I totally enjoy the heck out of the settlement building part of this game... but a few things REALLY takes the joy away from me in this game that I didn't think it's intended... I may be wrong... but I believe this isn't what your vision lays... I have to stated first, I am not asking you to built your game taller to me, nor am I telling you how to built your games.... I just have a hard time enjoy your otherwise DAMN FINE art piece....
1. Under attack timing; I think the most annoying part of the game is to have a settlement built, fortified, walled, and have you fast travel in to the town and see a group of badies "spawning" in the middle of your town, making a mess and have you unable to help because you bought your guns from Mr.Tourgue(explossion), or Vloduff (sprays) and NOT want to turn your own towns people in to honeycombs... I had NOT waste time getting there, I fast traveled right when I get the MSG... but still get there too late... it was awful~ (also, I will always be late, if I received the MSG after fast travel) I seriously don't think having players built a town+ defense+ walls, and react to call of stress immediately, only to find them Fast travel to town to see cluster of badies SPAWN in the middle of the town... I believe you had made this intended to have a home defense game in mind; not "jump in to the cluster f*^&%"
*Can we have 1 full day to travel/prepare? like, an early detection? or can the bandies "declare war" or something?
*Can you actually assign a person in town to delay attack?
*Can we just have count down timer "freeze" for fast travel?
because I TOTALLY responded in a second notice! but it takes me (in game time) more than a minute to get there, and please don't tell me to load earlier save to intercept the attack... because F9 isn't a game mechanics...
2. Settlers management is a pain, because our interface is too beta-like... feels like a mod than something that belong to a robust game like this... not that it's bad... I LOVE the feature... but I can't fully control the running of the settlement... starters, I can't even select the crops sometimes! the detection/aim-box is totally off... sometimes settlers too... I can't start conversations with them either, only trade, and even that is primitive equipping settlers should be much easier than this... worse of all... the "aiming at the settlers to see their job light up" is only good in concept, when you have walls/buildings/actual facings in the way of the whole picture... this mechanics is dead wrong... I think we need better ways to manage/view/distribute in our settlements...
*need to see our settler's job(or not) have them glow in blue if they have no job assigned, have them glow in yellow if they are traveling between settlements, and if "commanding"/selected a settlers, his/her job will continue to glow even if you don't "aim" at him/her" to allow the indication to show even if the user is moving... or just have their job listed under their name in smaller fonts or something...
*fix the aim detection box for crops plz!~ it's hard to select, I am spending too much time re entering built mode to reset the rotation of objects when they should totally be model based, and not box...
*Please allow us to built and put things in a locker for the settelers to grab items/guns/armors on their own, and have them the ability to distribute/share, and dump the low end weapons to the out box (yes, a locker that have 2 compartment, one for in, the other for out... ) so we can scrap the junks when dumped...
Again... I am NOT telling you how to make your game.... but I am simply telling you my gaming experience that had kinks, and I felt really hard to have "fun" and also... I haven't had a good defense run in a month now... it's all been cluster badies in middle of the town... ever sense I stopped F9 the last day for every attack.... (I am somehow also getting some 2 attacks at same time MSGs.... REAL annoying... these are the 2 sets of settlement game portions I am REALLY having problems with... and the suggestions are just how I'd visualized if the mechanics were more/less polished/tested... I missed my town defense gameplay... for reals....