Hidden Enemy Mines

Post » Sat Feb 19, 2011 7:41 am

I for one will definately be a mine [censored]. Except when you hit them. Youl have no chance to heal because ill be waiting with a shotgun ready to finish you off.

JK. I dont see them being much of a problem though. Then again. Im gonna be operative so.......
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Rebekah Rebekah Nicole
 
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Post » Sat Feb 19, 2011 9:28 am

I for one will definately be a mine [censored]. Except when you hit them. Youl have no chance to heal because ill be waiting with a shotgun ready to finish you off.

JK. I dont see them being much of a problem though. Then again. Im gonna be operative so.......


Hahaha, I thought you were trolling before you made that edit.
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Rude Gurl
 
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Post » Sat Feb 19, 2011 2:36 am

Now imagine that player climbing up onto to the ledge and BANG! They just took 60% or more in damage, and got thrown off the edge, probably landing and taking some fall damage to finish them off. Now imagine that happening to you, A LOT, in all the popular parkour spots. THAT is what I am afraid of, and how are suppose to check if there is a mine there before you jump? You can't, because they are invisible!



Except you're forgetting the fact that engineers don't start out with mines. And when they DO eventually get them, they can only have up to a maximum of two at any given moment (Feel free to scream at me that I'm stupid, this knowledge is just based off of what all the bigwigs are saying so far) - So that won't be happening to you a lot unless the entire enemy team is composed of engineers.

In regards to your fears, that's the whole point - you're NOT supposed to be able to check for mines - because that task falls to the operative(s) on your team. One death to a mine shouldn't deter you at all, it should make you more cautious the next time you go up. If you die twice in the same area by mines? You still can't complain because the only person you have to blame at that point is yourself.

EDIT: DO, however, expect early on to trip mines any time you go near an engineer's precious turret!
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Danial Zachery
 
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Post » Sat Feb 19, 2011 7:26 am

Except you're forgetting the fact that engineers don't start out with mines. And when they DO eventually get them, they can only have up to a maximum of two at any given moment (Feel free to scream at me that I'm stupid, this knowledge is just based off of what all the bigwigs are saying so far) - So that won't be happening to you a lot unless the entire enemy team is composed of engineers.

And that's the whole point, you're NOT supposed to be able to check for mines - that's the job of the operative(s) on your team. One death to a mine shouldn't deter you at all, it should make you more cautious the next time you go up. If you die twice in the same area by mines? You still can't complain because the only person you have to blame at that point is yourself.


By "A LOT" I meant happening many times over the course of many games (The first time you die because of a noobtube it isn't annoying, but after the 100th time it sure is). I get your point, It probably won't happen a ridiculous amount, and Splash Damages most likely balanced it well. All I'm saying is that nothing about it is fun. Avoiding invisible mines isn't skillful or enjoyable, it's just dumb luck.
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Cat Haines
 
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Post » Sat Feb 19, 2011 2:36 am

Not necessarily -> If you get paranoid that the going has been too easy so far, then you can always sporradically fire at your next landing spot, or toss a grenade (only 20 seconds to cooldown) to clear the area. 8/10 times you'll hit nothing but air, but the other 2 you'll realize you have outsmarted your opponent :P
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Krystal Wilson
 
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Post » Sat Feb 19, 2011 8:25 am

Not necessarily -> If you get paranoid that the going has been too easy so far, then you can always sporradically fire at your next landing spot, or toss a grenade (only 20 seconds to cooldown) to clear the area. 8/10 times you'll hit nothing but air, but the other 2 you'll realize you have outsmarted your opponent :tongue:


:D Haha, yeah because that's really effective and won't make you look like an idiot. If it's really worth all this trouble then why did they put it into the game? Because Engineers ALWAYS have to have mines in class based shooters? Lets move on people, mines aren't fun anymore.
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m Gardner
 
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Post » Sat Feb 19, 2011 3:31 am

Not for you maybe, but for plenty of other people they will be, I'm sure. The main part of the fun from multiplayer FPS games is out-thinking and outsmarting your opponents.
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Eduardo Rosas
 
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Post » Sat Feb 19, 2011 8:13 am

Not necessarily -> If you get paranoid that the going has been too easy so far, then you can always sporradically fire at your next landing spot, or toss a grenade (only 20 seconds to cooldown) to clear the area. 8/10 times you'll hit nothing but air, but the other 2 you'll realize you have outsmarted your opponent :P


10 out of 10 times you give away your position to the enemies (unless youve got a silencer)
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Michael Korkia
 
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Post » Sat Feb 19, 2011 1:10 am

Not for you maybe, but for plenty of other people they will be, I'm sure. The main part of the fun from multiplayer FPS games is out-thinking and outsmarting your opponents.


That's debatable if you're considering FPS's in general, but for an objective-team-based shooter like Brink I suppose it's valid as a tactical decision. I just know I'm gonna be cursing those mines somewhere in the near future and remembering this thread.
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Amy Melissa
 
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Post » Sat Feb 19, 2011 2:40 am

Ok guys, if you can't see an 18 inch pizza size piece of metal 5 inches off the ground, even if you're not an Operative, you need to get your eyes checked. I know they're in the shanty towns most of the time and it blends in but, it's still a huge hunk of metal.
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Sheeva
 
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Post » Sat Feb 19, 2011 8:04 am

Ok guys, if you can't see an 18 inch pizza size piece of metal 5 inches off the ground, even if you're not an Operative, you need to get your eyes checked. I know they're in the shanty towns most of the time and it blends in but, it's still a huge hunk of metal.


That's just debating aesthetics. If Brink were going for realism then the mine would probably be actually hidden, but they are going for a more arcade-look and feel.
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koumba
 
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Post » Sat Feb 19, 2011 4:18 am

Ok guys, if you can't see an 18 inch pizza size piece of metal 5 inches off the ground, even if you're not an Operative, you need to get your eyes checked. I know they're in the shanty towns most of the time and it blends in but, it's still a huge hunk of metal.

You didn't even read the OP, did you?

Recent news implies that enemy mines are INVISIBLE to other classes until an Operative marks them.

That isn't confirmed, but it seems like it's probably going to be true.
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Lauren Graves
 
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Post » Sat Feb 19, 2011 3:22 am

I reccomend Bungie.Net........... many lols are had there.

this is too true

once brink comes out :flamethrower: bungie.net

i still love bungie but there forums are just a pass time
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Unstoppable Judge
 
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Post » Sat Feb 19, 2011 8:55 am

Yes! This is a perfect example of what I'm talking about. That soldier had about 60% of his health and was killed by the mine, which not to mention was completely invisible to him and the medic playing in the video. This leads me to believe that only Operatives can see mines, and must spot them for the Engineers to take care of (as I expect Engineers can not see mines by themselves, otherwise the Operative skill would be useless). Having an invisible mine do that much damage to me would be a little more than an annoyance, especially if it killed me.


That guy looked like a light to me. Also engineers can only have 1-2 mines deployed until they get an ability to deploy more. Mines can be everywhere and if you play enough you will know what chokepoints most people tend to put them.
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CRuzIta LUVz grlz
 
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Post » Fri Feb 18, 2011 11:35 pm

From what ive seen in the videos the mines only go off IF YOU STEP ON THEM. which means there not like some games where u get NEAR and boom. its like you have to literly be ON it and then you hear click... and u stand still or if u can jump off a building and catch to a near one then do that. it doesnt seem like a big deal.
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Sam Parker
 
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Post » Fri Feb 18, 2011 7:42 pm

If you want to see the mines and what they do in the video at 2:00 you cant see the mine but when the medic walks forward it becomes visible and incaps the medic who walks into it With more than half life.
http://www.youtube.com/watch?v=l_CykYOy6Lw&feature=related


I'm not sure that was a mine. I think that was a satchel charge (if you look close the guy flips it out) that is triggered as the guy gets near it.

I'd love to get some footage of somebody actually planting a mine to see the animation and what the mine looks like.

I find it hard to believe that a dev team so against things that you can't do anything about would have mines completely invisible to everyone but Ops, but who knows.
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Minako
 
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Post » Sat Feb 19, 2011 9:13 am

I'm not sure that was a mine. I think that was a satchel charge (if you look close the guy flips it out) that is triggered as the guy gets near it.

I'd love to get some footage of somebody actually planting a mine to see the animation and what the mine looks like.

I find it hard to believe that a dev team so against things that you can't do anything about would have mines completely invisible to everyone but Ops, but who knows.

Ok well if you need more proof i can show you at 5:06 in that video you can see that the player is an engineer and he has the mine symbol (left directional) and when the medic dies from the mine the symbol pops up as a credited kill. And we know that engineers get mines not satchel charges.


Ps there is another mine kill (besides at 2:00) at 8:06 in the video as well.
http://www.youtube.com/watch?v=l_CykYOy6Lw&feature=related
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Marcus Jordan
 
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Post » Sat Feb 19, 2011 10:28 am

Hidden as in all the other classes on the opposite team besides Operative can't see them at all?

RTCW and W:ET both did this - they worked fine and were completely balanced. The only raging will come from incompetent players and whiners.
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Vickey Martinez
 
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Post » Sat Feb 19, 2011 11:26 am

Ok well if you need more proof i can show you at 5:06 in that video you can see that the player is an engineer and he has the mine symbol (left directional) and when the medic dies from the mine the symbol pops up as a credited kill. And we know that engineers get mines not satchel charges.

Ps there is another mine kill (besides at 2:00) at 8:06 in the video as well.
http://www.youtube.com/watch?v=l_CykYOy6Lw&feature=related


At 5:06 the turret next to him (his turret) fires and the guy at the far end is struck by the fire and goes down. I didn't see a mine go off, but haven't seen one yet so what am I looking for there?

At 8:06 I see the enemy mine flair with a red outline (enemy mine yes?) after the soldier we're watching lands his molotov in there, but it looks like the guy in there was planting it and then when he's shot and killed it sort of pops.

I may be wrong with the interpretation, but that's what I'm seeing. It may be that mines are completely invisible, but it still makes me curious, particularly since they're on a man made structure so it's not like they can bury the mines.
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Soraya Davy
 
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Post » Fri Feb 18, 2011 11:04 pm

I would like to hear a sound (like CLICK) to know if I stepped on one and I can stay on it until engy comes. maybe a action should appear like, PRESS X TO CALL FOR HELP.
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^~LIL B0NE5~^
 
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Post » Sat Feb 19, 2011 2:03 am

That would svck getting stuck on top of a mine in the middle of a firefight. BTW, where did you hear that they didn't detonate until you step off? Mines are going to be weird for awhile before people figure out how to properly use/counter them.
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DeeD
 
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Post » Sat Feb 19, 2011 7:20 am

Wow, and here I thought they were getting rid of infuriatingly dumb fired weapons... and they put in invisible land mines that the class that can disarm it CANT SEE unless another class spots it for them?


FFS, that screams bad game design. Most people look at this and because of how well SD has done with the other aspects assume they will be balanced, TBH when I look at this I start looking at the other aspects of the game because this singlehandedly makes me lose faith in their ability to balance.
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Ross
 
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Post » Sat Feb 19, 2011 10:15 am

Wow, and here I thought they were getting rid of infuriatingly dumb fired weapons... and they put in invisible land mines that the class that can disarm it CANT SEE unless another class spots it for them?


FFS, that screams bad game design. Most people look at this and because of how well SD has done with the other aspects assume they will be balanced, TBH when I look at this I start looking at the other aspects of the game because this singlehandedly makes me lose faith in their ability to balance.

According to the new vid, you can see them as any class. But if an Operative ADS at it, it glows read and you can see it (maybe through walls). If an engineer couldn't see it he wouldn't be able to disarm it without an Op and that wouldn't be balanced.
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Ross
 
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Post » Fri Feb 18, 2011 9:46 pm

According to the new vid, you can see them as any class. But if an Operative ADS at it, it glows read and you can see it (maybe through walls). If an engineer couldn't see it he wouldn't be able to disarm it without an Op and that wouldn't be balanced.

This is why they don't detonate unless you step off it. Playing W:ET as an Engineer, it was quite common to crouch and walk through "mine hotspots" listening for clicks of mines you stepped on, and disarming them as you moved along - And Engineers or any other other class, couldn't see them unless they were spotted first.

However, they could be detonated by an explosion, whether they were spotted or not.
There were also the kamikaze Medics, who would run through while dropping medkits.

The mechanic they are using for mines really isn't a big problem - it worked it previous games just fine. I just think it is a new concept to a lot of you, and so you are all assuming the worst and "Doom Saying" before even trying it out.
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Robyn Howlett
 
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Post » Fri Feb 18, 2011 10:32 pm

According to the new vid, you can see them as any class. But if an Operative ADS at it, it glows read and you can see it (maybe through walls). If an engineer couldn't see it he wouldn't be able to disarm it without an Op and that wouldn't be balanced.


This is what I was thinking, and they appear to glow red outline through walls from what I was watching.
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Bitter End
 
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