One future release or update I have in the works is an optional expansion which would replace the OOO Imperial Guard capes on IC guards with Hemingwey's Capes-style capes. (I already have a package of about 8 additional, mostly finished, Imperial Guard, Legion and Forrester capes sitting on my hard drive.) Such release would also include an option for installing an Imperial Guard Capes Package sans FCOM/OOO. If possible, I would like some feedback as to whether such an expansion is of interest to potential users (before I spend much more time on the same ).
Hem
Going to report back about this.
You must use Bash to solve these problems once again. or least majority of them.
Tag Npc Capes.esp has "invent".
In regards to using Npc Capes.esp with FCOM/OOO and some of Npcs not wearing them. I can clearly see which ones too after looking into it with tes4edit. Even with everything imported in correctly with bash and load order set has needed (before OOO.esp)
I see a few npcs that hemingway npc capes adds capes to that fcom/ooo touch and capes are not added to them after all. Because of inventory changes that OOO does to them wipes out your cape addition's.
I can make the patch has needed if you like. So that OOO changes are kept into play has well.
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Else for anyone using Npc Capes with either OOO or MMM (any config)
you must load the Npc Capes.esp before OOO.esp or MMM.esp or MMMforFrans.esp or MMMforOOO.esp in load order. And select Hemingwey Npc Capes under import inventory in bash patch options. In order for Heminway Capes to show up and Keep all other changes from OOO or MMM in place has well (aka script, stats, inventory, etc ).
Corepc