But other crappy games like Far Cry and Just Cause have much more bigger, souless, repetivive and boring and empty maps than FO4!
Not true of epic games like Witcher 3, DA 1, RDR, and any maps that are TES universe related....
And despite the repetition, I'd even throw AC2 Brotherhood and AC Black Flag into this lot as well.
I prefer density over volume. But that’s just me.
OK stop right there, if I wanted to play as a 80's hairband reject, I would gladly pick up Witcher 3...
Must admit, RDR was slightly awesome, maybe Cockstar's best game, besides GTA:SA.
If Fallout 4 is bad, then I'll be glad to stay with the bad side and they can make it even badder than before.
I'm with you. I have my issues with this game but WOW! Skyrim still holds title for me as being most immersive exploration game with score of a lifetime.
So, from your sweeping generalities, may I assume that you wanted more than one city; a bigger map with more ruins and monsters; vehicles; and better writing?
The thing is, there are many areas in which to set a story, and not all of them feature vast empty spaces; indeed, some of them may be big cities surrounded by small villages: people will tend not to live where the vast empty spaces are, they will tend to form communities close together for mutual protection and trade (or to prey on those who are trading- either way): if you project 200 years into the future after a nuclear war, vehicles and fuel are going to be pretty rare, because the industrial base that produced them was bombed off the face of the planet, and the relatively few humans left alive will be too busy subsistence farming to re-start any large-scale industry, except for a tiny minority. In fact, those industries would have been prime targets for the nukes.
As for the writing; that's a very subjective evaluation, isn't it? I like it (as far as I've got through the game, anyway).
I'm a grey-haired old man, and I resemble that remark!!
More every day, my good remmus... more every day.
Yeah, I get the gripes about the distinction of areas/districts, but the newest one is Massachusetts, and a textbook definition of urban sprawl, same as Fallout 3. 1, 2 and NV were all set in an uninhabitable wasteland, and that was before the bombs fell, so of course it could only get worse. And only one of the other canon games had a car. Yes, I want a version of the larger Getty-up Buttercup that I can modify into a working mount, but that's just because I fell in love with the concept/idea of it when I saw them on Mothership Zeta, and the posters. (Please Bethesda, I'm begging for that.) As for pen and paper experience and writing? Bethesda employs a few of the people who originally created Dungeons and Dragons, including the man who wrote the lore, or they did at one point at least. Writing in the main campaign is definitely lacking, and putting it plainly, I don't care about Shaun. I got two minutes to get attached to a android-eske weird baby, so no attachment there. But some of the other side quests are truly amazing. The Yangtze? Arlen Glass? Pickman's Gallery? Those are gorgeous examples of the good writing Bethesda could be capable of if they truly put the right people in charge of writing. Boom, done. 3,000 plus hours clocked between the main 5 games, and I'm still not done. Fallout 4 lack some of the heart and soul of the best fallout games, but it still manages to grasp enough to make it good in its own right.
The issue is not with Bethesda, its with the die hard fans who jumps all over Bethesda when they try to grow the franchise... There is a huge difference between "growing" and "changing"... Fallout fans often confuse the two and mistake Bethesda trying to grow the franchise with "changing" the franchise.
Growing takes the existing lore and respect it but expands it because just like with anything in existence, time changes things... Time has past in the Fallout Universe and everyones focus is to rebuild. So yes new things will happen like having vehicles...
But the hardcoe fans will scream blasphemy any and every time there is any kind of addition and its annoying. Honestly I think Bethesda is so sensitive to not upsetting said fans that it interferes with their creativity.
Bethesda got it right. Right after the bombs fell, people are just trying to survive, all industry is destroyed. You have bands of raiders and gangs roaming the land, it takes an organizational presence to start a city and maintain enough defense against attackers plus resources like food and water in surplus for people to start specializing in other roles. That's very hard to do, grow a city and build enough defenses so that when it becomes known that there is some sort of settlement, it doesn't get wiped out right away. So people are just trying to survive, who is going to pass on the technology? The kids of those who survived the bomb aren't going to study chemistry or particle physics. They are going to be working in fields or scrounging. Do YOU know how to build a car even in today's world? Fact is that with the production line in modern times, people only know a certain subset of their field. Yeah smart people could figure it out, but they would have to have a secure spot and they would have to be "sponsored" or paid for their work so that they could afford food and water. As generations pass, the technology that humanity had is forgotten or lost. Only a few organized groups who've made it their purpose to collect and store and preserve the technology still can do what you want, like build cars and machines. And where is the refined oil going to come from? In fallout cars operate on nuclear power. Ok, but the technology to build a fusion core doesn't exist anymore except maybe with the Institute or Brotherhood. It wouldn't make any sense for people who barely have started rebuilding into small communities to start making cars. In order to rebuild, you need to have a strong organization that can defend itself from outside forces and can enforce law and order. Otherwise it's impossible to rebuild, which is why you don't see many large cities in Fallout.
Want vehicles?
play Mad Max, a huge empty world that you will be pleased to drive past at high speed.
And the need for developers to have 'pen and paper experience'? Nil.
Mad Max has that annoying push button combat like the Batman games, I resold it after 1 day
No, no, dude. You're in the wrong forum. This one's for video games.
Got it right? Tell me where the radioactive Barrels came from. The poor Chinese got no money for making Bombs so they just used their Barrels from Nuclear Plants?
And about OP:
I cant say about older Fallout Games but there are just 2 small Towns in this Game and the unique NPC's you could count them with just a few Hands. A Size like Skyrim but Content just like some DLC's.
Everything was running on nuclear power... cars, power stations... the obviously had to dumb the radioactive garbage somewhere. The radioactive barrels don't have anything to do with the bombs.
There are actually 4 towns... Diamond City, Goodneighbor, Prydwen, Institute.
And we have several unique NPCs: Nick, Danse, Maxson, Piper... damn, even Codsworth is more interesting than anyone from Skyrim.
As much as I understand the complaint with the amount of quests, the NPC part of the game was a major improvement over Skyrim and New Vegas. They finally got character and stay in your head for more than a few days.
DLC's don't have 300+ hours of content.