Hidden Enemy Mines

Post » Fri Feb 18, 2011 11:31 pm

At 5:06 the turret next to him (his turret) fires and the guy at the far end is struck by the fire and goes down. I didn't see a mine go off, but haven't seen one yet so what am I looking for there?

At 8:06 I see the enemy mine flair with a red outline (enemy mine yes?) after the soldier we're watching lands his molotov in there, but it looks like the guy in there was planting it and then when he's shot and killed it sort of pops.

I may be wrong with the interpretation, but that's what I'm seeing. It may be that mines are completely invisible, but it still makes me curious, particularly since they're on a man made structure so it's not like they can bury the mines.

Sorry I guess i was not clear but what I was trying to say was at 5:06 his set up proves that they are mines (because of the symbol on the left directional pad action button) and not charges like your were saying it could be.
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jaideep singh
 
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Post » Fri Feb 18, 2011 8:03 pm

According to the new vid, you can see them as any class. But if an Operative ADS at it, it glows read and you can see it (maybe through walls). If an engineer couldn't see it he wouldn't be able to disarm it without an Op and that wouldn't be balanced.


can you link me the video and tell me where to look to get confirmation on this?

Only vids I have seen with mines, they were completely invisible until detonation. The red outline people are talking about, seems to be after spotted by the operative.
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WTW
 
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Post » Sat Feb 19, 2011 8:26 am

Wow, and here I thought they were getting rid of infuriatingly dumb fired weapons... and they put in invisible land mines that the class that can disarm it CANT SEE unless another class spots it for them?


FFS, that screams bad game design. Most people look at this and because of how well SD has done with the other aspects assume they will be balanced, TBH when I look at this I start looking at the other aspects of the game because this singlehandedly makes me lose faith in their ability to balance.


that to me screams use teamwork you fools.

this really seems like some "it killed me it MUST be broken!"
low health,being shot at and plenty of other things could contribute to being killed by mines. it isn't OHKO so what's the problem?

stop damn whining geez.
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Brentleah Jeffs
 
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Post » Fri Feb 18, 2011 10:39 pm

that to me screams use teamwork you fools.

this really seems like some "it killed me it MUST be broken!"
low health,being shot at and plenty of other things could contribute to being killed by mines. it isn't OHKO so what's the problem?

stop damn whining geez.

sometimes i feel like people want this game to be bad
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Sanctum
 
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Post » Sat Feb 19, 2011 3:41 am

sometimes i feel like people want this game to be bad



COD [censored] ;) :P

edit: f a n b o y is censored. O.o
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Niisha
 
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Post » Sat Feb 19, 2011 2:10 am

This is exactly what I have gathered as well, and that is what bugs me, the fact that they could potentially be invisible.


I doubt that they're literally invisible; just figuratively invisible, as in invisible to your team's radar.
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Eibe Novy
 
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Post » Fri Feb 18, 2011 9:45 pm

I doubt that they're literally invisible; just figuratively invisible, as in invisible to your team's radar.


look at the video on the first page. At 2:00 minute marker he comes behind 3 enemies and starts shooting them... there is CLEARLY no visible mine on the ground in front of him. His buddy walks over at about 60% hp as a medium, then the mine shows up and detonates... incapacitating him. Unless this has been changed in later builds, it is an invisible mine. The problem I have isn't entirely that you need 2 classes to disable them... it's that they are completely invisible so even the most careful soldier will get hit by it and the fact the class that CAN disable them can't see them unless ANOTHER class spots them for him. Make them visible so that people can go around them, just not on the map or outlined... this way careful soldiers can avoid them, operatives can still spot them to call in engineers, and a good engineer can find/disable them on his own.

It's not that they are insta kill, which they aren't unless you are a light without buffed HP I'm assuming, it's that they are invisible and getting hit by invisible mines is MUCH more infuriating than killed by visible COD claymores with lazers on it and able to be found/avoided/detonated by anyone. The fact it's invisible makes it cheap, the fact that its powerfull makes it all the more infuriating.

I'd be fine if they did almost no damage, but knocked anyone in a 5 to 10m radius over.... but they do at least 65% of a medium players HP.
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dean Cutler
 
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Post » Sat Feb 19, 2011 2:25 am

No, no, you can always see them, the Operative just highlights it and makes it an objective for an Engineer.
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phil walsh
 
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Post » Sat Feb 19, 2011 3:09 am

So, does the operative need to ironsight it to see? Or does he ironsight it to tag it as an objective for the engineer?
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Bereket Fekadu
 
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Post » Sat Feb 19, 2011 11:55 am

Wow, and here I thought they were getting rid of infuriatingly dumb fired weapons... and they put in invisible land mines that the class that can disarm it CANT SEE unless another class spots it for them?
This is why they don't detonate unless you step off it. Playing W:ET as an Engineer, it was quite common to crouch and walk through "mine hotspots" listening for clicks of mines you stepped on, and disarming them as you moved along - And Engineers or any other other class, couldn't see them unless they were spotted first.

Adding to this (which is a good answer as it stands), I'm pretty sure they turn visible when stepped on (that's what it looked like to me, anyway), and become Engineer targets.

So yes, the Engineer CAN see a mine - But only once it's armed. If a teammate's standing on it, and the Engy's close, get there, disarm, saved! if it's an Engineer stepping on the mine, just look down and disarm.

And they can always be detonated at a distance with one of your infinite supply of grenades if you're not an Engineer but suspect there will be a mine where you're wanting to go.
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Sammygirl
 
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Post » Fri Feb 18, 2011 11:02 pm

The guy at 5:06 isn't the same guy as the one at 2:00 or the one at 8:06.

Watch the red outline of the thing at 2:00 (somebody yells about tossing a charge by the way) and compare the outline to the blue outlined item (which is a charge) around 2:09. They are the same shape which is one of the reasons I think that's a charge and not a mine. I don't think it's there prior to when it shows up red at 2:00 which is why you can't see anything as he ducks around the corner.

I believe the one at 8:06 is a mine that we catch a glimpse of the guy planting it and then when he dies it goes away, but somebody spotted it very quickly.
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Heather beauchamp
 
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Post » Sat Feb 19, 2011 9:50 am

The guy at 5:06 isn't the same guy as the one at 2:00 or the one at 8:06.

Watch the red outline of the thing at 2:00 (somebody yells about tossing a charge by the way) and compare the outline to the blue outlined item (which is a charge) around 2:09. They are the same shape which is one of the reasons I think that's a charge and not a mine. I don't think it's there prior to when it shows up red at 2:00 which is why you can't see anything as he ducks around the corner.

I believe the one at 8:06 is a mine that we catch a glimpse of the guy planting it and then when he dies it goes away, but somebody spotted it very quickly.

Ok what i was trying to say was at 5:06 you can see an engineers three abilities on the bottom left, (they are turret, Kevlar vest, and the mine symbol). We know that engineers get mines and soldiers get charges, . Then seeing that that is the symbol for a mine, look at the kills list at exactly 2:04 where it says that Damnall killed Nashmere with a mine. Then at 8:07 the symbol comes up again in the kill list and says that Kuszczak killed Laswell with a mine.
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Leonie Connor
 
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Post » Fri Feb 18, 2011 9:56 pm

Ok what i was trying to say was at 5:06 you can see an engineers three abilities on the bottom left, (they are turret, Kevlar vest, and the mine symbol). We know that engineers get mines and soldiers get charges, . Then seeing that that is the symbol for a mine, look at the kills list at exactly 2:04 where it says that Damnall killed Nashmere with a mine. Then at 8:07 the symbol comes up again in the kill list and says that Kuszczak killed Laswell with a mine.


Okay I got ya now, that was why I was asking where I should be looking, I'm so used to the kill listing on the left hand side I wasn't even noticing it over there.

Not knowing what the symbol is for satchel charge though, is it possible that that is the signifier for mines and charges (i.e. stationary explosives) or maybe they're very similar?

And it still looks like what we're seeing is the guy planting the mine at 8:06 so is it possible it's just that quick of a plant and the guy just planted it there at 2:00 right before the other guy steps on it, much like those that slam down claymores while running away only to catch the guy chasing in CoD?
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Laura Simmonds
 
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Post » Sat Feb 19, 2011 8:39 am

@Mathonn The shout-out about the charge is probably objective related.

@OP Even if mines do 60% damage, it can only incapacitate you. If you do get knocked off a ledge by a mine, it doesn't seem like falling does that much damage. http://www.youtube.com/watch?v=6qvCPrZr5is&annotation_id=annotation_297879&feature=iv
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Taylor Thompson
 
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Post » Fri Feb 18, 2011 7:39 pm

I'm quite sure a mine will blow up once it is armed.

No it's been confirmed that if you can stop quickly enough and keep the pressure on the mine an engineer can disarm it.

On the same token I'm sure a molotov cocktail will kill anyone if it hits them in the face, but that's not the case in Brink either. :shrug:
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Rachael Williams
 
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Post » Sat Feb 19, 2011 4:13 am

Great tactical asset maybe, but sometimes that doesn't translate well into fun.

I'll use this video for an example: http://www.youtube.com/watch?v=uGBUssSP0g0 At 0:35 to 0:45 the player does some pretty cool parkour stunts.

Now imagine that player climbing up onto to the ledge and BANG! They just took 60% or more in damage, and got thrown off the edge, probably landing and taking some fall damage to finish them off. Now imagine that happening to you, A LOT, in all the popular parkour spots. THAT is what I am afraid of, and how are suppose to check if there is a mine there before you jump? You can't, because they are invisible!

I really think you're over thinking this. It's not like the map will be covered in mines. Mines will probably be like the turrets where when you plant a second one, the first one disappears. Besides that's the point of the game. Sure it svcks to be a medic or a soldier and get blown up with a mine. That's why you A. switch to an Operative and spot them yourself or B. make sure you have an Operative on your team...SD did that on purpose to make you dependent on your team and have to actually work together to win.
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Dan Scott
 
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Post » Sat Feb 19, 2011 4:42 am

. That's why you A. switch to an Operative and spot them yourself or B. make sure you have an Operative on your team...SD did that on purpose to make you dependent on your team and have to actually work together to win.


/nod. Teamwork makes the dream work
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Andrew
 
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