Hey Crysis! When will you fix your unnecessary tessellation!

Post » Mon Aug 22, 2011 4:28 am

http://techreport.com/articles.x/21404 (READ ENTIRE ARTICLE BEFORE POSTING!)

Get your lazy asses up and fix these amature problems.
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Nicola
 
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Post » Mon Aug 22, 2011 9:20 am

Let me guess an ati user?

My new 580 gtx the tessellated parts hardly touch a frame only tunnels seem to make it dip by a small amount, parts which would of brought my old ati cvards to their knees.
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Ian White
 
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Post » Mon Aug 22, 2011 2:43 am

nvidias better handling of the problem is no excuse for unnecessary use of something such as the water mesh under land
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Jack Walker
 
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Post » Mon Aug 22, 2011 3:35 pm

Not again.............

Welcome to last week and three threads later.
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Eve Booker
 
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Post » Mon Aug 22, 2011 2:57 am

Not again.............

Welcome to last week and three threads later.

Hell yea!
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Maria Garcia
 
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Post » Mon Aug 22, 2011 1:08 am

BTW here are my RIG specs.

AMD 1090t 4.1ghz
ASUS Sabertooth 990FX
Radeon 6990 1000/1400 watercooled
250gb SSD of which Crysis 2 is on

There is no reason in hell my GPU should drop below 15FPS just by looking at a brick wall.

Also I was not here last week and using a search tool is stupid.
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Keeley Stevens
 
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Post » Mon Aug 22, 2011 10:13 am

nvidias better handling of the problem is no excuse for unnecessary use of something such as the water mesh under land

it's not just that though, it's also the extreme use of tessellation on flat objects.
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Sammi Jones
 
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Post » Mon Aug 22, 2011 4:18 am

Well i see the problem here..... you have ATI........ please understand Crytek had 2 million dollars thrown at its feet by nvidia, this is in fact a nvidia game, and like noobinater said, Nvidia cards have a barley noticeable FPS drop when tessellating objects....... at least for me......

ATI i guess should be working on this problem, maybe the next drivers will fix this. Nvidia owners got a nice juicy driver update that gave around 10 extra FPS.
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cutiecute
 
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Post » Mon Aug 22, 2011 2:58 pm

Well i see the problem here..... you have ATI........ please understand Crytek had 2 million dollars thrown at its feet by nvidia, this is in fact a nvidia game, and like noobinater said, Nvidia cards have a barley noticeable FPS drop when tessellating objects....... at least for me......

ATI i guess should be working on this problem, maybe the next drivers will fix this. Nvidia owners got a nice juicy driver update that gave around 10 extra FPS.

I have nothing wrong companies catering to a brand, but this game looks like it was made by a bunch of amateurs. There is one thing to cater to GPU company and adding EXTREME tessellation to flat surfaces and having water tessellated under the land. Those are 100% amateurs mistakes. They tessellated things like barricades which are flat and not tessellated barrels which are round? Seems to me to be more than just Nvidia catering, looks more like they need to fire there team and hire some people who know what should and should not be tessellated.

They should have tessellated the barrels, trees, bodies, guns, cars, etc. But instead they added 20,000+ polies on FLAT surfaces?
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Emily Shackleton
 
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Post » Mon Aug 22, 2011 4:25 am

Let me guess an ati user?

My new 580 gtx the tessellated parts hardly touch a frame only tunnels seem to make it dip by a small amount, parts which would of brought my old ati cvards to their knees.

stop being a fanboy and showing off your card.
(i use nvidia btw so don't think i'm favoring other brands)

I think the DX11 patch is rushed because of all the complaining and dwindling user base that is why they didn't optimize it. Crysis 2 is just a mess overal, because of the failed decision to go multiplatform.

We can only hope Crysis 3 will be better.
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Svenja Hedrich
 
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Post » Mon Aug 22, 2011 5:14 am

NVIDIA hardware can cope with it, in fact it's better than Crysis was when it was released. Remember when you couldn't even max Crysis out? 25-30fps on my GTX460 is very good considering the amount of tessellation.
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BRIANNA
 
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Post » Mon Aug 22, 2011 6:47 am

What card you use and how well that card runs is irrelevant here. This is more about a game company who has ZERO idea on what they are doing when it comes to developing games in DX11 and by the looks of it not knowing how to create and engine as well. No matter what GPU you have, there should NOT be 20,000 polygons on flat surfaces, you should NOT be rendering tessellated water were there is non. They didn't even tessellate round objects like barrels in the game. At the very least they could have tessellated the guns. If they can hire someone who can do it right we all should be expecting at the very least a 20 to 30 FPS increase.

The only reason this could happen is either A) The devs have NO IDEA what they are doing or B) wanted to make the game demanding with no particular reason what so ever.

now before some idiot comes in here referencing Crysis 1 or saying "Well people wanted a demanding game" should just STFU! Crysis 1 WAS demanding, but it did NOT have unnecessary crap. If you can not see it, it should not be rendered, just like Crysis 1 (with a very few acceptations)
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Alisha Clarke
 
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Post » Mon Aug 22, 2011 7:10 am

20,000 polygons on flat surfaces are absolutely necessary!
(to sell nvidia cards and to put Crysis 2 on the top of games which needs best hardware)
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lolli
 
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Post » Mon Aug 22, 2011 3:16 am

20,000 polygons on flat surfaces are absolutely necessary!
(to sell nvidia cards and to put Crysis 2 on the top of games which needs best hardware)

I aint buying it. Reason i aint is because why didn't they tessellate round objects? The only thing tessellated in here is the water, walls, and flat objects?
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Tom Flanagan
 
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Post » Mon Aug 22, 2011 9:44 am

Again, were is the proof that barrier reduces performance dramatically then just standard tessellation? If they can tessellate objects to that amount and still have the game playable then it's a good achievement, since it shows the hardware is working. AMD are known to not have as good tessellation performance than NVIDIA. New generation cards will just have more tessellation dedicated units.
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CORY
 
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Post » Mon Aug 22, 2011 10:45 am

Again, were is the proof that barrier reduces performance dramatically then just standard tessellation? If they can tessellate objects to that amount and still have the game playable then it's a good achievement, since it shows the hardware is working. AMD are known to not have as good tessellation performance as NVIDIA. New generation cards will just have more tessellation dedicated units.

LMAO!!!! As ABE LINCOLN once said "Better to remain silent and be though a fool than to speak out and remove all doubt." You clearly have no idea what you are talking about, and that article showed proof. This is clearly way over your head so please be quiet and let the big boys talk.
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Tamara Primo
 
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Post » Mon Aug 22, 2011 3:14 pm

The people like you who have complained are AMD users, so it's clearly over your head. AMD cards have an issue with tessellation so get over it.

Reminds me of the issue years ago when NVIDIA cards had a performance issue with Pixel Shader 2.0. ATI got the shader hardware right. NVIDIA didn't, so it's a bit like that.
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Lindsay Dunn
 
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Post » Mon Aug 22, 2011 2:32 am

ATI cards Tessellation works good in all other DX11 games which use Tessellation.
that they are about Tessellation not as good as Nvidia is clear.
now Crysis 2 mostly got the same frames per second like unigine heaven. unigine is a benchmark tool. crysis is a game.
the Tessellation of flat surfaces is unnecessary (because they are flat).
or will you have tessellated particles? or tessellated air? why not tessellate the back of alcatraz?
you do not see his back. you do not see tessellated particles or air and no one sees the tessellation of flat surfaces.
make a screenshot of this, when you can show me where the Tessellation is to see, i will agree with you.
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Jimmie Allen
 
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Post » Mon Aug 22, 2011 3:13 pm

wrath: stop acting like a fanboy.

the OP isn't complaining about poor performance, he's pointing out that the distribution of tessellation is done poorly. rounded objects which require more polygons to look realistic aren't tessellated (gun barrels, explosive barrels, wheels) while objects with flat surfaces such as road barriers are tessellated to the max, without ANY noticable improvements because no matter how much you tessellate a flat surface, its still flat.
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TRIsha FEnnesse
 
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Post » Mon Aug 22, 2011 8:11 am

Some would say the same thing about Crysis(did it really need all of those effects?). This will be all forgotten when we all get new hardware in years to come.

Some would say the same thing about PhysX but there is no engine that can do particles effects like it on the CPU in game the same way. All that GPU power for a few particles? Yes because they can.

Don't paint me as a fanboy, I'm just telling you as I see it. Also it's just something else for people to moan about, you don't like it, turn tessellation off.
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Eileen Müller
 
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Post » Mon Aug 22, 2011 11:48 am

PhysX actually makes the game looks better. Crysis did not waste GPU time, it simply use more performance expensive methods to render which do give higher image quality.

while tessellating flat surfaces in Crysis 2 is simply wasting GPU power because a flat surface will look EXACTLY THE SAME whether if it has 2 polygons or 20,000 polygons. the latter is very wasteful and consume useless GPU power and electricity.
while the stuffs that COULD use tessellation have almost none on them.
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Robert Bindley
 
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Post » Mon Aug 22, 2011 11:14 am

That's funny because a lot of people said Crysis was unoptimised. If you want to turn on settings that you don't see much difference with and get a massive performance drop then fine.

Actually no, tessellating more of a flat surface looks better because it allows for more realistic displacement. Crytek probably did it because they can, it probably their version of "scaling the game for 4 years". :p
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Helen Quill
 
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Post » Mon Aug 22, 2011 7:58 am

another good pic about this sh!t:
http://91.151.218.11/showthread.php?t=18307621&page=2

http://techreport.com/articles.x/21404
http://www.kitguru.net/components/graphic-cards/faith/nvidias-2-million-crysis/
http://www.kitguru.net/components/graphic-cards/faith/crysis-2-being-re-designed-for-gtx580-expect-delays/
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Mel E
 
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Post » Mon Aug 22, 2011 6:47 am

LOL, it's nothing new. AMD(ATI) and NVIDIA cheat with driver optimisation, also it's old news that NVIDIA paid Crytek 2million for the DX11 stuff. Crysis 2 doesn't use PhysX and these sorts of deals go off all the time in mainstream games.
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Valerie Marie
 
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Post » Mon Aug 22, 2011 1:32 am

I'm using nvidia gtx 580 and i have fps drops in the first scene when you come outside ,(when looking away from the water).
I always wondered why , (normally i get a 40-45fps average), with all the bells and whistles on.
But after reading that article , no wonder i get drops in some places.
Because of the water tesselation my gpu renders , strange thing is after watching the direction for a couple of seconds where my fps drops it recovers and it doesn't drop that much anymore.

So i agree when are they gonna fix this.

Ati or nvidia doesn't matter which owner you are , it needs to be fixed ,
Even if it's not that bad for nvidia owners , it must be fixed.

We (nvidia owners) would get an increase in performance too , so it would be
a benefit for all.

Eventough it's playable at an descent framerate for me , i don't want my gpu to render stuff
i can't even see, if not for electric bill , for performance then.
This needs to be fixed ASAP

Crytek do your thing.

Meanwhile maybe some tweaks in config file for less water tesselation can do the trick ,
Nvidia can't choose to cap tesselation like ati, (first time i read this).

But then again with config tweaks it would be possible to just use less tesselation of the water , instead of generally downscale the tesselation.
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sarah simon-rogaume
 
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