Hidden citys

Post » Wed Mar 30, 2011 12:06 pm

I'd like to see some hidden-away village inhabited by a creepy Daedric cult. Anyone ever seen the film Black Death? Something similar to that.
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Wanda Maximoff
 
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Post » Wed Mar 30, 2011 9:00 am

It would be cool if their was a city inside High Hrothgar which you can only open with a special dragon shout,
like you find a old door that is covered with spider webs and dust, you try to open it but a message says something like this "You try to push it open but a mystical force is stopping you, you are deemed not worthy." kind of thing. :shakehead: :hubbahubba: :celebration:
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Jani Eayon
 
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Post » Tue Mar 29, 2011 10:35 pm

I think there should be hidden cities ether hidden in the forest or maybe an inhabited Ruin its just a thought but it would make exploring a bit more interesting i mean there is nothing like finding a new place you have never seen before. at least in my opinion... any thoughts? :smile:

:goodjob:
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Luna Lovegood
 
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Post » Wed Mar 30, 2011 5:19 am

Yeah, that'd be cool. I'm a fan of underground cities, or cities in mountains.
Also, what's up with the new trend of people saying "no flamers please!" in thread subtitles? I don't get it. Seems like every other thread cries out for no flaming, why would people just flame for no reason if your post isn't about Spears?
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C.L.U.T.C.H
 
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Post » Wed Mar 30, 2011 12:01 pm

Cities seems a bit over the top, but one city that the PC can enter after a series of quests would be very nice...
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priscillaaa
 
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Post » Wed Mar 30, 2011 9:50 am

3 words: Great Guy's Casino.

It should offer something nice that you can't get anywhere else
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Carlitos Avila
 
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Post » Tue Mar 29, 2011 10:15 pm

I think a hidden city would be awesome. If they choose to do it, I hope it's similar to Drakes Fortune where there's this massive Shangri-la type oasis in a cave somewhere in the mountains. I don't see it happening though
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Marilú
 
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Post » Wed Mar 30, 2011 1:44 am

Well that subtopic is really offensive.... :biggrin:

But it'd be cool, as long as it wasn't too big.
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Krystal Wilson
 
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Post » Wed Mar 30, 2011 3:06 am

Agreed. I liked the Mehrunes Razor dungeon because of this (except 99% of the people there are just hostile marauders, except for one slave, if I remember)


I like that there will be towns out in the wilderness. I hope there are "communities" of bandits/people/creatures... like a giant's gathering or a band of roaming elves or something.


The Mehrunes Razor dungeons were incredible! By far some of my favorite dungeons-- up there with the underground forest one, Vaermina's quest dungeons, the Urshilaku Burial Grounds, and that dungeon with a buried ship in it. :)
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CHANONE
 
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Post » Wed Mar 30, 2011 10:09 am

and that dungeon with a buried ship in it. :)


Which one? The Nord burial chamber in Morrowind, or the bandit cave + pirate ship in Oblivion? ;)
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Taylrea Teodor
 
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Post » Wed Mar 30, 2011 5:44 am

I'm not sure why this would be flamed but yeah I love that whole discovery feeling.

I hope to some ethreal being that we will not have those stupid symbols on our compass. Ruined exploration.



You would be surprised some people try to find things wrong and then flame... never made sense to me but it happens sadly :confused:
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Dalley hussain
 
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Post » Tue Mar 29, 2011 9:37 pm

Yeah, that'd be cool. I'm a fan of underground cities, or cities in mountains.
Also, what's up with the new trend of people saying "no flamers please!" in thread subtitles? I don't get it. Seems like every other thread cries out for no flaming, why would people just flame for no reason if your post isn't about Spears?



people look for reasons to flame that's why i put the subtitle as what it is... its sad that people look for reason but its true
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Micah Judaeah
 
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Post » Wed Mar 30, 2011 1:59 am

Haha! I've seen it before, but reading the subtitle this time I read it as "No falmers"!
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Annick Charron
 
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Post » Wed Mar 30, 2011 9:57 am

A hidden settlement or two (beyond bandit caves that is) would be neat but an entire city wouldn't make sense. In order to remain hidden they'd have to be fully self sufficient and it's difficult to obtain varied resources and grow food within a city.

Wouldn't have to be hidden lore-wise, though. Underworld in Fallout 3 was kinda hidden (to the player), took me some time figuring out where it was (the first time). For Skyrim, maybe there could be some secluded dungeon refugee or something.
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Miss Hayley
 
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Post » Wed Mar 30, 2011 4:21 am

Wouldn't have to be hidden lore-wise, though. Underworld in Fallout 3 was kinda hidden (to the player), took me some time figuring out where it was (the first time). For Skyrim, maybe there could be some secluded dungeon refugee or something.



took me forever to find that place :mellow: and yes this is the thing i was going for aside from that the city can also be hidden as in lost or as some one else said here a ghost town with a good quest finding out what happened... aside from that it doesn't have to be hidden lore wise. and as some one else here said maybe even a quest leading up to a city or a settlement.

A good example of this though it wasn't hidden was kavatch It annoyed me that we could not help make it a city again... rather then a smoldering heap of rubble
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Janine Rose
 
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Post » Wed Mar 30, 2011 9:39 am

sounds like a decent idea to me. Can we have wandering caravans as well? something like nordic gypsies?


WHAT?

As a Norwegian, I would slap you, but I digress. (Nothing against gypsies, but LAWD how little they have to do with both Nords and Nordics)

I would say the "gypsies" of Skyrim would be Dunmer, if anything.
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renee Duhamel
 
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Post » Wed Mar 30, 2011 8:41 am

WHAT?

As a Norwegian, I would slap you, but I digress. (Nothing against gypsies, but LAWD how little they have to do with both Nords and Nordics)

I would say the "gypsies" of Skyrim would be Dunmer, if anything.


gypsies were travailing merchants at a time. they went most anywhere Gypsies would be the right word in a sense there are others that suit his meaning however
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louise hamilton
 
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Post » Wed Mar 30, 2011 9:14 am

maybe an under water city with a self sufficient source they can stay down there due to a magic bubble. and maybe a side quest if your skilled in magic to fix the bubble because its close to collapsing on it self.

maybe even a hidden argonian city for the cold blooded people to get out of the cold for a bit
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Lauren Denman
 
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Post » Wed Mar 30, 2011 10:47 am

well there will probably some small backwater towns
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Code Affinity
 
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Post » Wed Mar 30, 2011 4:30 am

The mountains beg for this. With BGS's world building and Skyrims terrain, I don't think we'll be disappointed.
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Genocidal Cry
 
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Post » Wed Mar 30, 2011 6:31 am

I think there should be hidden cities ether hidden in the forest or maybe an inhabited Ruin its just a thought but it would make exploring a bit more interesting i mean there is nothing like finding a new place you have never seen before. at least in my opinion... any thoughts? :smile:

There should be a reason it's hidden...
Hidden city/village/settlement for either:
Outlaws
Underwater (mainly argonians... other races must pack potions, or have magic)
Vampires
Necromancers
or, my favorite half-baked idea i just thought of:

City of smarter creatures, (it looks like a regular city full of intelligent enemies, but they will attack you... unless there's a quest that you pose as one or something) like minators, Dreugh, Merchant Mudcrabs, and maybe Daedric creatures (Golden saints, Dremora, etc.) who are permanently linked in Nirn.
^(Monstro Town FTW).
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Samantha Wood
 
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Post » Wed Mar 30, 2011 7:59 am

I would like to see underground caverns in the larger cities, maybe not as extesive as the imerial sewers, but like a hidden door in the tavern basemant that leads to a necromancers hideout or something.
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Roisan Sweeney
 
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Post » Wed Mar 30, 2011 8:22 am

I think there should be hidden cities ether hidden in the forest or maybe an inhabited Ruin its just a thought but it would make exploring a bit more interesting i mean there is nothing like finding a new place you have never seen before. at least in my opinion... any thoughts? :smile:


I would love hidden cities, not of Flamers but of Falmer. Daedra worshipping Falmer, it gets better all the time. I think its wonderful when a game is full of hidden, rare and unexpected wonders.
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Vivien
 
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Post » Tue Mar 29, 2011 10:50 pm

This is the Nord area right? Well i wouldn't mind Lost Nord Cities..
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:)Colleenn
 
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Post » Wed Mar 30, 2011 12:11 pm

Would definitely be awesome to find that!!! PLEASE BETHESDA!!!
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Claire
 
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