[relz] Hemingwey's Capes Version 2

Post » Mon Jan 17, 2011 9:49 am

thx Hem! cant wait for it! :celebration:


John123:

You may be waiting a bit. :hehe:

I started work on a Lost Spires-inspired warlock cape and I have a general idea of what it will look like. The template will likely be similar to my Worm Lord / Mannimarco Cape.

I have enough hours sunk into the Lost Spires Cape now that I will likely finish what I started, but I will have to come back to it after I work some more on moving version 3.0 of Hemingwey's Capes a little closer to release (then again . . . I may become inspired and finish it later tonight -- unlikely :wink_smile: ).

Regards,

Hem
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Haley Merkley
 
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Post » Mon Jan 17, 2011 6:20 am

Meanwhile...

Make way for the http://www.tesnexus.com/downloads/images/30101-1-1284503252.jpg ...erm...I mean... the http://www.tesnexus.com/downloads/images/30101-2-1284503253.jpg!

Attempted cape humour...the best, ain't it? :wink_smile:

Enjoy!

Regards,

Hem
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yessenia hermosillo
 
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Post » Mon Jan 17, 2011 2:46 pm

Meanwhile...

Make way for the http://www.tesnexus.com/downloads/images/30101-1-1284503252.jpg ...erm...I mean... the http://www.tesnexus.com/downloads/images/30101-2-1284503253.jpg!

Attempted cape humour...the best, ain't it? :wink_smile:

Enjoy!

Regards,

Hem

that grim reaper cape is amazing!!! the black horse courier is pretty cool too :P nice job hem! and thx for taking a stab at the lost spires cape, much appreciated :D
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vicki kitterman
 
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Post » Mon Jan 17, 2011 1:20 pm

Regards:

As discussed above, as part of version 3.0, I am upgrading or enhancing many of the original cape textures from version 1.02c.

I have posted screenshots (unaltered from the game, except for the Hemingwey's Capes logo) of two of the enhanced guard capes:

http://www.tesnexus.com/downloads/images/30101-2-1284652994.jpg

and

http://www.tesnexus.com/downloads/images/30101-1-1284652993.jpg.

For the sake of comparison, the version 1.0 guard capes are pictured http://www.tesnexus.com/downloads/images/29012-1-1262031470.jpg

Enjoy!

Regards,

Hem
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Love iz not
 
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Post » Mon Jan 17, 2011 10:31 pm

Regards:

As discussed above, as part of version 3.0, I am upgrading or enhancing many of the original cape textures from version 1.02c.

I have posted screenshots (unaltered from the game, except for the Hemingwey's Capes logo) of two of the enhanced guard capes:

http://www.tesnexus.com/downloads/images/30101-2-1284652994.jpg

and

http://www.tesnexus.com/downloads/images/30101-1-1284652993.jpg.

For the sake of comparison, the version 1.0 guard capes are pictured http://www.tesnexus.com/downloads/images/29012-1-1262031470.jpg

Enjoy!

Regards,

Hem


those look outstanding hem! :goodjob:
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Ernesto Salinas
 
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Post » Mon Jan 17, 2011 8:58 pm

So... a few pages back...I was discussing reworking the Eagle Feather Cape... http://www.tesnexus.com/downloads/images/30101-1-1284687159.jpg are the results.

I am not sure you can tell from the screenshot...but the feathers on the original version had a normal map that was inverted...making the feathers appear to "sink in" rather than lie atop the leather cape.

Regards,

Hem
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Epul Kedah
 
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Post » Mon Jan 17, 2011 12:20 pm

Hi!

A question: After releasing v3 are you planning on making a version of your mod for Nehrim? There is some nice heraldy included to work from in it and I feel the game lacks something without capes.
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Lilit Ager
 
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Post » Mon Jan 17, 2011 8:37 am

Hi!

A question: After releasing v3 are you planning on making a version of your mod for Nehrim? There is some nice heraldy included to work from in it and I feel the game lacks something without capes.



You never know. :)

In order to make a mod for Nehrim I would first have to play through Nehrim, learn about the Nehrim world and how the Nehrim mod works...which I won't be doing until after finishing development of version 3.0 of Hemingwey's Capes.

However, I am pleased and humbled by your interest in seeing Hemingwey's Capes *invade* Nehrim. :foodndrink:

Regards,

Hem
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Hayley O'Gara
 
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Post » Mon Jan 17, 2011 1:28 pm

So... a few pages back...I was discussing reworking the Eagle Feather Cape... http://www.tesnexus.com/downloads/images/30101-1-1284687159.jpg are the results.

I am not sure you can tell from the screenshot...but the feathers on the original version had a normal map that was inverted...making the feathers appear to "sink in" rather than lie atop the leather cape.

Regards,

Hem


a few pages back i said nooo! and now i say yessss! :D nice cape hem, looks awesome now!
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Laura Mclean
 
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Post » Mon Jan 17, 2011 10:12 pm

Enhanced Guard Capes for version 3.0 - http://www.tesnexus.com/downloads/images/30101-1-1284902384.jpg.

Enjoy!

Regards,

Hem
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Marta Wolko
 
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Post » Mon Jan 17, 2011 9:46 pm

Enhanced Guard Capes for version 3.0 - http://www.tesnexus.com/downloads/images/30101-1-1284902384.jpg.

Enjoy!

Regards,

Hem

Nice work on editing the UV-mapping (among others)! Can't wait to have this version! ;)

Cheers,
PKR.
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cassy
 
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Post » Tue Jan 18, 2011 12:10 am

that new bruma cape looks absolutely amazing! i cant believe the difference from V1! :goodjob:
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Ilona Neumann
 
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Post » Mon Jan 17, 2011 4:23 pm

Nice work on editing the UV-mapping (among others)! Can't wait to have this version! ;)

Cheers,
PKR.



Thanks, PKR! Good too see you lurking around these forums. ;)


that new bruma cape looks absolutely amazing! i cant believe the difference from V1! :goodjob:


The difference is a year of experience in creating textures and UV maps. :hehe:

Regards,

Hem
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Cameron Garrod
 
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Post » Mon Jan 17, 2011 10:23 am

Okay...so...alot of folks have been asking for (and I really want to add) pre-enchanted capes that one can find as loot from chests and/or defeated adversaries.

I am working on this sort of thing for version 3.0; however, I don't want to just dump in a bunch of enchanted "uber" capes...

All I can say is I now have the utmost respect for those who can create balanced and entertaining leveled lists/loot distribution systems...

Can I go back to making textures now please? :banghead:

In all relative seriousness, creating a slew of enchants and related leveled item lists is actually quite fun, but, at the same time, tedious and time consuming... I repeatedly have had to go back and adjust my enchant values downward. The little buggers keep creeping up without me noticing (and I even created a set of rules for myself before I started)! :wink_smile:

Regards,

Hem
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KRistina Karlsson
 
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Post » Mon Jan 17, 2011 9:45 am

You think enchantments are hard? try balancing piles of armors and weapons, so they fit between vanilla and OOO, now that is a challenge! lookin forward to V3 Hem, its gonna be awesome :woot:
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A Boy called Marilyn
 
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Post » Mon Jan 17, 2011 9:54 am

You think enchantments are hard? try balancing piles of armors and weapons, so they fit between vanilla and OOO, now that is a challenge! lookin forward to V3 Hem, its gonna be awesome :woot:



...an example of a random Hemingwey's Capes version 3.0 pre-enchanted cape spawned with a high level character in a http://i845.photobucket.com/albums/ab11/Hemingwey/CapeofthePolitician.jpg?t=1285520720 :wink_smile:

Regards,

Hem
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Dark Mogul
 
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Post » Mon Jan 17, 2011 2:26 pm

...an example of a random Hemingwey's Capes version 3.0 pre-enchanted cape spawned with a high level character in a http://i845.photobucket.com/albums/ab11/Hemingwey/CapeofthePolitician.jpg?t=1285520720 :wink_smile:

Regards,

Hem

very nice Hem! that seems pretty well balanced to me!
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Kat Lehmann
 
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Post » Mon Jan 17, 2011 6:40 pm

...an example of a random Hemingwey's Capes version 3.0 pre-enchanted cape spawned with a high level character in a http://i845.photobucket.com/albums/ab11/Hemingwey/CapeofthePolitician.jpg?t=1285520720 :wink_smile:

Regards,

Hem

:goodjob: This stuff is pure awesomeness!
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Stacey Mason
 
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Post » Mon Jan 17, 2011 9:36 am

very nice Hem! that seems pretty well balanced to me!


:goodjob: This stuff is pure awesomeness!


Glad you guys approve. :)

And now ... yet more screenshot goodness...

the original http://i845.photobucket.com/albums/ab11/Hemingwey/OldNine.jpg?t=1285535691

compared to the new http://www.tesnexus.com/downloads/images/30101-1-1285535884.jpg

(I am not posting shots of all the revisions...saving some for surprises...plus, I suspect my screenshot posting gets 'kinda old' for some folks. :wink_smile: )

Enjoy!

Regards,

Hem
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Sandeep Khatkar
 
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Post » Mon Jan 17, 2011 3:59 pm

rats, stupid malware screen keeps showin when i try tolook at the new image... oh well hopefully its cleared soon, cant wait to see it :celebration:
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kirsty williams
 
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Post » Tue Jan 18, 2011 12:40 am

The upgraded versions are fantastic indeed! You've learnt and improved a lot since you started this Hem! :foodndrink:
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YO MAma
 
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Post » Mon Jan 17, 2011 2:19 pm

saw it today, wow nice job hem! looks outstanding! :goodjob:
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Ashley Hill
 
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Post » Mon Jan 17, 2011 9:49 pm

saw it today, wow nice job hem! looks outstanding! :goodjob:



Thanks. :)

Been working on enchanted capes and loot distribution for a week now... is almost like real work!

Version 3.0 is 'gonna' require some alpha testing before release, I think... I am a careful guy... but there is so much stuff in this new version... :unsure:

Regards,

Hem
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John N
 
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Post » Tue Jan 18, 2011 1:53 am

Try the beta testing and anolysis guild at TESA, were dying for beta's over there! http://www.invision.tesalliance.org/forums/index.php?/forum/77-the-bta-guild/
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Ella Loapaga
 
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Post » Mon Jan 17, 2011 1:39 pm

Weekend kickoff screenshot...

Not long after looting a rare, enchanted War Wizard's Cape from an Ayleid dungeon boss chest...Robin happened upon the guards along the border with Anequina...wearing capes! This was a pleasant surprise (for me)...since I did not add anything directly to the Deserts of Anequina mod.

Oh...yeah....the http://i845.photobucket.com/albums/ab11/Hemingwey/Oblivion2010-09-3002-16-54-37.jpg?1285970745 :foodndrink:

Enjoy.

Regards,

Hem
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phillip crookes
 
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