Hello Hemingway:
I started a general thread regarding NPCs in cold regions wearing appropriate clothing. I got the idea from using your mod. Do you think it possible based on the work you did with capes, that it would not be a stretch to use this concept to add warm weather clothes to NPCs and have NPCs equip warm clothing when in certain outdoor cells? I think seeing the NPCs wearing capes is much better than the warm weather clothing they wear in Bruma, but wonder if this could be taken further.
I am not a modder but maybe someone would like the idea and make this.
Thanks
The NPC features of Hemingwey's Capes add capes to NPC citizens through 'hand placement' of capes into NPC inventory, in the case of citizen NPCs, and by adding special cape leveled lists to certain adversary NPCs. In Bruma, you will notice many of the NPCs wear fur capes...Skyrim Heavy Mantles, etc. For the most part, I created and placed NPC capes and leveled lists based on NPCs' existing vanilla inventories...among other factors.
As far as NPCs changing clothes depending on conditions/location...something like that would need to be done via a complex script of some kind...which is well beyond the scope of the work I did with Hemingwey's Capes.
http://www.tesnexus.com/downloads/file.php?id=32752 adds a reason to wear cloaks (not capes) and even assigns them to some NPCs if in cold regions. Though I'm not sure of the dynamics of when they are equipped and if they automatically get one. I think it is done by scripts not by assigning per NPC.
Just want to point out that the reason Hemingwey's Capes is called 'Hemingwey's Capes,' as opposed to something like 'Hemingwey's Capes, Cloaks and Mantles,' is because early on the original Capes and Cloaks mod established a naming convention that hooded over garments in modded Oblivion are called 'cloaks,' while those without hoods are called 'capes.' My over garments do not have built-in hoods. So, for purposes of consistency, I stuck with the established convention and named my mod 'Hemingwey's Capes.' :wink_smile:
Regards,
Hem