I'll try to explain.
I was very ill during the course of several days, needing to do something I was sitting in my sofa with tea and candy while trying to figure something to do... I fired up the CS and started working on something akin to a story I wrote a year ago, however it quickly took it's own shape, which means it's only very loosely based on that story.
In many ways it's my first real mod. Hexagonica as a written work, the one I wrote a year ago was a place for any wicked idea and theory; this is the exact same thing. A manifestation of my imagination which has taken such a root that it is no longer only growing wild inside of my head, it's rather taking a very profound shape.
My aim is to eventually have a very enjoyable world that I can return to and work with whenever I wish; something that is complete enough for people to play and even for others to expand upon.
It's not lore correct(To the ES lore) by any means(But it is to it's own lore), I'm also taking a lot of liberties with using meshes so there's a great many things you'd have to bear with a as a player and user.
Finally I want to make something fun and different from what has been commonly done so far with quests and story in MW.
Many bold goals, but I don't really think much of them, I just keep working on the tiny bits and pieces, getting the areas done is top priority (getting quite close). And then make the house interiors. Then I will start making the main-quest for real.
Right now this 0.2 version is just a bit of fun. Some exploring and some trying to figure out how the story will shape around this world of Hexagonica.
(Wow sry for such a long ego answer)
;)
Cheers