Hero of Arena and Hero of Daggerfall

Post » Wed Oct 13, 2010 1:00 am

I read somewhere that the hero from Arena is the same guy from Daggerfall, and I thought they weren't can someone disprove this or confirm it?
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daniel royle
 
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Post » Wed Oct 13, 2010 6:45 am

The Eternal Champion could be Septim's Agent or not. You decide, it's left intentionally vague.
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Monika
 
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Post » Wed Oct 13, 2010 5:37 am

Given that the main character of each game starts at level 1 it seems unlikely that the main character from one game would be the main character of another.

One could certainly role play otherwise but I wouldn't say there's any real in-game evidence to support this.
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ONLY ME!!!!
 
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Post » Wed Oct 13, 2010 11:37 am

I doubt that they're the same. The Eternal Champion seemed to be a very lauded and celebrated figure, with Uriel even stating that (s)he would help him rule Tamriel at his side. I could imagine a massive festival being held throughout the Imperial City as Uriel denounced his impostor and his savior was paraded through the streets. Then again, maybe not - these nobility types like to keep these sorts of incidents behind closed doors. By comparison, the agent of Daggerfall seemed to be a very secretive sort, an asset whose talents Uriel only called upon for the most secretive and dire situations. I mean, you met the fellow in his throne room at midnight with nobody around (save for Ocato). A very different monologue compared to the spiel given at the end of Arena.

If you want to capitalize on the potentially non-canon information in Daggerfall's manual, I believe it's also stated that the player had met and befriended Uriel after helping to save him in an encounter involving a royal caravan and a bandit ambush. Clearly not the way the Eternal Champion came to meet the true Emperor. Still, this is more likely just an example backstory (similar to that of Talin's in the Arena manual) and shouldn't be taken too seriously.

Given that the main character of each game starts at level 1 it seems unlikely that the main character from one game would be the main character of another.

They originally had intended for you to be capable of importing your old Arena characters into Daggerfall, though this was scrapped when the skill system we've come to know and love was proven too intricate compared to the system in the original. Still, I wonder if some sort of alternate backstory or modified quest line would've been used if you decided to play as your Eternal Champion.
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stevie trent
 
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Post » Tue Oct 12, 2010 9:09 pm

^Really so Bethesda was going to do something like that 10 years ago that other developers are just starting to grasp today, they must have been more ambitious back then.
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Milad Hajipour
 
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Post » Wed Oct 13, 2010 9:36 am

It was actually more common back then.

Importing characters through a series, that is. Floppies made it easy. It was the CD that killed it.
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Stephani Silva
 
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Post » Wed Oct 13, 2010 4:40 am

Huh, I never knew that.
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Captian Caveman
 
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Post » Wed Oct 13, 2010 1:09 pm

It was actually more common back then.

Importing characters through a series, that is. Floppies made it easy. It was the CD that killed it.

Really how did CDs do that, and what cannonly happened to the Eternal Champion then, because I know Septim's agent got splattered by that giant mechanical god thing.
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Bird
 
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Post » Wed Oct 13, 2010 7:29 am

We don't know what happened to *any* of the game's heroes, except for Cyrus. All the heroes just disappear when they have fulfilled their role. Septim's agent survived in 5/6 endings, so he could theoretically still be alive somewhere.
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Emma Pennington
 
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Post » Wed Oct 13, 2010 1:41 am

We don't know what happened to *any* of the game's heroes, except for Cyrus. All the heroes just disappear when they have fulfilled their role. Septim's agent survived in 5/6 endings, so he could theoretically still be alive somewhere.

Or dead. That is how I interpret the book about the warp in the west at least.
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Becky Cox
 
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Post » Wed Oct 13, 2010 1:21 am

We don't know what happened to *any* of the game's heroes, except for Cyrus. All the heroes just disappear when they have fulfilled their role. Septim's agent survived in 5/6 endings, so he could theoretically still be alive somewhere.

Doesn't the dragonbreak make all ending happen and him dying would be one of the right? To be honest I know very little about dragonbreaks and someone explaining it would help a lot.
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Nicholas C
 
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Post » Wed Oct 13, 2010 4:07 am

Doesn't the dragonbreak make all ending happen and him dying would be one of the right? To be honest I know very little about dragonbreaks and someone explaining it would help a lot.

Yes, all endings happen, but they contradict each other, so they have to be balanced out, otherwise the Iliac would just be a huge smoking crater of nothing. Instead of having Wayrest, Daggerfall, and Sentinel destroying their opponents, as they did in their individual endings, they end up as relatively equally matched states no longer at war. The King of Worms becomes the Necromancer's moon. Orsinium remains a state. Its pretty likely that the PC is dead, but its your character, and if you want him to come out of it alive thats your call.

On the Dragonbreak, TIL has an excellent article, but its down at the moment. In the meantime, I recommend the discussion in http://www.gamesas.com/index.php?/topic/1095491-is-the-pc-from-arena-still-alive/page__view__findpost__p__16041319.
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mimi_lys
 
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Post » Tue Oct 12, 2010 10:53 pm

Yes, all endings happen, but they contradict each other, so they have to be balanced out, otherwise the Iliac would just be a huge smoking crater of nothing. Instead of having Wayrest, Daggerfall, and Sentinel destroying their opponents, as they did in their individual endings, they end up as relatively equally matched states no longer at war. The King of Worms becomes the Necromancer's moon. Orsinium remains a state. Its pretty likely that the PC is dead, but its your character, and if you want him to come out of it alive thats your call.

On the Dragonbreak, TIL has an excellent article, but its down at the moment. In the meantime, I recommend the discussion in http://www.gamesas.com/index.php?/topic/1095491-is-the-pc-from-arena-still-alive/page__view__findpost__p__16041319.

Well I'm gonna go install Daggerfall to go get a better understanding on Daggerfall's political system and see how the main quest actually happens, is it hard?
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lisa nuttall
 
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Post » Tue Oct 12, 2010 11:41 pm

No, not really. You'll have to play for quite a while before you reach any meaningful events, though. You could try http://uesp.net/wiki/Daggerfall:Quests for a quick guide, and I believe there are also movies of Daggerfall's endings on youtube.

[edit] Unless you mean "is the game hard?" in which case I'd say yes, it is. Maybe its just me though :shrug:
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Rhiannon Jones
 
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Post » Wed Oct 13, 2010 12:22 pm

Well I'm gonna go install Daggerfall to go get a better understanding on Daggerfall's political system and see how the main quest actually happens, is it hard?

Dungeons are really big mazes, running into ancient vampires and liches will happen in low level dungeons (and they'll smoke you out badly), and the world is GINORMOUS! Also, dying will happen a lot if you are new, or if you run into liches and ancient vampires (don't worry, you'll know they are near, as they'll give an unearthly scream)
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El Khatiri
 
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Post » Wed Oct 13, 2010 12:51 am

Sounds cool cuz I'd like to get a better understanding of the series.
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MR.BIGG
 
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Post » Wed Oct 13, 2010 4:21 am

Ah, Daggerfall. I won't ever come across another game like it where I died more than twenty times in the starting dungeon.
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yermom
 
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Post » Wed Oct 13, 2010 3:29 am

Ah, Daggerfall. I won't ever come across another game like it where I died more than twenty times in the starting dungeon.

Haha that actually sounds cool to me, and I forgot to ask what are the main reasons people think the Eternal Champion and Septim's agent are the same person.
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Samantha hulme
 
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Post » Wed Oct 13, 2010 4:10 am

They originally had intended for you to be capable of importing your old Arena characters into Daggerfall, though this was scrapped when the skill system we've come to know and love was proven too intricate compared to the system in the original. Still, I wonder if some sort of alternate backstory or modified quest line would've been used if you decided to play as your Eternal Champion.

I'm not sure if we can rely use "original intentions" as evidence, I mean if you look at the original plans for Morrowind or Arena they're fairly different games. In fact sometime after Daggerfall's release one of the devs gave us an unofficial overview of the next three games:

TES III Mournhold, which wasn't terribly different from the eventual game, at least from a story stand point
TES IV Oblivion, which took place on Sumerset Isle
TES V, which involved a massive civil war after the fall of the Empire

:)

We don't know what happened to *any* of the game's heroes, except for Cyrus. All the heroes just disappear when they have fulfilled their role. Septim's agent survived in 5/6 endings, so he could theoretically still be alive somewhere.

I think it's best this way, otherwise they need to have a canonical hero for each game, but no one would have actually played that canonical hero.

^Really so Bethesda was going to do something like that 10 years ago that other developers are just starting to grasp today, they must have been more ambitious back then.

It was actually more common back then.

Importing characters through a series, that is. Floppies made it easy. It was the CD that killed it.

SSI's Stone Prophet allowed you to import characters from Strahd's Possession, and Wake of the Ravager allowed you to import characters from Shattered Lands. I could be wrong but I believe both sequels were available on CDs from the get go.

This isn't to say that CD didn't have an impact, but there were other factors as well. It used to be easier to release successive games on the same basic engine, something that doesn't really happen any more. While its true that the engine shouldn't matter providing the character system remains the same I think new engines tend to lend themselves to revamped character systems. Also, as developement requirements increase for games it becomes more difficult to include a feature that allows the player to start off at high levels (even if their gear is all removed).
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Tessa Mullins
 
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Post » Wed Oct 13, 2010 3:23 am

TES III Mournhold, which wasn't terribly different from the eventual game, at least from a story stand point
TES IV Oblivion, which took place on Sumerset Isle
TES V, which involved a massive civil war after the fall of the Empire

Looks spot on to me...

TES III had Mournhold, TES IV was in Summerset, and we already know the (current) empire has gone with the wind...
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Craig Martin
 
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Post » Wed Oct 13, 2010 7:12 am

Looks spot on to me...

TES III had Mournhold, TES IV was in Summerset, and we already know the (current) empire has gone with the wind...

what Tes IV did you play?
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Lewis Morel
 
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Post » Wed Oct 13, 2010 12:59 pm

Looks spot on to me...

TES III had Mournhold, TES IV was in Summerset, and we already know the (current) empire has gone with the wind...

How is Oblivion set in Summerset?
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TOYA toys
 
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Post » Wed Oct 13, 2010 9:42 am

I'm going to go out of a limb say that Lugar2 meant that to be a jab at Oblivion.
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Crystal Clear
 
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Post » Wed Oct 13, 2010 11:29 am

He was being silly.
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Chris Johnston
 
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