Good eye!
Right now I'm figuring out how to make the cell have it's own lightning system. For the future what i'd like is a shader that would do a "flash" then use the MGE shakescreen. And display this and maybe other meshes at half-random positions.
The rest I think I can do..
Also, if you can get hit by the lightning, why not make a scripted spell out of it! Hmm.
So many things to do, so little time.
EDIT: I began working slowly on the water-mechanics of the Leviathan Domain. It feels like what is needed is an entire system that will take care of things... Not easy stuff for a non scripter. I'm right now into testing stuff. Some of the good stuff:
Flooding interiors(Mostly modelling/animating)
*Breaking glass
*Gushing water
*Waterdrops
*Water running along walls
Object mechanics(Scripts)
*Floating objects (when raised water level)
*Sinking objects(when player is on top & or waterlevel is lowering), based on object weight(possibly?)
Puzzles(Design)
*Repairing a leak
*Re-establish pressure
*Avoiding the water
*Rising and sinking water level to your advantage