Skyrim the flawed emerald
It's obvious from the mostly bad written dialog, that the game expects from you to join a guild exactly after Helgen. Hearing Vilkas saying to Kodlak that he doesn't even knowing this outsider, after i have killed Alduin, slaughter hundreds of Dragons thousand of bandits and overthrown half of the local governors with my political stance in the civil war it really is immersion breaking. I tried really hard to somehow justify that he doesn't know me but it's not really working.
The same for Njada Stonearm. She is disrespecting the dragonborn her leader and the saviour of Tamriel like nothing. I wouldn't have a problem if that behavior was part of her character or if you could expelled her from the guild. They could at least remove those lines from her dialog after killing Alduin.
The college of Winterhold treat you like a teenager who knows nothing of the world even if i have killed Harkon and know more spells than the most competing masters in the college. Again here the game(the writers) expect from you to join immediately after helgen who the character knows very few spells and he/she is inexperienced.
Another place that it's obvious that the writers have done a bad job and expect from you to join only one guild is the Dark brotherhood questline and how Mallory threat you even if you are a member of the thieves guild. Dude i have done so many jobs from you, don't you know who i am? Why are you speaking to me like you just met me for the first time?
Most of the these problems could had been solved with only a handful more dialogue lines, some phrases even. Anyway, All of the above and the badly balancing was the problems that lead to the famous restartitis and after restarting so many characters all this years i finally find how to play Skyrim.
We all know that every bethesda game break the holy rule of ''everything in moderation'' and that huge freedom they give you eventually lead to a very unbalanced easy game who lead to boredom. So here how i cure my restartitis and start loving every Dragonborn i am rolling.
1)Don't go against the writing. After you escape Helgen do some riverwood quests and then follow the main questline at least till the Graybeards aknowledge you as the Dragonborn. After the graybeards ''coronation'' you can choose one and only one Guild/faction for the rest of the game or a political side in the civil war. You are still an average Joe for most of the people in skyrim so the writing makes sence.
Don't rush the faction/Civil war quest, take them slowly and now you can develop your character more choosing quests that make sense. Example. I consider Adrianne Avenicci as a good friend so i took the sword to her father to help her ease the burden of her hard job and schedule. I made a simple fetch quest something meaningful for my character. Another example that happened today, when i was at stonehills mines, a worker asked me to help them deliver information to the mine owner but because the ore goes to the empire and my current dragonborn supports Ulfric i just refuse to help them. Again a simple fetch quest that shed light to my character. Mid game finish the faction or civil war questlines and when you fill that you told the story with your dragonborn go in the late game phase , fight Alduin for your own reasons then retire the character.
2)Try not to beak the game with overpowerd perks. Spend your perks wisely because here is the part that the game can easily become boring after your first twenty levels. Everything in moderation with the perk distribution. Example If you choose smithing don't spend any perks in enchanting or alchemy. You can still use these arts but withour perks you won't be overpowered from level 20. The perks are who you are, say your dragonborn is a redguard knight from Sentinel, spend some perks in the speech tree to reflect that he is a noble. If you are a rogue Bosmer spend some perks in the lockpicking tree, even if you are a god with the lockpicking mini game and you don't really need those perks. They can truly bring the character to life.
3)Don't overuse the quick save. Try to finish the dungeons using only one quick save in the middle as a safety measure of a crash and you will see how fulfilling the dungeons are. Every dungeon immediately becomes a mini game and that rule will help connect with your character more. I was saving literally everywhere even after a bow shot or a dialogue check, a habit i had developed from the constant crashing back in the relese date. Now the dungeons and the battles are thrilling.
Those three general rules are what change Skyrim for me and if anyone read this badly written wall of text go and try the rules yourselves and tell me what do you think.
Long story short
1)Be cohesive with the story. Meaning don't do everything with one character because the writing can't support that and you'll eventually start feeling disconnect from the game.
2)Make believable dragonborns, meaning choose perks that reflect your dragonborn story and not because they are overpowered. No need for an imperial battlemage to spend perks in sneak tree. If you are a sword master spend some perks in Bladesman etc etc.
3)Don't reload the game because you missed the sneak attack or because they saw you stealing. Live with the consequences of your actions.
Now everytime i roll a new dragonborn i know how to proceed and its smooth as butter. I divide the game in three phases. The first phase is shaping the Dragonborn from no one to someone, second part establishing who he/she really is through the faction, political stance and quests, third and final part the closing of the story hunting the big guy. That's how the writing stays cohesive with my actions and i can enjoy epic 30-60 hours stories per character.
The phases change naturaly through feedback. As an example i know that i am in the end of phase two when i can easily beat two three Draugr Deathlords without fear and so i will take steps to proceed to the preparations of closing the story.