Download link is down, thanks for bringing it to my attention. Last page has a new, very simple but tiny hint left for you to solve in the same vein as before. I will grant some lore and some pictures once it's solved. And hopefully I can provide a new download link and some updates soon!
Grab hotfix here(Use only if you experiance problems with conflicting references, I'm working on renaming every ID into unique ones but this should help with the most dire ones atm):
http://www.sendspace.com/file/4qv4ht
Animated textures:
http://tinypic.com/player.php?v=2jcvbxk&s=5
Videos:
http://tinypic.com/player.php?v=3345k7a&s=5
http://tinypic.com/player.php?v=2ylvgbl&s=5
http://tinypic.com/player.php?v=2uhydy8&s=5
Screenshots:
http://i44.tinypic.com/2elfs01.jpg
http://i39.tinypic.com/30wqkac.png
http://i42.tinypic.com/5xor35.jpg
http://i44.tinypic.com/10h94yw.jpg
http://i40.tinypic.com/w0nk2x.jpg
http://i44.tinypic.com/wcnx3r.jpg
http://i40.tinypic.com/n88rb.jpg
Renders:
http://i39.tinypic.com/262nkth.jpg
http://i40.tinypic.com/25ztagj.jpg
http://i43.tinypic.com/rsrd3q.jpg
The DoReadme:
Under the ice, we are safe.
Above the ice awaits death.
And beyond - lies the unknown.
Hexagonica
Beta
*Confession
*Story
*Installation
*Modding for it(My pointers)
*Known issues
*Credits
Confession:
I had to finish this one quickly, It's a sudden blast of inspiration that could
only be done during the amount of a few days. Why? Because I'm sick; and I had
nothing to do and I always wanted to composite something and actually release
something of my own. I've only made two releases before, a wagon and a weak
update to Veldion (Which I still think I will return to someday). This is my
first time playing with scripts, scratching the surface of dialouge, and actually
piecing together something as major as this. I hope you enjoy this beta, it's crude
and a bit rough on the edges but I hope to turn this into a gem not only to for me
to be worked on, but for others to make their own wicked planes with this as their
"Entry point" In the end, all I really did was use other peoples resources, all credit
to them really
Story:
You were led here through the words of imajica, you were led to believe everything was
just a game, but it is so much more. Step through the portal that has spawned in the
temple of Balmora and experiance a world of puzzles and dangers; a world featuring all
metaphysical & crazy wickedness that I packed into it.
(Eventually there will be a fleshed out story to play ingame, for now, only tidbits and
clues are left for you to discover)
Installation:
Put the data files folder in your default Morrowind folder. Go into the MW launcher and
activate the mod. This mod requires bloodmoon and tribunal (fully updated).
Modding for it:
Feel free to use the map provided with the download to view names of different planes
to give you an idea of what Hexagonica should feature if it was complete. In the future
I plan to cover Hellplane and Elysium, but any other ie the mountain of minds, chaos or
contradiction are all free. Either tie them into the cell "Hexagonica3" with a portal
or try to figure out how the map works and make a proper path.
Known issues:
*Reported non working creatures in Waterborn forest; Need to switch between biped/walking.
It's not game breaking, will be fixed
*It shouldn't conflict with anything, I tried making sure to use unique IDs.
Credits(In no particular order):
EvilEye
Oriphier
Oom
Clavis
Starcon
Dongle
Evil Eye
Demon Xen
Piratelord
Melchior Dahrk
Subcredits:
----------------------------------
Cait for the whale model
H3rmit for the cat model
Phyntoswasp and Sabregirl for the Owlbear head and feathers
Alaisiagae for the Narwhal textures
----------------------------------
Ludicius
Subcredits:
----------------------------------
creators of Nifskoope
----------------------------------
Yacoby
Ghanburighan
Bethesda for the great game of Morrowind
---
The lore pieces so far:
[Origins]
"Follow me."
the Plane-walker demanded; his voice was the stuff of legends. He transcended through the portal that had spawned from the wall only moments earlier and was effortlessly moved to one of Hexagonicas six prime planes. The humans followed shortly thereafter.
"Witness the chamber of Nalyx; our Origin. We never -"
he was abruptly made aware of heavy shaking. Suddenly, an incredibly sharp shard of ice demolished the chamber. Ice spreading faster and faster effectively freezing everything within several kilometers. The humans were split from the plane-walker during the chaos, they were split in such a way as to unable them from
ever seeing each other again. Their spirits torn from the Nevisoul; channeled into energy for whomever cast the spell that covered the once beautiful islands with ice.
Millenias passed and the sleeping world of Hexagonica was eventually forgotten.
[From Elysium]
In their search for eternal youth the Sylvin-kind uncovered great imajic, before they could fully understand the nature of the energies It began to corrupted them. Cursed by their own greed & their disobeying of natures law they were forced to live the rest of their days trapped in the bodies of trees. Some skilled maestros of the imajic was able to manipulate their prison, enabling them to walk, talk and interact. They would soon grow to become their own race, a direct descendant of an old and forgotten world. They settled in the Waterborn forest and established efficient trade routes however all that was changed by the coming of the ice. They resisted and was able to shield off their part of the plane from the rest. However recently portals and maelstroms have been witnessed going rampant; even they are not certain they will survive for long.
[Mountain of minds]
It's metaphysical shape is the embodiment of every thought, piling up and becoming massive mountains. It's very much like a public library, however only scholars with correct meditation & the right mindset can enter. It takes somebody with a high level of concentration to actually siphon information from the mountains themselves, this is a rare skill & the technique to learn is shrouded in mystery.
[Omniflower]
The very pattern that binds the otherwise chaotic planes of Hexagonica together. The Omniflower is represented visually as an antispin three flower pattern (This is the closest reference I could find: http://i43.tinypic.com/10ymams.jpg And before you ask, yes, that's me behind the fire ). The different metaphysical locations are attached to the lines drawn by this shape.
[Nevisoul]
The meaning of the "Nevi" is to always be in movement. Always going from one thing to another. Literally it means "Spinning soul", A soul at unrest. Nevisoul functions as the portal to reality; It is the very reason dreams can turn into reality & it is through Nevisoul that dreamers gather their power.
[Nature of the planes]
Scholars theorize that there is a negative material and a positive material plane. Neutral material planes, including but not limited to Hell-plane, Elysium, Demonic Heavens & the Frozen time have been know to slip into the material status of other planes. Further research provide knowledge that the negative and positive are divided into elemental categories, the negative are destructive or degenerative in nature, these include darkness, fire, cold while the positive are earth, water, wind and light. There are many more uncharted and unexplored categories but most fall into the non-material such as ethereal, mind and dream.
[Trinity of Nothing]
Prologue:
The wind of voices, the speaker of hearts and the follower of pathless prose. A trinity force bent on imagining the fates of Hexagonica.
The wind of voices also known as the perfect democracy. It speaks and shapes, re imagining the laws of cosmos accordingly to the voices of every being.
The soul of love, keeper and forger of tender and sweet bonds. He who eternally binds people to one and another in the order of Chaos, Speaker of hearts.
The smith of matter, follower of pathless prose. A poet of unpredictable patterns. Creator of worlds.
A tint of emptiness shed it's poison on the last voices, the last words and the last prose and so it did, until a great implode. At the end; there was nothing. Not even a fragment of singularity.
Then "Nothing" realized that it could not exist. For it's own existence was truly paradox. A faulty one at that because here it was; Nothing. For countless of eons Nothing waited for something to happen and it did.
-Rock, paper, scissors anyone?
It's own voice, emitting into the abyss.
-I must be crazy...
-No you are not.
Came the reply.
-You have become a trinity, you've split before, don't you remember?
-Makes sense. I remember how I sought to become whole in order to die the final death.
-I told you, there is no final death for us. We are that which makes up nothing.
-Will this loop continue forever?
-It never begun, so it will always be. This is the second time in a row you split yourself. We were only two last time. And before that we were always one. What happened?
-I can't remember.
-Blast it, your only endlessly old and already senile.
-Shut it, the two of you. Let's re-imagine what happened and this time around we'll make it right.
---
The four thread puzzles:
*Look at the origins story (This and next puzzle unlocked "From Elysium)
*Examine this: http://i40.tinypic.com/ap9rbm.jpg
*Solve this: www + Compactness Depth + 2x. + 4x// + life + 3j32mn (This gives you the sendspace link Link, below this is a help hint to this one)
*This is a hint: And so eager were the adventurers to solve the riddle to play the game that they forgot the awesome power or words.
Planned for the future:
Flooding interiors(Mostly modelling/animating)
*Breaking glass
*Gushing water
*Waterdrops
*Water running along walls
Object mechanics(Scripts)
*Floating objects (when raised water level)
*Sinking objects(when player is on top & or waterlevel is lowering), based on object weight(possibly?)
Puzzles(Design)
*Repairing a leak
*Re-establish pressure
*Avoiding the water
*Rising and sinking water level to your advantage
Other
*There will be one way to save Waterborn from an ill fate.
*There will be three ways for it to fall.
*There will be companion specific events in the quest-line for Waterborn.
*Some custom models & textures
*Mainquest and story.
*Place sounds
*Map will be up soon of the Metaphysical world of Hexagonica