I just read it at your suggestion.
Using Paleriders hats for the screenshots....I see.
Always room for more capes, I'd say, of course.
Regards,
Hem
P.S. My skills are currently limited to using the CS and dreaming up/creating textures. I have tried out every cape mesh/design I manage get my hands on. For me, the Capes and Cloaks mesh is still the best overall...realism of appearance and shape, minimal clipping, flexibility of modding use, etc. Sadly, it is a little stiff when you jump or run. If I ever get around to learning how to make my own meshes, rigging, etc. I might try my hand at making a more animated or flexible cape. For numerous gamers, capes are a much desired game element developers have struggled with over the years....but none (of which I am aware) have really managed to introduce an acceptable cape design. Never say never.....look what a couple of idie developers did for mounted combat in Mount & Blade. :foodndrink: