Hey Crytek, you got my $60 right? How about fixing the MP?

Post » Fri Dec 04, 2009 7:07 am

Patience can only really go so far. I'm not going to say that I know the inner workings of game design and networking. However, I do know when a major release title is as broken as this has been since Day One, in a much less playable state then either of those demos, and the people behind the scenes have pulled a Keyzer Soze and disappeared......something is definitely amiss. I originally chalked this up to being your standard issue classy EA online cluster **** sort of lgame aunch. Anyone who played Bad Company 2 or Medal of Honor in particular know what that's like. Its fun paying over sixty dollars for broken games right out the door. Where you're no longer a gamer, but a glorified beta tester, and even better, you get to pay for that priviledge.

So, my general distaste of EA aside, much of my impatience at this point is pointed at Crytek. Their general lack of information, little to no outreach to the community I feel. Oh, I know those two yahoos that work for Crytek occasionally forum post and give, at best, vague enough PR polished answers. Even then, the answers are not to the questions of why this game is still an inconsistent mess.

It pretty much plays like a slot machine, and has for nine days now. I can get into a firefight with an opponent and it devolves immediately into a 'Halo 2' era slot machine of absolute ****.

I spot them first, get the drop on them.

Cherry.

Armor mode is activated, I fire first, clearly getting hit markers from each round, all upper torso and head shots.

Cherry.

The opponent is able to turn around a complete 180 degrees, take aim, fire a light spritzing, maybe quarter of a mag at most, with no armor mode active at any point during the damage taken, and its me that is dead.

Bar.

There you have it. Doesn't matter if I've a four bar connection or one red bar, this is generally what happens. In my experience, I've found that being host is far more of a punishment then anything else. Seems like the poor sap with a red bar, more often than not, ends up being the top player of the match.

And I won't even bother going into the Special Olympics calibre race that is two people trying to melee each other, or even the melee attack in general.

Unlike Homefront, which had an equally awful first week, and was a pretty mediocre game at best anyhow, I actually enjoy Crysis 2's multiplayer on the occasional match, perhaps one out of ten, where it seems to firing on all cylinders. The game has some great ideas and executions going for it, but from the beginning, up to the present, the good things are being completely devoured by the awfulness handling of this game, and the (so far) abandonment of its community.

Crytek wants to prioritize the PC version, that's fine. Just don't leave us console players out in the dark. Because if this is future we should expect from you Crytek, then do yourselves a favor. Being this is your first title released on consoles, go ahead and make it your last one at that. Or just make Crysis 3 a single player game only. At least the goddamn Ceph actually die when you shoot them in the campaign.

I'd love to be proven wrong about all of this. I'd love to say very soon that the multiplayer is so good that I can put Call of Duty away for a spell. Until then though, and with what I've been presented with, I can't be so sure that will ever happen.

And that's that.

Daniel
GT: V For Vincennes
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Sophie Miller
 
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Post » Fri Dec 04, 2009 10:48 am

To be technical, whatever store you bought the game from got your $60. Crytek doesn't sell the game, they make the game. Just FYI.
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Charles Weber
 
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Post » Fri Dec 04, 2009 9:35 am

still their problem...
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Chad Holloway
 
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Post » Thu Dec 03, 2009 10:40 pm

To be technical, whatever store you bought the game from got your $60. Crytek doesn't sell the game, they make the game. Just FYI.

Let's not go calling this a game just yet, still seems like an expensive and sketchy beta test for the CryEngine 3.
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Hilm Music
 
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Post » Thu Dec 03, 2009 10:26 pm

Sorry, but this is one of the risks you take when deciding to be an early adopter. I know there were beta tests but c'mon, this is an online console FPS. Things are going to be wobbly at the beginning, we have learnt this from past games.
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Jordyn Youngman
 
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Post » Fri Dec 04, 2009 4:08 am

Sorry, but this is one of the risks you take when deciding to be an early adopter. I know there were beta tests but c'mon, this is an online console FPS. Things are going to be wobbly at the beginning, we have learnt this from past games.

I just find it a little disconcerting that its as terrible as it is right now. Its far from wobbly, I'd say its had both legs amputated so far and is being forced up a flight of steps.

I experienced far less of an issue with any Call of Duty game, after midnight, right when a couple million people are on the exact same time. And its not like Activision is any better or more responsible a publisher than EA is. Crysis 2 certainly doesn't have those sort of numbers and that kind of strain killing its servers right now. Not to mention three years development time, more than a quarter year delay from its original projected release, three betas, two of those made public, and the "finished" multiplayer portion of the game is leaps and bounds worse virtually pointless to play on-line.....

We've been duped. If Crytek just came right out and said "We've got your money, now go **** yourselves."

I'd at least respect that sort of honesty.
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priscillaaa
 
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Post » Fri Dec 04, 2009 2:46 am

I HATE THAT F**KING SLOT MACHINE!!! I agree, I've played many multiplayer shooters in their first weeks and never had this much trouble. I'm three-barring god-damnit and it takes 5 hit markers before the damage actually starts to register.
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Rob Smith
 
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Post » Fri Dec 04, 2009 6:21 am

I HATE THAT F**KING SLOT MACHINE!!! I agree, I've played many multiplayer shooters in their first weeks and never had this much trouble. I'm three-barring god-damnit and it takes 5 hit markers before the damage actually starts to register.

Indeed. There's only really been half a dozen matches where things really seemed to be working and the game was enjoyable. The irony is that my best match I can remember, I believe it was on Downed Bird, I went 21 and 5 with a 2 bar connections. If I'm host, I'll be lucky to break even, and almost always end up with the most assists. Crysis 2 quickly lays the hammer down though after one good match, and says "No more fun for you!"

I mean, people can say what they want about Call of Duty, and particularly Modern Warfare 2, it was a breeding ground for cheating and exploited glitches after the first three weeks of release, but at least you could play it.

I don't even mean to reiterate what I know many people have posted about on here, but after that update came out this morning, I was actually genuinely excited when I put my copy of Crysis 2 in, and saw it was there. I thought "Well all right, maybe its time to actually enjoy the hell out of this like I've been wanting!"
Joined an Team Instant Action game. Same crap. One person four barring, the rest a calvalcade of varying poorer connections.

The same slot machine, the same results, the same **** broken ****.

Cherry Lemon Bar.
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Kevin S
 
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Post » Fri Dec 04, 2009 1:59 am

Sorry, but this is one of the risks you take when deciding to be an early adopter. I know there were beta tests but c'mon, this is an online console FPS. Things are going to be wobbly at the beginning, we have learnt this from past games.
Why the hell should we have to settle for "Things will be wobbly at the beginning"? Thats complete **** in my opinion.

Never should I have to wait for a company to rework a game to be playable and fun after I have purchased it.
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WYatt REed
 
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Post » Fri Dec 04, 2009 1:10 am

hey vincennes, I have the same problem everytime I start my first game, only host has 4 bars and everyone else has 1 or 2. After that it varies in terms of bars from game to game. I would say I also get so many assists rather than the kill my teammates end up with.
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Rach B
 
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Post » Fri Dec 04, 2009 8:01 am

Sorry, but this is one of the risks you take when deciding to be an early adopter. I know there were beta tests but c'mon, this is an online console FPS. Things are going to be wobbly at the beginning, we have learnt this from past games.
Why the hell should we have to settle for "Things will be wobbly at the beginning"? Thats complete **** in my opinion.

Never should I have to wait for a company to rework a game to be playable and fun after I have purchased it.

Well said. Sadly this is yet another shining example of the "patch" generation of gaming. If it doesn't work, we'll just patch it.....maybe that is.

Wobbly is running into connection issues occasionally, perhaps having some issues finding a game or such. Weapon tweaking, fixing sniping for example, maybe a certain mechanic being fixed, all of those things I can understand coming along as a game evolves and the community is playing it.

But this......every game the same sort of random debacle.

Nothing done in this game, even by my own hand, is done by any real degree of skill.

Its done with latency and luck. That's all the entire multiplayer suite is as of right now.
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Czar Kahchi
 
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Post » Fri Dec 04, 2009 1:02 am

hey vincennes, I have the same problem everytime I start my first game, only host has 4 bars and everyone else has 1 or 2. After that it varies in terms of bars from game to game. I would say I also get so many assists rather than the kill my teammates end up with.

In the game's inherent wisdom, it will change host to a different person almost every match. Hell, I've played with a couple of friends, in the same room, on the same connection no less, and had it where one of us is host with four bars, and the other two were sporting 2 bars at best. Never had anything occur like that in an online title until this one.

Also the assist system within Crysis 2 is as sketchy as everything else. Unload a dozen shots, get the hit markers to correspond with most of those shots, and don't get the points when someone kills them just an instant after. Then I've had occasions, where I've barely nicked the opponent with but a couple rounds and there's my 40 points.

I also love having to immediately cloak at the beginning of a Crash Site match, because if I don't, the two enemies that have spawned with ten feet of me already have line of sight on me.

Brilliant. The more I think about it, the game is almost impressive in the ways it tries to bend you over and give you the high hard one.
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Samantha Jane Adams
 
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Post » Fri Dec 04, 2009 12:31 am

I once again agree to the fullest. Thing is, it is strange how the game seems to be fine for some and sporadic for others.
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GPMG
 
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Post » Fri Dec 04, 2009 1:49 am

Almost forgot the other thing I run into. Several times a match the enemy headshots me being from long distance or up close, so I cannot even escape fire or return fire.
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Horse gal smithe
 
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Post » Fri Dec 04, 2009 8:33 am

Almost forgot the other thing I run into. Several times a match the enemy headshots me being from long distance or up close, so I cannot even escape fire or return fire.

I've also encountered an issue where there's literally a full second delay from being able to fire after whichever weapon I'm using is fully reloaded. I don't know if that's to do with the connections, or just one of those "wobbly" oversights in the game. That crap has gotten me killed dozens of times now. I've had it happen while using the K-Volt, Feline, Grendel, Jackal and even the default pistol. Come to think of it, its been nearly every weapon I have unlocked. Except for the MK.60, I never live long enough to use all of the inital 100 round box mag to reload it anyhow.
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Mark
 
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Post » Thu Dec 03, 2009 11:20 pm

wow, somebody is flamin.. guaranteed this troll will have something else to say... I am with you. MP is sketchy.
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Shelby McDonald
 
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Post » Fri Dec 04, 2009 11:12 am

I stopped reading after " it devolves immediately into a 'Halo 2' era slot machine of absolute ****.". What do you mean by this. Halo 2 was pretty much a reflex/strategy game. I dont think it was a slot machine game.
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Matthew Warren
 
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Post » Fri Dec 04, 2009 6:06 am

There are Latency issues, but as far as the getting who shot who, that plays into the lag as well. Before people start crying 1 shot? Factor in all the variables, guns used, energy levels, aim (Head shot?) To me the game PLAYS fine, its the latency issues that muck it up. No more no less.
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Natalie J Webster
 
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Post » Fri Dec 04, 2009 4:23 am

I stopped reading after " it devolves immediately into a 'Halo 2' era slot machine of absolute ****.". What do you mean by this. Halo 2 was pretty much a reflex/strategy game. I dont think it was a slot machine game.

I stopped reading after "I stopped reading after."

Actually, to answer your question, I was more so comparing it to the Halo 2's release in terms of early inconsistent connection issues in nearly every game. I didn't have Xbox Live at Halo 2's launch at the time, so I can't say how it was, say, the first night or even the first few weeks.

Though duel wielded sub machine guns, even at close range, I do think those fell in the slot machine classification. Well, really duel wielding anything in general during that game's heyday I think.

Frankly I miss Halo 2, that series did nothing but go downhill to me after that.
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Taylah Haines
 
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Post » Fri Dec 04, 2009 1:18 am

There are Latency issues, but as far as the getting who shot who, that plays into the lag as well. Before people start crying 1 shot? Factor in all the variables, guns used, energy levels, aim (Head shot?) To me the game PLAYS fine, its the latency issues that muck it up. No more no less.

I can agree that the latency issues are the issue at hand, perhaps not the sole issue, save for a few things. It would just be refreshing to play one match where everyone is on a level playing field, or as close as the online will allow, so that I can make real judgement calls on things like the effectiveness of Maximum Armor, or the actual usefulness of some of the other weapons.

I will say though, spawning amidst the enemy right at the beginning of the match? That's just **** right there, that's definitely not latency related there.
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Meghan Terry
 
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Post » Fri Dec 04, 2009 12:32 am

I returned this to GS for full price yesterday. The connections are horrific, the guns don't fire, hit detection is a lottery, and I have been stuck in death multiple times (no respawn - just look around). Unless there is legislation covering consumer rights in video games - the consumer will lose every release. I will never by a game (MP) new again. By the time the problems have been fixed you can find a used copy for much less and return it for full purchase price within 7 days (GS). Very convenient that EA has instituted a pay to play MP system now so that they can still be paid for broken games by those people who are unaware of the issues. The gaming industry needs to realize they can't keep selling us cars with no engines. How to stop them???
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Stace
 
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Post » Fri Dec 04, 2009 2:04 pm

I honestly don't know what is causing these issues, but I hope to god that they fix these because I don't want to have just spent sixty bucks just to put this one on the shelf. Honestly, all of the problems that everyone is talking about are the exact ones that I've come across. I've also come across much MUCH worse problems. I've had instances in which I'll unload one whole clip into someone's chest running 10 feet in front of me and then they'll turn around and while I'm starting to shoot them with the second clip three bullets hit me and one just happens to fly into my head and I die. Then I'll have random glitches where my character isn't capable of shooting or aiming where it feels like the trigger buttons have been disabled or something. When I hold the zoom button, the weapon stops "bobbing" when you move and it just sits there in the bottom right section of the screen like it was adhered there with gorilla glue. Sometimes no killcam, sometimes I get stuck at the "Your character has died and and laying on the ground" screen for literally 20 seconds. I have this on film so I'll upload them sometime. Also, whenever I throw a grenade I see the grenade fly away, and then a LAG grenade for when it really flew away a split second later.

And yes, it does feel like the host is getting it up the arse. I'll get 21-5-5 when I'm single barring but when I'm hosting, I'll be getting 3-1-12. If anything, someone with a better connection should have the upper hand right? That's usually the case in my experience, but damn, Crysis 2 got it really wrong. There are so many things wrong with this game that I'm glad I have this place to vent to about it.

One of the biggest things that I usually do when I purchase a game is do a ton of research. Listen to podcasts, read reviews, watch video reviews. But damn, when this game came out all people wanted to talk about was the single player. When asked about the multiplayer they would all just say,"It's GREAT!!" and wouldn't comment further on it. I wonder what the hell they were playing. Sure that's something that's probably out of the developer and publisher's control, but damn does that get annoying when they lead you down the wrong path.
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Antony Holdsworth
 
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Post » Fri Dec 04, 2009 12:12 pm

I returned this to GS for full price yesterday. The connections are horrific, the guns don't fire, hit detection is a lottery, and I have been stuck in death multiple times (no respawn - just look around). Unless there is legislation covering consumer rights in video games - the consumer will lose every release. I will never by a game (MP) new again. By the time the problems have been fixed you can find a used copy for much less and return it for full purchase price within 7 days (GS). Very convenient that EA has instituted a pay to play MP system now so that they can still be paid for broken games by those people who are unaware of the issues. The gaming industry needs to realize they can't keep selling us cars with no engines. How to stop them???

To be honest I was rather surprised that this game didn't use EA's Online Pass system, and was in fact, the first EA published title in well over a year to not do so.

Though given the issues that I've experienced, what difference would an online pass make when the online is as mostly unplayable to the majority of the audience who purchased the game.

There are those who say they play the game with little to no problems online. I don't doubt that at all, I just wish I knew why its so unruly for so many others.
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djimi
 
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Post » Fri Dec 04, 2009 6:55 am

I totally agree with you. When I first started the game I figured players had different abilities/gun mods equipped that were countering mine (optimistic I know), then thought it was some kind of cheat or exploit, but it all comes down to lag unfortunately. The matches do indeed play out randomly spammy with the best option being stealth kills, even though that doesn't work half the time either.

I've been playing online shooters since the original AvP and my first reaction was wanting to not return the game, but smash it as violently as possible. After spending some time with it, though, I have found a way to enjoy it. I just stop looking at it as something to be ultra-competitive about and just play like a game with where I know going in that luck is going to be equal to skill. I know that's not an excuse for it's shortcomings, but there's not much choice until (maybe) the lag gets fixed.

I will disagree with you about comparing it to Halo 2, however. Dual wielding in that game may have been just as spammy, but if you saw someone first and layed on the trigger, he would die. Always. Speaking of which I played a bit of Reach the other day after hours of Crysis... wow. Just wow.
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Marnesia Steele
 
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Post » Fri Dec 04, 2009 1:42 am

Crytek probably got less than $30 of your sixty. MS got some, the store you bought it from got some, the delivery guys got some, the marketers got some.
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Emma Louise Adams
 
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