Some more cool capes, Hem! i love that new green hunters cape in the gallery
:lol: @ John123
I suffered a power surge here and lost my post in mid-edit and you beat me to it. Too funny.
So...yes...the Hunter's Capes were an early effort of mine. In fact, the Hunter's Cape design was the second "double" or mantled cape I created (the first being the "Outland Knight's Cape," which features the Cross of Saint George).
Simpler can be better, and the Hunter's Capes have been among the most popular. However, not knowing when to leave well enough alone, I have reworked the textures and expanded the color choices from 3 to 6 (adding black, blue and brown). The preview screenshot (which also shows the original textures in the lower righthand corner) can be viewed http://www.tesnexus.com/downloads/images/30101-1-1284303060.jpg
Progress on version 3.0 is chugging along now and I can see an end in sight -- most of my current work on this mod is in the CS. Capes have been added "by hand" to over one hundred *additional* citizens/NPCs, and I am currently working on adding capes to adversaries such as necromancers, conjurers, bandits, marauders, dremora, etc. (Note that the capes will appear on adversaries somewhat at random, so, for example, not every blackbow bandit will have a cape and not every cape sported by a blackbow bandit will be a blackbow bandit cape, etc.) I plan to add some magic capes to my cape leveled lists and, perhaps, some cape leveled lists to some loot chests. Not everything I desire to do will make it into version 3.0...but there can always be a version 4. :whistling:
Look for a release in about a month (at least that is what I am currently projecting).
Regards,
Hem