~~ A Modder's Tale ~~Backstory:
Finally got a chance to play with this. I went to a random bandit camp and one had a cape, the pleated war mantle IIRC. I am however experiencing a bug. Any of the new capes in version 3 have a messed up icon. The texture is fine, but the icon is black and has colorful spots on it. None from the previous versions have this bug. I am running on medium settings if that makes a difference
...more stuff...let's skip to the happy ending where the Hero (that'd be me in this fable) :wink_smile: prevails and beats back the dark forces of iconic frustration...
Found a solution to this problem. For those who don't follow this thread -- all my new icons were buggy when users load the game with medium or small texture settings. I concluded a change in my processes for creating icons (which made them appear more attractive in game, at least when playing with large textures) was the culprit. However, try as I might, reading various TUTs and so forth, my new icons remained buggy. So...finally...I hooked up the trusty old computer on which I created version 1.0 of Hemingwey's Capes and, instead of using the Compressonator to convert the new icons to .dds format, I used DDS Converter. I found that, no matter what steps I had taken to create various new icons, they no longer appear to be buggy if compressed with DDS Converter. (Problem is I can't run DDS Converter on my new Windows 7 64 bit machine -- thank you Microsoft.)
Perhaps I am doing something wrong with the Compressonator, but, for now, I will be compressing my Oblivion icons on my trusty old 32 bit Windows XP machine using DDS Converter. :foodndrink:
Regards,
Hem
P.S. The un-bugged versions of the new icons probably won't be released until version 3.0 goes to final release...too many files on the download page as it is.