Hey, Bethesda, more secret passages and such :)

Post » Tue Mar 01, 2011 12:34 am

Amnesia: The Dark Descent
http://www.youtube.com/watch?v=JEHPwAvrc_U

Looks pretty scarey.. wouldn't mind something like this in Skyrim, also Bioshock had a great opening that I wouldn't mind seeing in done as well. :)


Ps. I would occasionally jump when a Troll came after me in Oblivion... when you're low level and there around... they were no joke...I've had some good thrills with Oblivion... hope they improve.
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Rachel Briere
 
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Post » Tue Mar 01, 2011 7:18 am

I like it when there are little clues around to capture your attention: Footprints/Cleared dust at secret entrances or little notes telling you to pull the candelabra or something.
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Alina loves Alexandra
 
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Post » Mon Feb 28, 2011 6:12 pm

Amnesia: The Dark Descent
http://www.youtube.com/watch?v=JEHPwAvrc_U

Looks pretty scarey.. wouldn't mind something like this in Skyrim, also Bioshock had a great opening that I wouldn't mind seeing in done as well. :)


Ps. I would occasionally jump when a Troll came after me in Oblivion... when you're low level and there around... they were no joke...I've had some good thrills with Oblivion... hope they improve.


Maybe a ancient tomb connected to a tunnel system that houses an underground castle with a necromancer lord who unleashes utter horror onto the PC. Not just BOO like horror but pure MIND(*^$ horror, I'm talking NASTY STUFF like so sick and twisted the person who thought it up has some serious mental issue's some HP LOVECRAFT stuff.
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Daramis McGee
 
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Post » Tue Mar 01, 2011 2:25 am

I would love to see more secret areas in Skyrim with cool doorways and portals that glow and crack open and closed, like the door in the basemant of Benirus Manor. I'd also like to be able to find a hermit living in a giant tree that requires you to first wander the forests to locate said tree and then figure out the puzzle to open it. Inside you would find a hermit and maybe he'd have a rare spell or maybe he knows a dragon should and then maybe you could kill him and take over the tree as one of your homes or maybe you could buy the tree from him. Maybe what I'm saying is I want to live in a tree lol...makes sense since my first run through will be as a Bosmer. :)
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Louise
 
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Post » Mon Feb 28, 2011 10:06 pm

One place I kept hoping to find a secret passage to a cave in Oblivion was behind the flowing water of a waterfall. Unless I missed it, I never found one. Maybe in Skyrim. :)
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Unstoppable Judge
 
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Post » Tue Mar 01, 2011 5:44 am

I like it when there are little clues around to capture your attention: Footprints/Cleared dust at secret entrances or little notes telling you to pull the candelabra or something.

http://www.youtube.com/watch?v=gKH2z32cs4Q ;)

But a note is too obvious..I like the blood, scraqes, worn look, etc.

But, what I really hope they don't do is make it so you need to push a block in one section of the tunnels to open the secret door 10 rooms away. Hated that In Oblivion.
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Bee Baby
 
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Post » Tue Mar 01, 2011 8:02 am

Yes!

I love secrets. I like them, even when I know they are there. As a matter of fact, give me a line in the menu telling me i found 12/250 secrets. No kidding.
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Rebecca Clare Smith
 
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Post » Mon Feb 28, 2011 8:14 pm

Couldn't agree more. Secret passages and... well, secrets in general, is perfect. Great. Amazing. Cool. Wonderful.

It's one of the things that contribute pretty much on making an RPG great.
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BethanyRhain
 
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Post » Tue Mar 01, 2011 3:09 am

I like it when there are little clues around to capture your attention: Footprints/Cleared dust at secret entrances or little notes telling you to pull the candelabra or something.


That would be great. Maybe you could find a note on a corpse in a cave somewhere in the wilderness that gives you a clue to a hidden passage in a castle or house at the other end of the map that you would never have found otherwise. I always thought that notes and letters that you found on people or just lying around should have more purpose. In Oblivion, they were mostly useless clutter items.

And I'd love puzzles and well-hidden levers and push blocks like in the Shivering Isles. I loved the ruin where you had to turn statues so they were looking at a certain point to open hidden doors. And in another ruin you could find a push block under a corpse on an altar. And even tiny little hidden things like the stuff you could find on the roofs of Crucible were great.
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Romy Welsch
 
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Post » Tue Mar 01, 2011 3:16 am

as long as they don't show up on the automap before I find them, I am happy.


I sure as hell hope that the auto map does not work in the way you are intending :brokencomputer:
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Trevor Bostwick
 
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Post » Mon Feb 28, 2011 8:02 pm

Yes please, more house secret passage ways too.
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Vickytoria Vasquez
 
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Post » Tue Mar 01, 2011 5:59 am

That would be great. Maybe you could find a note on a corpse in a cave somewhere in the wilderness that gives you a clue to a hidden passage in a castle or house at the other end of the map that you would never have found otherwise. I always thought that notes and letters that you found on people or just lying around should have more purpose. In Oblivion, they were mostly useless clutter items.

And I'd love puzzles and well-hidden levers and push blocks like in the Shivering Isles. I loved the ruin where you had to turn statues so they were looking at a certain point to open hidden doors. And in another ruin you could find a push block under a corpse on an altar. And even tiny little hidden things like the stuff you could find on the roofs of Crucible were great.


Did they not do this in OB; the secret entrance that you had to find by areas on the map; brings you to a secret cave up high in the mountains bordering Skyrim; this is where you find a really kool ass ring; but you are forced to find hidden chest in this large area???
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maria Dwyer
 
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Post » Mon Feb 28, 2011 11:13 pm

Did they not do this in OB; the secret entrance that you had to find by areas on the map; brings you to a secret cave up high in the mountains bordering Skyrim; this is where you find a really kool ass ring; but you are forced to find hidden chest in this large area???


True, there were some nice things in Oblivion, but sometimes I felt a little disappointed. I often found places like basemant rooms and waterfalls where I thought "Oh, this would have been such a cool place to hide a secret door or hidden entrance!" but there was just nothing there.
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sam smith
 
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Post » Tue Mar 01, 2011 12:14 am

True, there were some nice things in Oblivion, but sometimes I felt a little disappointed. I often found places like basemant rooms and waterfalls where I thought "Oh, this would have been such a cool place to hide a secret door or hidden entrance!" but there was just nothing there.

Agreed. Almost all "secret" and "legendary" items and artifacts were connected to quests, usually given as a reward. It destroyed the whole excitement of finding things and exploring. Morrowind was basically the complete opposite and it was awesome. Lots of hidden passages and stuff, and when you actually found it, there were usually something special :)
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Adrian Powers
 
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Post » Tue Mar 01, 2011 8:31 am

This is one of the best things for the sneaky sort like me
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Katharine Newton
 
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Post » Mon Feb 28, 2011 10:31 pm

More secrets in general. I miss the age of videogame secrets. my favorite ones:

-getting Mew in oldskool pokemon (i'm not a pokemon fan, but i played red and blue back in the day.)

-The secret ice key in banjo-kazooie N64

-The distant island on "The Dam" in Goldeneye N64.

-The ability to beat any of the King's Quest games.

-the sword of kings, and the gutsy bat in Earthbound SNES (<-I got both :celebration: . Earthbound fans know how tough that is)



I think it was impossible to get Mew... that truck next to the S.S. Anne seemed so likely though...


I feel like some kinds of secrets can't exist anymore with everyone using the internet so frequently.
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luis ortiz
 
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Post » Tue Mar 01, 2011 3:05 am

I would love to see more secret areas in Skyrim with cool doorways and portals that glow and crack open and closed, like the door in the basemant of Benirus Manor. I'd also like to be able to find a hermit living in a giant tree that requires you to first wander the forests to locate said tree and then figure out the puzzle to open it. Inside you would find a hermit and maybe he'd have a rare spell or maybe he knows a dragon should and then maybe you could kill him and take over the tree as one of your homes or maybe you could buy the tree from him. Maybe what I'm saying is I want to live in a tree lol...makes sense since my first run through will be as a Bosmer. :)


So...I'm seeing a theme here. You like trees? Or do you just want to live like Rafiki? :wink:

http://www.youtube.com/watch?v=gKH2z32cs4Q ;)

But a note is too obvious..I like the blood, scraqes, worn look, etc.

But, what I really hope they don't do is make it so you need to push a block in one section of the tunnels to open the secret door 10 rooms away. Hated that In Oblivion.


Great movie.
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James Baldwin
 
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Post » Mon Feb 28, 2011 8:41 pm

I agree more secret passageways, puzzles, traps, surprises. Like overgrown cave entrances that would be found by the serious explorer blazing a trail through some heavy brush, overgrown pits where you fall into them as you're walking some thick brush or grassy plain, hidden door triggers like torches that might need to be moved or a rock you could slide aside. cave entrances behind waterfalls, sliding down an icey slope to a hidden area only accessable by....well...sliding down an icey slope.
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Natalie J Webster
 
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Post » Mon Feb 28, 2011 7:27 pm

I liked the illusion walls and floors in everquest, where you saw a wall/floor but it wasn't really there so you could walk through it/fall down a level. i hope for magical places with illusionary walls.
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CArla HOlbert
 
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Post » Tue Mar 01, 2011 7:13 am

I think just more dynamic dungeons in general would be awesome.
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LuCY sCoTT
 
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Post » Mon Feb 28, 2011 10:07 pm

I am loving these ideas! :D Morrowind was great at this, and Oblivion definitely had some good hidden areas and secrets as well, but the more the merrier I say!
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Pixie
 
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Post » Tue Mar 01, 2011 9:17 am

Secret passages are awesome!

yeh I loved those, especially the hidden torture chamber, the ones in SI were awesome also

That made me want to kill the one responsible.

Spoiler
The count's wife in Leyawiin was easily my most hated character in the game. I almost waited for her to go on one of her scheduled trips to take her out, but my character isn't a murderer and I decided not to do it. The Daedric quest humiliating her was satisfying.

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Harry-James Payne
 
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Post » Tue Mar 01, 2011 6:53 am

any one else notice that in oblivion there were dwarfish weapons but no Dwarfs maybe they could be hidden in one of the really deep Passages that would make it really interesting :P discovering a more or less lost race after finding a secret cave
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Andrew Perry
 
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Post » Mon Feb 28, 2011 10:44 pm

Yes. More traps, puzzles and secret passages!

MOAR this
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Laura Shipley
 
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Post » Tue Mar 01, 2011 12:58 am

One of my favorite things in Oblivion was the secret passages and hallways leading to secret areas in many of the castles and stuff, I loved those. I'd love to see more of them implemented, even secret levers in houses hiding away a chest of valuables or something! :hubbahubba:



I agree with this. Was always fun finding them, regardless of whether they are quest related or not :)
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Nienna garcia
 
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