It doesn't mean I don't like it, plus you have to install frans for FCOM, whereas this is totally optional. Plus there's a converter for frans into a bain package now availiable on Nexus
I'm a little worried others may think the same as me and be put off using this due to the exe.
Being able to see any conflicts in Bain is just so great, although I'd doubt there would be any with these capes as its all additional content, but you never know
Perhaps I can put your mind at ease...if you are concerned about overwriting textures or meshes...all Hemingwey's Capes textures and meshes are contained in directories that are unique to the Hemingwey's Capes mod. Even the replacement of OOO IC guard capes is handled through the esps, not by overwriting OOO textures and meshes. :wink_smile:
Regards,
Hem
P.S. After tonight I will out of town for several days, but I will see about creating/providing a BAIN friendly archive when I return. I have few more options I might upload...an addon for EDI (Enhanced Daedric Invasion), an addon for Battlehorn Castle (which includes rugs, banners and shields to match my Knights Horn Cape) and an optional/replacement ESM that eliminates from Hemingwey's Capes the tail slot capes for sale (an option that has been requested in the past by users of the previous versions). I am open to suggestions concerning the folder structure for the BAIN friendly archive...although my understanding is that Metallicow may be working on a BAIN wizard and folder structure he would share with all of us...and, if it works properly, and with his permission, I'll skip doing the work myself and upload a package based on his work...with credit given to him, of course. :foodndrink: