Greetings:
After much trial and error, I *think* I have finished the textures and normal maps for the initial "Knights of Cyrodiil" series of capes for Hemingwey's Capes version 2.0. If I ever see another "crenelation," it may be too soon. I have posted the results in screen shots on the Hemingwey's Capes page at http://www.tesnexus.com/downloads/file.php?id=29012. (If you previously perused the initial Knights of Cyrodiil Capes screen shot I posted earlier this week, you should be able to see marked improvement in the three cape designs I shared therein.)
The new capes include:
A. capes bearing the insignia of Orders of Knighthood not found (so far as I know) in Elder Scrolls Lore (and possibly the subject of future expansions or companion mods for Hemingwey's Capes, which I hope/plan will involve quests) --
1. Knights Gryphon Cape (Red)
2. Knights Wyvern Cape (Teal)
3. Golden Boar Knights Cape (Black); and
B. capes drawing inspiration from existing Lore --
4. Knights Dragon Cape (White)
5. Knights of the Horn Cape (Blue) (the design of which constitutes the beginnings of a companion mod I am contemplating and which would replace the banners, armor, shields, rugs, bed linens, etc. in the Battlehorn Castle DLC)
6. Knights of the White Stallion Cape (as I thought the Knights of the White Stallion needed their own, modified insignia, though one which draws from Leyawiin's emblems and colors for its design)
My current intent/plan is that plain versions of each "Knights Cape" will be available for purchase in Hemingwey's Capes version 2 (and I will likely turn out a few more color variations); however, the capes shown, bearing the charges of various Orders of Knighthood, will likely have to be obtained in other ways.
I also have a notion (and, indeed, some saved WIP files) that (at some point) capes based on various historical (i.e. Elder Scrolls history) Orders of Knighthood just might be found as loot in the darkest corners Cyrodiil... Capes of Maran Knights, Circle Knights, Iron Knights, Scarab Knights, Hawk Knights, Owl Knights, Rose Knights, etc. (All this digging around in old Elder Scrolls lore has me musing about starting a new game of Daggerfall and putting this mod on the back burner for awhile!
)
Now...as I feel substantial justice has been done for "tin cans"...back to work on capes for all manner of villains, wizards, priests, barbarians and bandits...
Regards,
Hem
P.S. I received a few messages inquiring as to when I expect to release version 2. While I very much appreciate the interest, I really have no idea...next week...next month...tomorrow...when I feel I am ready, I suppose. :shifty: