 0

bFastExit = 1

bExtraProfiling = 0

bFlushLog = 1

iSchedulingResolution = 1

bReplaceRandom = 1

bExperimentalStuff = 1

iMainHookPoint = 1

}

Experimental = {

_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.

_comment =other settings here you're probably better off not touching

bReduceSleep = 0

iThreadsFixedToCPUs = 4

bSuppressRandomSeeding = 0

bMonitorBSShaderAccumulator = 0

iPrintSceneGraphDepth = 0

bReplaceRandomWrappers = 1

bBenchmarkHeap = 0

bAlternateHeapHooks = 0

iHeapMainBlockAddress = 0

}

FPS_Management = {

_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2

bInject_iFPSClamp = 1

fMaximumFPS = 60

fMinimumFPS = 15

iFPS_Report_Period = 60000

fExtraSleepPercent =0.2

}

GetTickCount = {

_comment =This section is disabled by default - see Master/bReplaceGetTickCount

bForceResolution = 1

bPreserveDC_Bias = 1

bPreserveHighFreqComponents = 0

bForceSync = 0

iSyncLimitMilliseconds = 50

}

CriticalSections = {

_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly

_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)

_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed

bUseOverrides = 1

iDefaultMode = 1

iDefaultSpin = 1000

iStaggerLevel = 5

bEnableMessages = 1

bEnableProfiling = 0

}

Heap = {

_comment =This section is disabled by default - see Master/bReplaceHeap

_comment =I recommend enabling it however.

_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability

_comment = It crashes instantly on Fallout3 last I remember checking

_comment = It seems to work on Fallout: New Vegas ?

_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc

_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder

_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)

iHeapAlgorithm = 6

bEnableProfiling = 0

iHeapSize = 768

bEnableMessages = 0

bZeroAllocations = 0

}

Hashtables = {

bUseOverrides = 1

bEnableMessages = 0

bEnableExtraMessages = 0

bEnableProfiling = 0

}

OverrideList = {

CriticalSection = {

CallerAddress = 0x701748

comment = Renderer+0x180, recommendation=suppress (mode 5)

Mode = 5

}

CriticalSection = {

ObjectAddress = 0xB32B80

comment = MemoryHeap CS, recommendation=stagger (mode 3)

Mode = 3

Spin = 1500

}

CriticalSection = {

CallerAddress = 0x70172A

comment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance)

Mode = 2

}

CriticalSection = {

ObjectAddress = 0xB3FA00

comment = Unknown4, recommendation=stagger (mode 3)

Mode = 3

}

CriticalSection = {

ObjectAddress = 0xB33800

comment = BaseExtraList, recommendation=stagger (mode 3)

Mode = 3

}

CriticalSection = {

ObjectAddress = 0xB3F600

comment = recommendation=stagger (mode 3)

Mode = 3

}

CriticalSection = {

ObjectAddress = 0xB3FC00

comment =

Mode = 2

}

CriticalSection = {

ObjectAddress = 0xB39C00

comment =

Mode = 2

}

Hashtable = {

comment =caller 0x00418E16

SizeAddress = 0x00418DDB

OldSize = 37

NewSize = 149

}

Hashtable = {

comment =caller 0x0045a8a1

SizeAddress = 0x0045A866

OldSize = 5039

NewSize = 133123

}

Hashtable = {

comment =caller 0x004A25BC

SizeAddress = 0x004A2586

OldSize = 523

NewSize = 2711

}

Hashtable = {

comment =multipart 1/2 - caller 0x004e614f

SizeAddress = 0x004E610F

OldSize = 37

NewSize = 47

}

Hashtable = {

comment =multipart 2/2 - caller 0x004e614f

SizeAddress = 0x004E612C

OldSize = 37

NewSize = 47

}

Hashtable = {

comment =caller 0x004E9014

SizeAddress = 0x004E8FD7

OldSize = 37

NewSize = 739

}

Hashtable = {

comment =caller 0x004f0e20

SizeAddress = 0x004F1B44

OldSize = 37

NewSize = 127

WordBits = 8

}

Hashtable = {

comment =caller 0x004f1d60

SizeAddress = 0x004F220A

OldSize = 7001

NewSize = 7001

}

Hashtable = {

comment =also caller 0x004f1d60

SizeAddress = 0x004F222E

OldSize = 701

NewSize = 901

}

Hashtable = {

comment =also caller 0x004f1d60

SizeAddress = 0x004F2B70

OldSize = 37

NewSize = 127

WordBits = 8

}

Hashtable = {

comment =multipart 1/2 - caller 0x004F2ACB

SizeAddress = 0x004F2A8B

OldSize = 37

NewSize = 713

}

Hashtable = {

comment =multipart 2/2 - caller 0x004F2ACB

SizeAddress = 0x004F2AA8

OldSize = 37

NewSize = 713

}

Hashtable = {

comment =multipart 1/2 - caller 0x004f2b3e

SizeAddress = 0x004F2AEF

OldSize = 37

NewSize = 1301

}

Hashtable = {

comment =multipart 2/2 - caller 0x004f2b3e

SizeAddress = 0x004F2B12

OldSize = 37

NewSize = 1301

}

Hashtable = {

comment =caller 0x0067fbb0

SizeAddress = 0x006C5396

OldSize = 37

NewSize = 83

}

Hashtable = {

comment =also caller 0x0067fbb0

SizeAddress = 0x0067FD35

OldSize = 191

NewSize = 3019

}

Hashtable = {

comment =also caller 0x0067fbb0

SizeAddress = 0x0067FE5F

OldSize = 191

NewSize = 2021

}

Hashtable = {

comment =caller 0x006C56B0

SizeAddress = 0x006C5674

OldSize = 37

NewSize = 299

}

Hashtable = {

comment =caller 0x00714788

SizeAddress = 0x00714752

OldSize = 59

NewSize = 239

}

Hashtable = {

comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1

SizeAddress = 0x00769BEB

OldSize = 37

NewSize = 297

}

Hashtable = {

comment =multipart 1/2 - caller 0x009dbf36

SizeAddress = 0x009DBF03

OldSize = 131213

NewSize = 905671

}

Hashtable = {

comment =multipart 2/2 - caller 0x009dbf36

SizeAddress = 0x00B06140

OldSize = 131213

NewSize = 905671

}

Hashtable = {

comment =caller 0x009e2726

SizeAddress = 0x009E26F3

OldSize = 37

NewSize = 297

}

Hashtable = {

comment =caller 0x00a10de6

SizeAddress = 0x00A10DB3

OldSize = 37

NewSize = 297

}

}




OR settings:



Spoiler

[Main]

WindowedMode = 1

FoV = 0

WaterReflectionMapSize = 512

WaterManagement = 1

FarPlaneDistance = 283840.0

ScreenshotPath = \Screenshots

ScreenshotType = 1

CustomEffects = 1

FrameRate = 0

SaveSettings = 1

CombatMode = 1

CameraMode = 0

EquipmentMode = 0

SleepingMode = 0


[FrameRate]

Average = 30

Gap = 3

Delay = 10

FadeStep = 0.5

FadeMinObjects = 10

FadeMinActors = 15

GridStep = 2

GridMin = 5


[CameraMode]

HUDReticle = 2

ChasingFirst = 0

ChasingThird = 0

OffsetX = 0.0

OffsetY = 15.0

OffsetZ = 4.0

NearDistanceFirst = 2.0

NearDistanceThird = 10.0

DialogFirst = 1

DialogThird = 2

DialogOffsetX = 50.0

DialogOffsetY = -10.0

DialogOffsetZ = 10.0


[SleepingMode]

Rest = 0

RestMessage = You must be in a bed to rest.


[Shaders]

EnableWater = 1

EnableGrass = 0

EnablePrecipitations = 0

EnableHDR = 0

EnablePOM = 1

EnableSkin = 0

EnableTerrain = 1

EnableBlood = 1

EnableShadows = 1


[Effects]

EnableUnderwater = 1

EnableWaterLens = 1

EnableGodRays = 0

EnableDepthOfField = 0

EnableAmbientOcclusion = 0

EnableColoring = 0

EnableCinema = 0

EnableBloom = 0

EnableSnowAccumulation = 1

EnableBloodLens = 1

EnableMotionBlur = 0

EnableLowHF = 0

EnableWetWorld = 0

EnableSharpening = 0

EnableSMAA = 0


[Develop]

CompileShaders = 0

ShadersFolder = 0

TraceShaders = 0

TraceCulling = 0





Oblivion ini settings:



Spoiler

[General]

SStartingCell=


SStartingCellY=

SStartingCellX=

SStartingWorld=


STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=


bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=0

SMainMenuMusicTrack=special\tes4title.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

bDefaultCOCPlacement=0

uGridDistantTreeRange=30

uGridsToLoad=5fGlobalTimeMultiplier=1.0000

bNewAnimation=1

fAnimationDefaultBlend=0.1000

fAnimationMult=1.0000

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves\

SLocalMasterPath=Data\

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=16

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SCreditsMenuMovie=CreditsMenu.bik

SMainMenuMovieIntro=

SIntroSequence=iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

fQuestScriptDelayTime=5.0000

SMainMenuMusic=Special\TES4Title.mp3

bUseThreadedBlood=1

bUseThreadedMorpher=1

bExternalLODDataFiles=1

bBorderRegionsEnabled=0

bDisableHeadTracking=0

bTrackAllDeaths=0

SCharGenQuest=0002466E

uiFaceGenMaxEGTDataSize=67108864

uiFaceGenMaxEGMDataSize=67108864

SBetaCommentFileName=

bCheckCellOffsetsOnInit=0

bCreateShaderPackage=0

uGridDistantTreeRangeCity=4

uGridDistantCountCity=4

bWarnOnMissingFileEntry=0

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bAllowScriptedAutosave=0

bPreemptivelyUnloadCells=0

bCheckIDsOnInit=0

iNumBitsForFullySeen=248

iPreloadSizeLimit=209715200SOblivionIntro=bUseHardDriveCache=1

bEnableBoundingVolumeOcclusion=0

bDisplayBoundingVolumes=0

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bUseMyGamesDirectory=1

uGridDistantCount=25

uExterior Cell Buffer=102

SMainMenuMovie=Map loop.bik


iFPSClamp=0



[Display]

uVideoDeviceIdentifierPart1=3619102270

uVideoDeviceIdentifierPart2=298799234

uVideoDeviceIdentifierPart3=158941889

uVideoDeviceIdentifierPart4=902283804

fDecalLifetime=10.0000

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

bAllowScreenShot=0

iMultiSample=0

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bDoCanopyShadowPass=1

bDrawShadows=0

bUseRefractionShader=0

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=0

iLocation X=0

bFull Screen=0

iSize W=1920

iSize H=1080

iAdapter=0

iScreenShotIndex=0

SScreenShotBaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=40

iAutoViewLowFrameRate=20

bAutoViewDistance=0

fDefaultFOV=75.0000

fNearDistance=10.0000

fFarDistance=10000.0000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=10

bShowMenuTextureUse=1

iDebugText=2

bLocalMapShader=1

bDoImageSpaceEffects=1

fShadowLOD2=400.0000

fShadowLOD1=200.0000

fLightLOD2=3000.0000

fLightLOD1=2000.0000

fSpecularLOD2=1300.0000

fSpecularLOD1=1000.0000

fEnvMapLOD2=800.0000

fEnvMapLOD1=500.0000

fEyeEnvMapLOD2=190.0000

fEyeEnvMapLOD1=130.0000

iPresentInterval=0

iShadowFilter=2

iActorShadowCountExt=3

iActorShadowCountInt=5

bActorSelfShadowing=1

bShadowsOnGrass=0

bDynamicWindowReflections=1

iTexMipMapSkip=1

fGrassStartFadeDistance=6000.0

fGrassEndDistance=7000.0

bDecalsOnSkinnedGeometry=1

bFullBrightLighting=0

iMaxLandscapeTextures=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fSpecualrStartMax=1000.0000

fSpecularStartMin=0.0000

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

fGammaMax=0.6000

fGammaMin=1.4000

iMaxDecalsPerFrame=10

bLandscapeBlend=1

fShadowFadeTime=1.0000

fGamma=1.0000

bAllowPartialPrecision=1

iShadowMapResolution=512

bAllow30Shaders=1

iTexMipMapMinimum=0

bDoStaticAndArchShadows=0

bDoActorShadows=0

bIgnoreResolutionCheck=0

fNoLODFarDistancePct=1.0000

fNoLODFarDistanceMax=10240.0000

fNoLODFarDistanceMin=1700.0000




[Controls]

fVersion=1.8000

Forward=0011FFFF

Back=001FFFFF

Slide Left=001EFFFF

Slide Right=0020FFFF

Use=00FF00FF

Activate=0039FFFF

Block=003801FF

Cast=002EFFFF

Ready Item=0021FFFF

Crouch/Sneak=001DFFFF

Run=002AFFFF

Always Run=003AFFFF

Auto Move=0010FFFF

Jump=0012FFFF

Toggle POV=001302FF

Menu Mode=000FFFFF

Rest=0014FFFF

Quick Menu=003BFFFF

Quick1=0002FFFF

Quick2=0003FFFF

Quick3=0004FFFF

Quick4=0005FFFF

Quick5=0006FFFF

Quick6=0007FFFF

Quick7=0008FFFF

Quick8=0009FFFF

QuickSave=003FFFFF

QuickLoad=0043FFFF

Grab=002CFFFF

bInvertYValues=0

fXenonLookXYMult=0.0005

fMouseSensitivity=0.0020

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6

iJoystickMoveFrontBack=2

iJoystickMoveLeftRight=1

fJoystickMoveFBMult=1.0000

fJoystickMoveLRMult=1.0000

iJoystickLookUpDown=6

iJoystickLookLeftRight=3

fJoystickLookUDMult=0.0020

fJoystickLookLRMult=0.0020

fXenonMenuMousixYMult=0.0003

bBackground Mouse=0

bBackground Keyboard=0

bUse Joystick=1

fXenonLookMult=0.0030

fXenonMenuStickSpeedMaxMod=5.0000

iXenonMenuStickSpeedThreshold=20000

iXenonMenuStickThreshold=1000

;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian

iLanguage=0

SlideLeft=001EFFFF

SlideRight=0020FFFF

fXenonMenuStickMapCursorMinSpeed=1.0000

fXenonMenuStickMapCursorMaxSpeed=15.0000

fXenonMenuStickMapCursorGamma=0.1700

fXenonMenuStickSpeedPlayerRotMod=3000.0000

fXenonMenuDpadRepeatSpeed=300.0000

fXenonMenuStickSpeed=300.0000

iXenonMenuStickDeadZone=15000



[Water]

fAlpha=0.5000

uSurfaceTextureSize=128

SSurfaceTexture=water

SNearWaterOutdoorID=NearWaterOutdoorLoop

SNearWaterIndoorID=NearWaterIndoorLoop

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFrameCount=32

uSurfaceFPS=12

bUseWaterReflectionsMisc=0

bUseWaterReflectionsStatics=0

bUseWaterReflectionsTrees=1

bUseWaterReflectionsActors=0

bUseWaterReflections=1

bUseWaterHiRes=1

bUseWaterDisplacements=0

bUseWaterShader=1

uDepthRange=125

bUseWaterDepth=1

bUseWaterLOD=1

fTileTextureDivisor=4.7500

fSurfaceTileSize=2048.0000

uNumDepthGrids=3


[Audio]

bDSoundHWAcceleration=0

fMinSoundVel=10.0000

fMetalLargeMassMin=25.0000

fMetalMediumMassMin=8.0000

fStoneLargeMassMin=30.0000

fStoneMediumMassMin=5.0000

fWoodLargeMassMin=15.0000

fWoodMediumMassMin=7.0000

fDialogAttenuationMax=35.0000

fDialogAttenuationMin=7.7500

bUseSoundDebugInfo=1

fUnderwaterFrequencyDelta=0.0000

bUseSoftwareAudio3D=0

fDefaultEffectsVolume=1.0000

fDefaultMusicVolume=1.0000

fDefaultFootVolume=1.0000

fDefaultVoiceVolume=1.0000

fDefaultMasterVolume=1.0000

bMusicEnabled=1

bSoundEnabled=1

fLargeWeaponWeightMin=25.0000

fMediumWeaponWeightMin=8.0000

fSkinLargeMassMin=30.0000

fSkinMediumMassMin=5.0000

fChainLargeMassMin=30.0000

fChainMediumMassMin=5.0000

fDBVoiceAttenuationIn2D=0.0000

iCollisionSoundTimeDelta=50

fGlassLargeMassMin=25.0000

fGlassMediumMassMin=8.0000

fClothLargeMassMin=25.0000

fClothMediumMassMin=8.0000

fEarthLargeMassMin=30.0000

fEarthMediumMassMin=5.0000

bUseSpeedForWeaponSwish=1

fLargeWeaponSpeedMax=0.9500

fMediumWeaponSpeedMax=1.1000

fPlayerFootVolume=0.9000

fDSoundRolloffFactor=4.0000

fMaxFootstepDistance=1100.0000

fHeadroomdB=2.0000

iMaxImpactSoundCount=32

fMainMenuMusicVolume=0.6000



[ShockBolt]

bDebug=0

fGlowColorB=1.0000

fGlowColorG=0.6000

fGlowColorR=0.0000

fCoreColorB=1.0000

fCoreColorG=1.0000

fCoreColorR=1.0000

fCastVOffset=-10.0000

iNumBolts=7

fBoltGrowWidth=1.0000

fBoltSmallWidth=3.0000

fTortuosityVariance=8.0000

fSegmentVariance=35.0000

fBoltsRadius=24.0000


[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=1

bUseBackgroundPathing=1


[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=1000.0000

iDetectionHighNumPicks=40

fQuestScriptDelayTime=5.0000

iLastHDRSetting=-1



[Combat]

bEnableBowZoom=1

bDebugCombatAvoidance=0

fMinBloodDamage=1.0000

fHitVectorDelay=0.4000

iShowHitVector=0

fLowPerfNPCTargetLOSTimer=1.0000

fHiPerfNPCTargetLOSTimer=0.5000

iMaxHiPerfNPCTargetCount=4

fLowPerfPCTargetLOSTimer=0.5000

fHiPerfPCTargetLOSTimer=0.2500

iMaxHiPerfPCTargetCount=4

iMaxHiPerfCombatCount=4



[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.2500

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.0167

bHavokDebug=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

fCameraCasterSize=1.0000

iHavokSkipFrameCountTEST=0

fHorseRunGravity=5.0000

fQuadrupedPitchMult=1.0000

iNumHavokThreads=3

fChaseDeltaMult=0.0500

iEntityBatchRemoveRate=100

iMaxPicks=40

bAddBipedWhenKeyframed=0



[Interface]

fDlgLookMult=0.3000

fDlgLookAdj=0.0000

fDlgLookDegStop=0.2000

fDlgLookDegStart=2.0000

fDlgFocus=3.0000

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=16.0000

fMenuModeAnimBlend=0.0000

iSafeZoneX=20

iSafeZoneY=20

iSafeZoneXWide=20

iSafeZoneYWide=20

fMenuPlayerLightDiffuseBlue=0.8000

fMenuPlayerLightDiffuseGreen=0.8000

fMenuPlayerLightDiffuseRed=0.8000

fMenuPlayerLightAmbientBlue=0.2500

fMenuPlayerLightAmbientGreen=0.2500

fMenuPlayerLightAmbientRed=0.2500

bAllowConsole=1

bActivatePickUseGamebryoPick=0

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

bUseFuzzyPicking=1

fMenuBGBlurRadius=2.0000


[LoadingBar]

iMoveBarWaitingMilliseconds=10

iMoveBarChaseMilliseconds=100

iMoveBarMaxMilliseconds=2500

fLoadingSlideDelay=15.0000

fPercentageOfBar3=0.1500

fPercentageOfBar2=0.4400

fPercentageOfBar1=0.3500

fPercentageOfBar0=0.0600

bShowSectionTimes=0


[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=890

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=3

iDebugTextFont=3




[GamePlay]

bDisableDynamicCrosshair=0

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

bCrossHair=1

iDifficultyLevel=50

bGeneralSubtitles=1

bDialogueSubtitles=1

bInstantLevelUp=0

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

STrackLevelUpPath=\\vault\TES4\LevelData\

fDifficulty=-0.1000

bTrackLevelUps=1

bAllowHavokGrabTheLiving=0

bEssentialTakeNoDamage=1

iDetectionPicks=21

bSaveOnInteriorExteriorSwitch=0



[Fonts]

SFontFile_1=Data\Fonts\Kingthings_Regular.fnt

SFontFile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fnt

SFontFile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fnt

SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt

SFontFile_5=Data\Fonts\Handwritten.fnt



[SpeedTree]

iTreeClonesAllowed=10

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=1.0000

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-0.5000

fLocalTreeMipMapLODBias=-0.0000



[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0



[BackgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedOnFastTravel=0

bUseMultiThreadedTrees=1

iPostProcessMillisecondsEditor=50

iPostProcessMillisecondsLoadingQueuedPriority=100

iPostProcessMilliseconds=25

bUseBackgroundFileLoader=1



[LOD]

fLodDistance=500.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

bDisplayLODLand=1

bDisplayLODBuildings=1

bDisplayLODTrees=1

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultActors=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultObjects=15.0000

fLODMultLandscape=1.0000

fLODMultTrees=2.0000

fLODMultActors=10.0000

fLODMultItems=10.0000

fLODMultObjects=10.0000

iFadeNodeMinNearDistance=400

fLODFadeOutPercent=0.9000

fLODBoundRadiusMult=3.0000

fTalkingDistance=2000.0000


fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=1.2000

fObjectLODMax=15.0000

fObjectLODMin=1.0000

fObjectLODDefault=5.0000

fItemLODMax=15.0000

fItemLODMin=1.0000

fItemLODDefault=2.0000

fActorLODMax=15.0000

fActorLODMin=2.0000

fActorLODDefault=5.0000

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODQuadMinLoadDistance=65536.0000

fLODFadeOutActorMultInterior=1.0000

fLODFadeOutItemMultInterior=1.0000

fLODFadeOutObjectMultInterior=1.0000

fLODFadeOutActorMultCity=1.0000

fLODFadeOutItemMultCity=1.0000

fLODFadeOutObjectMultCity=1.0000

fLODFadeOutActorMultComplex=1.0000

fLODFadeOutItemMultComplex=1.0000

fLODFadeOutObjectMultComplex=1.0000

fLODLandVerticalBias=0.0000


[Weather]

fSunGlareSize=350.0000

fSunBaseSize=250.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255


[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=mp3



[Grass]

iMinGrassSize=120

fGrassEndDistance=8000.0000

fGrassStartFadeDistance=7000.0000

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=8.2353

fGrassWindMagnitudeMin=4.1176

fTexturePctThreshold=0.2000


[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

fLandFriction=2.5000

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255



[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=http://forums.bethsoft.com/topic/1601170-help-with-ultimate-oblivion-mod-guide-2016/0.0000

fQuadraticValue=http://forums.bethsoft.com/topic/1601170-help-with-ultimate-oblivion-mod-guide-2016/16.0000

fLinearValue=http://forums.bethsoft.com/topic/1601170-help-with-ultimate-oblivion-mod-guide-2016/3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0



[BlurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1



[BlurShaderHDR]

fTargetLUM=1.2000

fUpperLUMClamp=1.0000

fGrassDimmer=1.3000

fTreeDimmer=1.2000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.7000

fSunlightDimmer=1.3000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=1.5000

fBrightClamp=0.3500

fBlurRadius=4.0000

iNumBlurpasses=2

iBlendType=2

bDoHighDynamicRange=1



[BlurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.5000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=0



[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050

[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

[DistantLOD]

bUseLODLandData=http://forums.bethsoft.com/topic/1601170-help-with-ultimate-oblivion-mod-guide-2016/0

fFadeDistance=12288.0000

iDistantLODGroupWidth=8

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.


SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.


[Archive]

SMasterMiscArchiveFileName=Oblivion - Misc.bsa

SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa

SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa

SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa

SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa

SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=0

bUseArchives=1

SArchiveList=ArchiveInvalidationInvalidated!.bsa, aaa, aab, aac, aad, aae, aaf, aag, aah, aai, aaj, aak, aal, aam, aan, aao, aap, aaq, aar, aas, aat, aau, aav, aaw, aax, aay, aaz, aba, abb, abc, abd, abe, abf, abg, abh, abi, abj, abk, abl, abm, abn

iRetainFilenameOffsetTable=1

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif

[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000

[OPENMP]

iThreads=30

iOpenMPLevel=30

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0

[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Oblivion Disc.

SCopyProtectionTitle2=Oblivion Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found






Any input would be appreciated.


THANK YOU!
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Return to IV - Oblivion