[REL]Hexagonica V0.1

Post » Tue Mar 09, 2010 4:27 am

NEWS:
Download link is down, thanks for bringing it to my attention. Last page has a new, very simple but tiny hint left for you to solve in the same vein as before. I will grant some lore and some pictures once it's solved. And hopefully I can provide a new download link and some updates soon!

Grab hotfix here(Use only if you experiance problems with conflicting references, I'm working on renaming every ID into unique ones but this should help with the most dire ones atm):
http://www.sendspace.com/file/4qv4ht


Animated textures:
http://tinypic.com/player.php?v=2jcvbxk&s=5

Videos:
http://tinypic.com/player.php?v=3345k7a&s=5
http://tinypic.com/player.php?v=2ylvgbl&s=5
http://tinypic.com/player.php?v=2uhydy8&s=5

Screenshots:
http://i44.tinypic.com/2elfs01.jpg
http://i39.tinypic.com/30wqkac.png
http://i42.tinypic.com/5xor35.jpg
http://i44.tinypic.com/10h94yw.jpg
http://i40.tinypic.com/w0nk2x.jpg
http://i44.tinypic.com/wcnx3r.jpg
http://i40.tinypic.com/n88rb.jpg

Renders:
http://i39.tinypic.com/262nkth.jpg
http://i40.tinypic.com/25ztagj.jpg
http://i43.tinypic.com/rsrd3q.jpg

The DoReadme:
A WIP because I'm sick and at home and have nothing to do production presents:

Under the ice, we are safe.
Above the ice awaits death.
And beyond - lies the unknown.

Hexagonica
Beta

*Confession
*Story
*Installation
*Modding for it(My pointers)
*Known issues
*Credits

Confession:
I had to finish this one quickly, It's a sudden blast of inspiration that could
only be done during the amount of a few days. Why? Because I'm sick; and I had
nothing to do and I always wanted to composite something and actually release
something of my own. I've only made two releases before, a wagon and a weak
update to Veldion (Which I still think I will return to someday). This is my
first time playing with scripts, scratching the surface of dialouge, and actually
piecing together something as major as this. I hope you enjoy this beta, it's crude
and a bit rough on the edges but I hope to turn this into a gem not only to for me
to be worked on, but for others to make their own wicked planes with this as their
"Entry point" In the end, all I really did was use other peoples resources, all credit
to them really ;)

Story:
You were led here through the words of imajica, you were led to believe everything was
just a game, but it is so much more. Step through the portal that has spawned in the
temple of Balmora and experiance a world of puzzles and dangers; a world featuring all
metaphysical & crazy wickedness that I packed into it.

(Eventually there will be a fleshed out story to play ingame, for now, only tidbits and
clues are left for you to discover)

Installation:
Put the data files folder in your default Morrowind folder. Go into the MW launcher and
activate the mod. This mod requires bloodmoon and tribunal (fully updated).

Modding for it:
Feel free to use the map provided with the download to view names of different planes
to give you an idea of what Hexagonica should feature if it was complete. In the future
I plan to cover Hellplane and Elysium, but any other ie the mountain of minds, chaos or
contradiction are all free. Either tie them into the cell "Hexagonica3" with a portal
or try to figure out how the map works and make a proper path.

Known issues:
*Reported non working creatures in Waterborn forest; Need to switch between biped/walking.
It's not game breaking, will be fixed
*It shouldn't conflict with anything, I tried making sure to use unique IDs.

Credits(In no particular order):
EvilEye
Oriphier
Oom
Clavis
Starcon
Dongle
Evil Eye
Demon Xen
Piratelord
Melchior Dahrk
Subcredits:
----------------------------------
Cait for the whale model
H3rmit for the cat model
Phyntoswasp and Sabregirl for the Owlbear head and feathers
Alaisiagae for the Narwhal textures
----------------------------------
Ludicius
Subcredits:
----------------------------------
creators of Nifskoope
----------------------------------
Yacoby
Ghanburighan
Bethesda for the great game of Morrowind


---

The lore pieces so far:

[Origins]
"Follow me."
the Plane-walker demanded; his voice was the stuff of legends. He transcended through the portal that had spawned from the wall only moments earlier and was effortlessly moved to one of Hexagonicas six prime planes. The humans followed shortly thereafter.
"Witness the chamber of Nalyx; our Origin. We never -"
he was abruptly made aware of heavy shaking. Suddenly, an incredibly sharp shard of ice demolished the chamber. Ice spreading faster and faster effectively freezing everything within several kilometers. The humans were split from the plane-walker during the chaos, they were split in such a way as to unable them from
ever seeing each other again. Their spirits torn from the Nevisoul; channeled into energy for whomever cast the spell that covered the once beautiful islands with ice.

Millenias passed and the sleeping world of Hexagonica was eventually forgotten.

[From Elysium]
In their search for eternal youth the Sylvin-kind uncovered great imajic, before they could fully understand the nature of the energies It began to corrupted them. Cursed by their own greed & their disobeying of natures law they were forced to live the rest of their days trapped in the bodies of trees. Some skilled maestros of the imajic was able to manipulate their prison, enabling them to walk, talk and interact. They would soon grow to become their own race, a direct descendant of an old and forgotten world. They settled in the Waterborn forest and established efficient trade routes however all that was changed by the coming of the ice. They resisted and was able to shield off their part of the plane from the rest. However recently portals and maelstroms have been witnessed going rampant; even they are not certain they will survive for long.

[Mountain of minds]
It's metaphysical shape is the embodiment of every thought, piling up and becoming massive mountains. It's very much like a public library, however only scholars with correct meditation & the right mindset can enter. It takes somebody with a high level of concentration to actually siphon information from the mountains themselves, this is a rare skill & the technique to learn is shrouded in mystery.

[Omniflower]
The very pattern that binds the otherwise chaotic planes of Hexagonica together. The Omniflower is represented visually as an antispin three flower pattern (This is the closest reference I could find: http://i43.tinypic.com/10ymams.jpg And before you ask, yes, that's me behind the fire ). The different metaphysical locations are attached to the lines drawn by this shape.

[Nevisoul]
The meaning of the "Nevi" is to always be in movement. Always going from one thing to another. Literally it means "Spinning soul", A soul at unrest. Nevisoul functions as the portal to reality; It is the very reason dreams can turn into reality & it is through Nevisoul that dreamers gather their power.

[Nature of the planes]
Scholars theorize that there is a negative material and a positive material plane. Neutral material planes, including but not limited to Hell-plane, Elysium, Demonic Heavens & the Frozen time have been know to slip into the material status of other planes. Further research provide knowledge that the negative and positive are divided into elemental categories, the negative are destructive or degenerative in nature, these include darkness, fire, cold while the positive are earth, water, wind and light. There are many more uncharted and unexplored categories but most fall into the non-material such as ethereal, mind and dream.

[Trinity of Nothing]
Prologue:

The wind of voices, the speaker of hearts and the follower of pathless prose. A trinity force bent on imagining the fates of Hexagonica.
The wind of voices also known as the perfect democracy. It speaks and shapes, re imagining the laws of cosmos accordingly to the voices of every being.
The soul of love, keeper and forger of tender and sweet bonds. He who eternally binds people to one and another in the order of Chaos, Speaker of hearts.
The smith of matter, follower of pathless prose. A poet of unpredictable patterns. Creator of worlds.

A tint of emptiness shed it's poison on the last voices, the last words and the last prose and so it did, until a great implode. At the end; there was nothing. Not even a fragment of singularity.

Then "Nothing" realized that it could not exist. For it's own existence was truly paradox. A faulty one at that because here it was; Nothing. For countless of eons Nothing waited for something to happen and it did.

-Rock, paper, scissors anyone?
It's own voice, emitting into the abyss.

-I must be crazy...

-No you are not.
Came the reply.

-You have become a trinity, you've split before, don't you remember?

-Makes sense. I remember how I sought to become whole in order to die the final death.

-I told you, there is no final death for us. We are that which makes up nothing.

-Will this loop continue forever?

-It never begun, so it will always be. This is the second time in a row you split yourself. We were only two last time. And before that we were always one. What happened?

-I can't remember.

-Blast it, your only endlessly old and already senile.

-Shut it, the two of you. Let's re-imagine what happened and this time around we'll make it right.

---

The four thread puzzles:
*Look at the origins story (This and next puzzle unlocked "From Elysium)
*Examine this: http://i40.tinypic.com/ap9rbm.jpg
*Solve this: www + Compactness Depth + 2x. + 4x// + life + 3j32mn (This gives you the sendspace link Link, below this is a help hint to this one)
*This is a hint: And so eager were the adventurers to solve the riddle to play the game that they forgot the awesome power or words.

Planned for the future:

Flooding interiors(Mostly modelling/animating)
*Breaking glass
*Gushing water
*Waterdrops
*Water running along walls

Object mechanics(Scripts)
*Floating objects (when raised water level)
*Sinking objects(when player is on top & or waterlevel is lowering), based on object weight(possibly?)

Puzzles(Design)
*Repairing a leak
*Re-establish pressure
*Avoiding the water
*Rising and sinking water level to your advantage

Other
*There will be one way to save Waterborn from an ill fate.
*There will be three ways for it to fall.
*There will be companion specific events in the quest-line for Waterborn.
*Some custom models & textures
*Mainquest and story.
*Place sounds
*Map will be up soon of the Metaphysical world of Hexagonica
User avatar
Verity Hurding
 
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Post » Tue Mar 09, 2010 6:12 pm

:twirl: yay its here!!!!

Will download it and test it later when i get home :D

Nice job on the release :goodjob:

=MA=
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Jesus Lopez
 
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Post » Tue Mar 09, 2010 10:02 am

Congrats on the release! This looks very cool! I will have to try it out later, for sure!

yay, I'm in the credits!
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Neliel Kudoh
 
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Post » Tue Mar 09, 2010 4:26 am

I Fired up the CS today, much to my shock; this is what it looked like:
http://i40.tinypic.com/w0nk2x.jpg
http://i42.tinypic.com/2rmutly.jpg
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Kristian Perez
 
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Post » Tue Mar 09, 2010 5:33 pm

I Fired up the CS today, much to my shock; this is what it looked like:
http://i40.tinypic.com/w0nk2x.jpg
http://i42.tinypic.com/2rmutly.jpg


Too bad you could not come up with the huge fire you were looking for. :whistle:

sieboldii
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Dark Mogul
 
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Post » Tue Mar 09, 2010 7:13 am

Too bad you could not come up with the huge fire you were looking for. :whistle:

sieboldii

Yes I was clearly looking for friendly fire :P
Haha.
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Gemma Archer
 
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Post » Tue Mar 09, 2010 6:12 am

Looks great I'm going to try this right now.
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brandon frier
 
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Post » Tue Mar 09, 2010 5:42 am

I Fired up the CS today, much to my shock; this is what it looked like:
http://i40.tinypic.com/w0nk2x.jpg
http://i42.tinypic.com/2rmutly.jpg

A moment of silence for those trees :o
:P
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Brandi Norton
 
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Post » Tue Mar 09, 2010 5:09 am

This positive feedback keeps me going even now; and I was gonna take some days off from modding o_O
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I love YOu
 
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Post » Tue Mar 09, 2010 12:23 pm

This positive feedback keeps me going even now; and I was gonna take some days off from modding o_O

:nuts: how can you even think such a thing.
Well luckely you didn't :P, so any progress, except for the big fire?
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Patrick Gordon
 
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Post » Tue Mar 09, 2010 10:12 am

:nuts: how can you even think such a thing.
Well luckely you didn't :P, so any progress, except for the big fire?

Looking into making some of the smaller quests and events that may or may not happen during the main-quest depending on what sub-quests you do. Mainquest will have to wait for two or three more areas that I need to complete. It will give me some much needed experience with the dialogue/journal quest system.

Also I'd really like to look at some of the companions out there and if allowed; add compatibility patches for one or two that would add new dialogue based on this mod. Just an idea, it would add some atmosphere =)
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Alexxxxxx
 
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Post » Tue Mar 09, 2010 6:27 am

Also I'd really like to look at some of the companions out there and if allowed; add compatibility patches for one or two that would add new dialogue based on this mod. Just an idea, it would add some atmosphere =)

Speaking of things that follow you around, they won't through those maelstroms that are scripted to teleport...
You could probably get around this by setting the teleport marker and then changing the script so that it activates when you're near.
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Queen of Spades
 
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Post » Tue Mar 09, 2010 5:15 pm

Speaking of things that follow you around, they won't through those maelstroms that are scripted to teleport...
You could probably get around this by setting the teleport marker and then changing the script so that it activates when you're near.

I'll look into that =) I want people to be able to play the majority of this with their companions. Hell, maybe I will even make some special events where you are separated from your companion, and the story revolves around the companion trying to save you while she/he/it is in another location.

A bit complicated perhaps, but I think it would be awesome. I know just the place to try this out; just have to build it first =) (One of the planned areas).
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Irmacuba
 
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Post » Tue Mar 09, 2010 5:04 pm

Looks very mystical and mysterious. Thank you C_Mireneye :trophy:
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REVLUTIN
 
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Post » Tue Mar 09, 2010 5:25 am

I'm glad I downloaded it. Very Magical. a lot of variety too. :icecream: :dance: :clap:
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Alexandra Ryan
 
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Post » Tue Mar 09, 2010 6:45 am

A suggestion for getting companions there: start with your scripted teleports, so the first time the player goes there, they're solo. Have them do some minor quest or something. Then send them back. Now, have an NPC (they don't have to look like an NPC, I've seen 'teleport plinths' set up this way by adding the mesh as a body-part for an invisible, stationary race') that will send them through in a controlled fashion. Give this NPC the travel dialogue like the mage guide guide and any companions the player has will be brought through safely as well.

You don't need the original questy bit, I just thought it may fit in to have one trip through that is 'rough' when you don't know where you're going, before you know enough to go through 'controlled' in a calm and repeatable manner.
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Zoe Ratcliffe
 
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Post » Tue Mar 09, 2010 3:52 am

I just finished testing this out in game last night. It is very cool indeed, especially that icy area with all the frozen corpses. I must say I enjoyed actually fighting the monsters I made. I went in with a level 1 and that Worg put up quite a fight! It was rather frightening.

Great work on this, and I can't wait for future releases!

-Melchior
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Ben sutton
 
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Post » Tue Mar 09, 2010 4:36 am

Thank you Skydye, Melchior & Hellbishop, I'll keep on having fun with this and share my fun =) I'm happy I was able to get the magical, mystical and happy across. I also must say that I couldn't have done this without your creatures Melchior.

Thank you for the suggestions Morgrim =) I will think about it.

I'm happy that people enjoyed this Beta, I have some things to learn about quests still, but in the next release I'm most certain there will be some quests to do. And maybe I will tackle some house interiors as well o_O

I have some awesome area plans for next release. I do however need to collect resources for them to be made.

I also must add that the continued support and extensive bug finding, beta testing & script fixing by Evil Eye has been extremely valuable! Thank you ;)

EDIT: Mystery screenhttp://i39.tinypic.com/vicy81.jpg
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Alba Casas
 
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Post » Tue Mar 09, 2010 8:26 am

I also must add that the continued support and extensive bug finding, beta testing & script fixing by Evil Eye has been extremely valuable! Thank you ;)

EDIT: Mystery screenhttp://i39.tinypic.com/vicy81.jpg

You're welcome, though I was mostly fixing my own mistakes :embarrass:
Have you updated the download yet? And is it just me or is your site down?

-Still looking for the screenshot place-
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Brian Newman
 
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Post » Tue Mar 09, 2010 6:30 am

You're welcome, though I was mostly fixing my own mistakes :embarrass:
Have you updated the download yet? And is it just me or is your site down?

-Still looking for the screenshot place-

New dl will be up tonight. It will include some interesting things.
One of the things are strictly for testing, and not really public o_O. However if people want to spoil for themselves, there will be some more maelstroms close to waterborn, they will spoil some fun for you (mostly only on the graphical side, being new areas). And you might guess where some of the story is going.

But yeah, that will be up tonight.

Working right now on another area that will be one of the coolest things I've done so far I believe =)
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SaVino GοΜ
 
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Post » Tue Mar 09, 2010 2:57 pm

New dl will be up tonight. It will include some interesting things.
One of the things are strictly for testing, and not really public o_O. However if people want to spoil for themselves, there will be some more maelstroms close to waterborn, they will spoil some fun for you (mostly only on the graphical side, being new areas). And you might guess where some of the story is going.

But yeah, that will be up tonight.

Working right now on another area that will be one of the coolest things I've done so far I believe =)

:woot:

(goes back to mod)
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Zoe Ratcliffe
 
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Post » Tue Mar 09, 2010 8:16 am

Update can be found in first post for download.

This update adds:
*2 New almost completed areas (Exterior as interior).
*1 Beta area.
*All three areas does not connect properly to the world yet, but there are maelstroms that will take you to them.
*Beginning of one side-quest, it might throw an error because I haven't been able to fix the end of it.
*Some various fixes (Among others, the creature error should be fixed now).

Here are some screen-shots:

Waterborn(again, but different, you've seen normal, fire but not the ice version; this is highly main-quest related).
http://i43.tinypic.com/2rfvtzt.jpg
http://i40.tinypic.com/65prbd.jpg
http://i44.tinypic.com/wcnx3r.jpg

Leviathan Domain
http://i44.tinypic.com/mjygpk.jpg
http://i41.tinypic.com/123qgqs.jpg
http://i40.tinypic.com/n88rb.jpg

I would like to know if people want more thread puzzles? They will mainly unlock lore.

Updayed credits:
Lady E & Proudfoot
Fidel
Mentalelf(not added to readme yet).
Phaedreus(Using one mesh to test script).

DL link here as well:
http://www.sendspace.com/file/10ec24
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Horror- Puppe
 
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Post » Tue Mar 09, 2010 7:15 pm

Update can be found in first post for download.

This update adds:
*2 New almost completed areas (Exterior as interior).
*1 Beta area.
*All three areas does not connect properly to the world yet, but there are maelstroms that will take you to them.
*Beginning of one side-quest, it might throw an error because I haven't been able to fix the end of it.
*Some various fixes (Among others, the creature error should be fixed now).

Here are some screen-shots:

Waterborn(again, but different, you've seen normal, fire but not the ice version; this is highly main-quest related).
http://i43.tinypic.com/2rfvtzt.jpg
http://i40.tinypic.com/65prbd.jpg
http://i44.tinypic.com/wcnx3r.jpg

Leviathan Domain
http://i44.tinypic.com/mjygpk.jpg
http://i41.tinypic.com/123qgqs.jpg
http://i40.tinypic.com/n88rb.jpg

I would like to know if people want more thread puzzles? They will mainly unlock lore.


DL link here as well:
http://www.sendspace.com/file/10ec24

Looks really cool! Downloading now, hopefully I'll find some time to play it soon between all the modding I've been doing lately. :lol:
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Micah Judaeah
 
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Post » Tue Mar 09, 2010 5:42 am

so um what is this? it looks intriguing but i'm a little confused ?? :confused:
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Jenna Fields
 
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Post » Tue Mar 09, 2010 5:10 pm


I would like to know if people want more thread puzzles? They will mainly unlock lore.
:wave: I was too late for the last one, so I had the explanation. Always nice to get the brain matter working so I'd like one :) 'Course I might not actually get it...
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Samantha hulme
 
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