But... Here's my question. If class kits are Abilities, will we have to take that Ability to complete that class's objectives?
For example, let's say we're playing Container City as a brand new character who we choose to specialize as a Medic. If we don't take the Soldier's Kit Ability, how do we complete Soldier objectives, such as blowing up the first door? Do we have to take that Ability in order to complete the Soldier objectives?
Splash Damage has hyped up the ease of changing classes at Command Posts to flex your team's classes and Abilities to suit the situation as needed. So if kits can be obtained that way and we therefore don't have to take (again, for example) the Engineer's Kit Ability to repair the robot when it gets damaged, what's the point of having the kits as Abilities?
I guess I don't completely understand this, and would appreciate clarification.