Primary Weapons
Scarab Mod2
Scopes- Iron Sights, Reflex Sight, Assault Scope, Rifle Laser Sight
Barrel- Suppressor, Muzzle Break, Match Barrel
Under-Barrel- Foregrip, Extended Magazine, Hologram, Mini Typhoon, Gauss Attachment
Accuracy: 12/20
Rate of Fire: 14/20
Range: 12/20
Damage: 10/20
Stability: 8/10
Marshall
Scopes- Reflex Sight, Rifle Laser Sight
Barrel- Suppressor, Muzzle Break
Under-Barrel- Extended Magazine
Accuracy: 6/20
Rate of Fire: 4/20
Range: 6/20
Damage: 20/20
Stability: 4/20
DSG-1
Scopes: Sniper Scope, Reflex Sight, Assault Scope, Tech Scope
Barrel: Suppressor, Muzzle Break, Match Barrel
Under-Barrel: Extended Magazine
Accuracy: 20/20
Rate of Fire: 8/20
Range: 20/20
Damage: 16/20
Stability: 8/20
OGR
Scopes: Iron Sights, Reflex Sights, Assault Scope
Barrel: Muzzle Break
Under-Barrel: Extended Magazine
Accuracy: 10/20
Rate of Fire: 14/20
Range: 10/10
Damage: 14/20
Stability: 4/20
Feline X3
Scopes: Iron Sights, Reflex Sight, Assault Scope, Tech Scope, Rifle Laser Sight
Barrel: Suppressor, Match Barrel
Under-Barrel: Extended Magazine, Hologram
Accuracy: 8/20
Rate of Fire: 18/20
Range: 10/20
Damage: 8/20
Stability: 10/20
FY7 1M
Scopes: Reflex Sight, Assault Scope, Rifle Laser Sight
Barrel: Suppressor, Muzzle Break, Match Barrel
Under-Barrel: Foregrip, Grenade Launcher, Extended Magazine, Hologram, Gauss Attachment
Accuracy: 10/20
Rate of Fire: 10/20
Range: 12/20
Damage: 12/20
Stability: 12/20
Predator Bow
Ammo: Thermite Arrow, Airburst Arrow, Recon Arrow
Accuracy: 18/20
Rate of Fire: 4/20
Range: 16/20
Damage:16/20
Stability: 16/20
MK.60 Mod II
Scopes: Iron Sights, Reflex Sight, Assault Scope, Tech Scope
Barrel: Match Barrel
Under-Barrel: Extended Magazine, Hologram
Accuracy: 14/20
Rate of Fire: 12/20
Range: 14/20
Damage: 12/20
Stability: 8/20
Typhoon
Scopes: Reflex Sight, Assault Scope, Rifle Laser Sight
Barrel: None
Under-Barrel: Shotgun, Foregrip, Hologram
Accuracy: 6/20
Rate of Fire: 20/20
Range: 8/20
Damage: 10/20
Stability: 8/20
Takedown
Scopes: Iron Sights, Reflex Sight, Assault Scope, Tech Scope
Barrel: Suppressor, Muzzle Break, Match Barrel
Under-Barrel: Foregrip, Grenade Launcher, Extended Magazine
Accuracy: 14/20
Rate of Fire: 14/20
Range: 14/20
Damage: 12/20
Stability: 10/20
Alpha Jackal
Scopes: Reflex Sight, Rifle Laser Sight
Barrel: Suppressor
Under-Barrel: Foregrip, Extended Magazine, Hologram
Accuracy: 6/20
Rate of Fire: 12/20
Range: 4/20
Damage: 14/20
Stability: 12/20
Grendel
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 16/20
Rate of Fire: 12/20
Range: 14/20
Damage: 14/20
Stability: 12/20
Gauss Sabot Gun
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 20/20
Rate of Fire: 6/20
Range: 20/20
Damage: 20/20
Stability: 4/20
K-Volt
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 12/20
Rate of Fire: 16/20
Range: 8/20
Damage: 8/20
Stability: 10/20
SCAR Mod 2
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 14/20
Rate of Fire: 12/20
Range: 12/20
Damage: 12/20
Stability: 10/20
M.I.K.E.
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 16/20
Rate of Fire: 18/20
Range: 10/20
Damage: 6/20
Stability: 20/20
L-Tag
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 14/20
Rate of Fire: 8/20
Range: 16/20
Damage: 20/20
Stability: 12/20
Scarab Mod2
Scopes- Iron Sights, Reflex Sight, Assault Scope, Rifle Laser Sight
Barrel- Suppressor, Muzzle Break, Match Barrel
Under-Barrel- Foregrip, Extended Magazine, Hologram, Mini Typhoon, Gauss Attachment
Accuracy: 12/20
Rate of Fire: 14/20
Range: 12/20
Damage: 10/20
Stability: 8/10
Marshall
Scopes- Reflex Sight, Rifle Laser Sight
Barrel- Suppressor, Muzzle Break
Under-Barrel- Extended Magazine
Accuracy: 6/20
Rate of Fire: 4/20
Range: 6/20
Damage: 20/20
Stability: 4/20
DSG-1
Scopes: Sniper Scope, Reflex Sight, Assault Scope, Tech Scope
Barrel: Suppressor, Muzzle Break, Match Barrel
Under-Barrel: Extended Magazine
Accuracy: 20/20
Rate of Fire: 8/20
Range: 20/20
Damage: 16/20
Stability: 8/20
OGR
Scopes: Iron Sights, Reflex Sights, Assault Scope
Barrel: Muzzle Break
Under-Barrel: Extended Magazine
Accuracy: 10/20
Rate of Fire: 14/20
Range: 10/10
Damage: 14/20
Stability: 4/20
Feline X3
Scopes: Iron Sights, Reflex Sight, Assault Scope, Tech Scope, Rifle Laser Sight
Barrel: Suppressor, Match Barrel
Under-Barrel: Extended Magazine, Hologram
Accuracy: 8/20
Rate of Fire: 18/20
Range: 10/20
Damage: 8/20
Stability: 10/20
FY7 1M
Scopes: Reflex Sight, Assault Scope, Rifle Laser Sight
Barrel: Suppressor, Muzzle Break, Match Barrel
Under-Barrel: Foregrip, Grenade Launcher, Extended Magazine, Hologram, Gauss Attachment
Accuracy: 10/20
Rate of Fire: 10/20
Range: 12/20
Damage: 12/20
Stability: 12/20
Predator Bow
Ammo: Thermite Arrow, Airburst Arrow, Recon Arrow
Accuracy: 18/20
Rate of Fire: 4/20
Range: 16/20
Damage:16/20
Stability: 16/20
MK.60 Mod II
Scopes: Iron Sights, Reflex Sight, Assault Scope, Tech Scope
Barrel: Match Barrel
Under-Barrel: Extended Magazine, Hologram
Accuracy: 14/20
Rate of Fire: 12/20
Range: 14/20
Damage: 12/20
Stability: 8/20
Typhoon
Scopes: Reflex Sight, Assault Scope, Rifle Laser Sight
Barrel: None
Under-Barrel: Shotgun, Foregrip, Hologram
Accuracy: 6/20
Rate of Fire: 20/20
Range: 8/20
Damage: 10/20
Stability: 8/20
Takedown
Scopes: Iron Sights, Reflex Sight, Assault Scope, Tech Scope
Barrel: Suppressor, Muzzle Break, Match Barrel
Under-Barrel: Foregrip, Grenade Launcher, Extended Magazine
Accuracy: 14/20
Rate of Fire: 14/20
Range: 14/20
Damage: 12/20
Stability: 10/20
Alpha Jackal
Scopes: Reflex Sight, Rifle Laser Sight
Barrel: Suppressor
Under-Barrel: Foregrip, Extended Magazine, Hologram
Accuracy: 6/20
Rate of Fire: 12/20
Range: 4/20
Damage: 14/20
Stability: 12/20
Grendel
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 16/20
Rate of Fire: 12/20
Range: 14/20
Damage: 14/20
Stability: 12/20
Gauss Sabot Gun
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 20/20
Rate of Fire: 6/20
Range: 20/20
Damage: 20/20
Stability: 4/20
K-Volt
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 12/20
Rate of Fire: 16/20
Range: 8/20
Damage: 8/20
Stability: 10/20
SCAR Mod 2
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 14/20
Rate of Fire: 12/20
Range: 12/20
Damage: 12/20
Stability: 10/20
M.I.K.E.
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 16/20
Rate of Fire: 18/20
Range: 10/20
Damage: 6/20
Stability: 20/20
L-Tag
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 14/20
Rate of Fire: 8/20
Range: 16/20
Damage: 20/20
Stability: 12/20
Secondary Weapons
M12 Nova
Scopes:Pistol Laser Sight
Barrel:Suppressor, Muzzle Break
Under-Barrel: Extended Magazine
Accuracy: 8/20
Rate of Fire: 12/20
Range: 4/20
Damage: 6/20
Stability: 14/20
AY69
Scopes: Iron Sights, Reflex Sights, Pistol Laser Sight
Barrel: Suppressor
Under-Barrel: Foregrip, Extended Magazine
Accuracy: 6/20
Rate of Fire: 16/20
Range: 6/20
Damage: 6/20
Stability: 10/20
Hammer II
Scopes: Pistol Laser Sight
Barrel: Suppressor, Muzzle Break
Under-Barrel: Extended Magazine
Accuracy: 10/20
Rate of Fire: 10/20
Range: 6/20
Damage: 8/20
Stability: 12/20
Majestic-Six
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 10/20
Rate of Fire: 6/20
Range: 10/20
Damage: 14/20
Stability: 8/20
M12 Nova
Scopes:Pistol Laser Sight
Barrel:Suppressor, Muzzle Break
Under-Barrel: Extended Magazine
Accuracy: 8/20
Rate of Fire: 12/20
Range: 4/20
Damage: 6/20
Stability: 14/20
AY69
Scopes: Iron Sights, Reflex Sights, Pistol Laser Sight
Barrel: Suppressor
Under-Barrel: Foregrip, Extended Magazine
Accuracy: 6/20
Rate of Fire: 16/20
Range: 6/20
Damage: 6/20
Stability: 10/20
Hammer II
Scopes: Pistol Laser Sight
Barrel: Suppressor, Muzzle Break
Under-Barrel: Extended Magazine
Accuracy: 10/20
Rate of Fire: 10/20
Range: 6/20
Damage: 8/20
Stability: 12/20
Majestic-Six
Scopes: COMING SOON
Barrel: COMING SOON
Under-Barrel: COMING SOON
Accuracy: 10/20
Rate of Fire: 6/20
Range: 10/20
Damage: 14/20
Stability: 8/20
Explosives
M17 Frag Grenade
Accuracy: 10/20
Rate of Fire: 10/20
Range: 12/20
Damage: 16/20
Stability: 10/20
M34 Flashbang
Accuracy: 10/20
Rate of Fire: 10/20
Range: 12/20
Damage: 2/20
Stability: 10/20
R.E.X. Charge
Accuracy: 10/20
Rate of Fire: 10/20
Range: 8/20
Damage: 20/20
Stability: 10/20
M18 Smoke Grenade
Accuracy: 10/20
Rate of Fire: 10/20
Range: 12/20
Damage: 2/20
Stability: 10/20
JAW
Accuracy: 20/20
Rate of Fire: 6/20
Range: 20/20
Damage: 18/20
Stability: 10/20
M19 EMP Grenade
Accuracy: 10/20
Rate of Fire: 10/20
Range: 12/20
Damage: 2/20
Stability: 10/20
M17 Frag Grenade
Accuracy: 10/20
Rate of Fire: 10/20
Range: 12/20
Damage: 16/20
Stability: 10/20
M34 Flashbang
Accuracy: 10/20
Rate of Fire: 10/20
Range: 12/20
Damage: 2/20
Stability: 10/20
R.E.X. Charge
Accuracy: 10/20
Rate of Fire: 10/20
Range: 8/20
Damage: 20/20
Stability: 10/20
M18 Smoke Grenade
Accuracy: 10/20
Rate of Fire: 10/20
Range: 12/20
Damage: 2/20
Stability: 10/20
JAW
Accuracy: 20/20
Rate of Fire: 6/20
Range: 20/20
Damage: 18/20
Stability: 10/20
M19 EMP Grenade
Accuracy: 10/20
Rate of Fire: 10/20
Range: 12/20
Damage: 2/20
Stability: 10/20
Suit Modules
Armor-only Module
Auto Armor- Automatically activate armor mode when taking damage
Stealth-only Module
Proximity Alarm 1- Automatic warning when enemy is nearby
Proximity Alarm 2- Increased warning frequency when enemy is nearby
Proximity Alarm 3- Maximum warning frequency when enemy is nearby
Power-only Module
Weapon Pro 1- Reloading is quicker
Weapon Pro 2- Aiming down sights is quicker
Weapon Pro 3- Weapon switching is quicker
All-purpose Modules
Phantom 1- Faster Transition in and out of stealth mode
Phantom 2- No sound when entering stealth mode
Phantom 3- Stealth shutdown time reduced when shooting from stealth
Scout 1- Enemy direction shown on mini map when Maximum Radar is active
Scout 2- Single radar sweep on respawn
Scout 3- Health bars shown above enemies
Heavy Weapon Pro 1- Faster movement speed with alien/mounted weapons
Heavy Weapon Pro 2- Rip off and interact with sandbox/alien tech faster
Heavy Weapon Pro 3- Extra ammunition in alien/heavy weaponry
Point Fire Enhance 1- Hip fire spread reduced by 15%
Point Fire Enhance 2- Hip fire spread reduced by 20%
Point Fire Enhance 3- Hip fire spread reduced by 25%
Hunter 1- Make no footsteps or suit sounds when moving
Hunter 2- Uncloaked enemy footsteps appear highlighted on ground
Hunter 3- Directional updates on footsteps and extended tracking range
Armor Transfer 1- Kill restores 10% armor energy
Armor Transfer 2- Kill restores 20% armor energy
Armor Transfer 3- Kill restores 30% armor energy
Rapid Fire 1- Fire rate increased by 15%
Rapid Fire 2- Fire rate increased by 20%
Rapid Fire 3- Fire rate increased by 25%
Low Profile 1- Provides protection from enemy Maximum Radar bonus
Low Profile 2- No heat signature in Nanovision
Low Profile 3- Evade enemy Alien Gunship targeting
Ordnance Alert 1- Enemy R.E.X. charges are highlighted
Ordnance Alert 2- Automatic alert when in enemy sights
Ordnance Alert 3- Enemy bullet trails are highlighted
Maneuverability 1- Faster movement speed
Maneuverability 2- Increased ledge grab and vault speed
Maneuverability 3- No fall damage
Surveillance 1- Highlights enemies through weapon scopes
Surveillance 2- Auto-tag enemy players for your entire team when viewing them through weapon scopes
Surveillance 3- Enemies are unable to tag you
Aim Enhance 1- Recoil when using sights reduced by 10%
Aim Enhance 2- Recoil when using sights reduced by 20%
Aim Enhance 3- Recoil when using sights reduced by 30%
Retriever 1- Automatically collect Dog Tags from killed enemies
Retriever 2- Support Bonuses require one less Dog Tag to activate
Retriever 3- Support Bonuses remain active for longer
Detonation Delay 1- Delays the detonation of nearby enemy grenades and R.E.X. charges
Detonation Delay 2- Player is less affected by flashbang grenades
Detonation Delay 3- Provides automatic defense against missile attacks
Expanded Arsenal 1- Allows an additional primary weapon to be carried in place of a secondary
Expanded Arsenal 2- Additional ammo magazine for primary and secondary weapons
Expanded Arsenal 3- An additional grenade or explosive
XP Bonus 1- In-game XP increased by 5%
XP Bonus 2- In-game XP increased by 10%
XP Bonus 3- In-game XP increased by 15%
Armor-only Module
Auto Armor- Automatically activate armor mode when taking damage
Stealth-only Module
Proximity Alarm 1- Automatic warning when enemy is nearby
Proximity Alarm 2- Increased warning frequency when enemy is nearby
Proximity Alarm 3- Maximum warning frequency when enemy is nearby
Power-only Module
Weapon Pro 1- Reloading is quicker
Weapon Pro 2- Aiming down sights is quicker
Weapon Pro 3- Weapon switching is quicker
All-purpose Modules
Phantom 1- Faster Transition in and out of stealth mode
Phantom 2- No sound when entering stealth mode
Phantom 3- Stealth shutdown time reduced when shooting from stealth
Scout 1- Enemy direction shown on mini map when Maximum Radar is active
Scout 2- Single radar sweep on respawn
Scout 3- Health bars shown above enemies
Heavy Weapon Pro 1- Faster movement speed with alien/mounted weapons
Heavy Weapon Pro 2- Rip off and interact with sandbox/alien tech faster
Heavy Weapon Pro 3- Extra ammunition in alien/heavy weaponry
Point Fire Enhance 1- Hip fire spread reduced by 15%
Point Fire Enhance 2- Hip fire spread reduced by 20%
Point Fire Enhance 3- Hip fire spread reduced by 25%
Hunter 1- Make no footsteps or suit sounds when moving
Hunter 2- Uncloaked enemy footsteps appear highlighted on ground
Hunter 3- Directional updates on footsteps and extended tracking range
Armor Transfer 1- Kill restores 10% armor energy
Armor Transfer 2- Kill restores 20% armor energy
Armor Transfer 3- Kill restores 30% armor energy
Rapid Fire 1- Fire rate increased by 15%
Rapid Fire 2- Fire rate increased by 20%
Rapid Fire 3- Fire rate increased by 25%
Low Profile 1- Provides protection from enemy Maximum Radar bonus
Low Profile 2- No heat signature in Nanovision
Low Profile 3- Evade enemy Alien Gunship targeting
Ordnance Alert 1- Enemy R.E.X. charges are highlighted
Ordnance Alert 2- Automatic alert when in enemy sights
Ordnance Alert 3- Enemy bullet trails are highlighted
Maneuverability 1- Faster movement speed
Maneuverability 2- Increased ledge grab and vault speed
Maneuverability 3- No fall damage
Surveillance 1- Highlights enemies through weapon scopes
Surveillance 2- Auto-tag enemy players for your entire team when viewing them through weapon scopes
Surveillance 3- Enemies are unable to tag you
Aim Enhance 1- Recoil when using sights reduced by 10%
Aim Enhance 2- Recoil when using sights reduced by 20%
Aim Enhance 3- Recoil when using sights reduced by 30%
Retriever 1- Automatically collect Dog Tags from killed enemies
Retriever 2- Support Bonuses require one less Dog Tag to activate
Retriever 3- Support Bonuses remain active for longer
Detonation Delay 1- Delays the detonation of nearby enemy grenades and R.E.X. charges
Detonation Delay 2- Player is less affected by flashbang grenades
Detonation Delay 3- Provides automatic defense against missile attacks
Expanded Arsenal 1- Allows an additional primary weapon to be carried in place of a secondary
Expanded Arsenal 2- Additional ammo magazine for primary and secondary weapons
Expanded Arsenal 3- An additional grenade or explosive
XP Bonus 1- In-game XP increased by 5%
XP Bonus 2- In-game XP increased by 10%
XP Bonus 3- In-game XP increased by 15%
Sources:
http://www.youtube.com/watch?v=2FqWFmJxr-Q
http://www.youtube.com/watch?v=auNWPMEaWb4
https://www.youtube.com/watch?v=IK2CcQWqriE
http://www.youtube.com/watch?v=2FqWFmJxr-Q
http://www.youtube.com/watch?v=auNWPMEaWb4
https://www.youtube.com/watch?v=IK2CcQWqriE
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Jade MacSpade - Posts: 3432
- Joined: Thu Jul 20, 2006 9:53 pm
The Gauss launches Sabot rounds now too? :O Must be more damaging then >:D
Low Profile seems nice for stealth players. Ordnance alert seems great for not getting OHK if you're fast enough
Surveillance <3
Low Profile seems nice for stealth players. Ordnance alert seems great for not getting OHK if you're fast enough
Surveillance <3
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LADONA - Posts: 3290
- Joined: Wed Aug 15, 2007 3:52 am
Nice one man good to know they have some of the old modules as well
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Epul Kedah - Posts: 3545
- Joined: Tue Oct 09, 2007 3:35 am
Add this to your original post I shameless took this from my clan buddies post on our site
All Modules
All Weapons
Enjoy people
All Modules
All Weapons
Enjoy people
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saharen beauty - Posts: 3456
- Joined: Wed Nov 22, 2006 12:54 am
Add this to your original post I shameless took this from my clan buddies post on our site
All Modules
IK2CcQWqriE
All Weapons
2FqWFmJxr-Q
Enjoy people
That's exactly where I got all my information from, Walka. =) Some of the weapon stats information is incomplete, because this guy hasn't unlocked all the weapons, but once he does, I'll update the weapon stats.
All Modules
IK2CcQWqriE
All Weapons
2FqWFmJxr-Q
Enjoy people
That's exactly where I got all my information from, Walka. =) Some of the weapon stats information is incomplete, because this guy hasn't unlocked all the weapons, but once he does, I'll update the weapon stats.
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Jynx Anthropic - Posts: 3352
- Joined: Fri Sep 08, 2006 9:36 pm
All information is incomplete. unfortunately in order to get mobility statistics you have to go into the game and go through the quick menu(back button during gameplay) It shows mobility statistics with your added attachments. You have to remove all attachments to see the weapon's base mobility statistic. I would like to see this. Also just curious but did the UK get this game yet? Can't wait the smoke Buddha. Ceph Buddha.
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NIloufar Emporio - Posts: 3366
- Joined: Tue Dec 19, 2006 6:18 pm
Haha I'll let Buddha know he is currently playing it on PC he'll hit the xbox on Friday afternoon
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kirsty williams - Posts: 3509
- Joined: Sun Oct 08, 2006 5:56 am
10 posts
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