Hidden Enemy Mines

Post » Sat Feb 19, 2011 4:07 am

I'm sure that many of you have seen the "Get SMART Series: The Basics" video that was recently released by Splash Damage. The video explains: "Operatives can plant computer hacking devices, disguise as fallen enemies, and spot HIDDEN ENEMY MINES by iron-sighting."

Hidden enemy mines. :facepalm:

Hidden as in all the other classes on the opposite team besides Operative can't see them at all?
I'm predicting an optimistic 20 threads raging about this on opening day. I understand I haven't played the game and I'm not trying to state an ultimatum here, but didn't Splash Damage talk extensively about removing kills that felt cheap, unfair or not fun for the player getting killed? This is why they took out sniping, but they decided to leave in mines? Can anybody rationalize how blowing your legs off on an invisible mine is any fun? Just saying... don't tell me I didn't warn you.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Fri Feb 18, 2011 10:06 pm

no im sure you can see them, its just when the operative spots them they'll show up on radar
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Sat Feb 19, 2011 12:39 am

They are concussive and not OHK.

Hopefully there will also be a limit to the number in a given area.
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Sat Feb 19, 2011 7:05 am

I'm sure that many of you have seen the "Get SMART Series: The Basics" video that was recently released by Splash Damage. The video explains: "Operatives can plant computer hacking devices, disguise as fallen enemies, and spot HIDDEN ENEMY MINES by iron-sighting."

Hidden enemy mines. :facepalm:

Hidden as in all the other classes on the opposite team besides Operative can't see them at all?
I'm predicting an optimistic 20 threads raging about this on opening day. I understand I haven't played the game and I'm not trying to state an ultimatum here, but didn't Splash Damage talk extensively about removing kills that felt cheap, unfair or not fun for the player getting killed? This is why they took out sniping, but they decided to leave in mines? Can anybody rationalize how blowing your legs off on an invisible mine is any fun? Just saying... don't tell me I didn't warn you.


the operatives can see the mines no matter what however when they look at them through their site it than puts the min visible to all as well as puts it on the map i dont think it will be a problem because you can then shoot the mines to force explode them as well as the operatives will be able to see them from a distance sooooo we will see but also they will not be one shot kills so not to worry to much
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Sat Feb 19, 2011 4:22 am

Not to mention, when you step on the mine, it becomes visible, and you'll have a chance (very small timeframe) to stop and not get blown up. Then an Engineer can disarm (if you're an Engineer, great, otherwise, hope a friendly Engy reaches you before any enemies do...)
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Sat Feb 19, 2011 4:28 am

They are concussive and not OHK.


Well that's good news, but I'm still not sure about weather you can see them or not, otherwise why would they say HIDDEN enemy mines? It's not like mines are usually displayed on the radar. Also, even if they are concussive, imagine people putting them on popular ledges to free run onto, if you're jumping onto it it will be very hard to avoid.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Sat Feb 19, 2011 11:04 am

Well that's good news, but I'm still not sure about weather you can see them or not, otherwise why would they say HIDDEN enemy mines? It's not like mines are usually displayed on the radar. Also, even if they are concussive, imagine people putting them on popular ledges to free run onto, if you're jumping onto it it will be very hard to avoid.


Like the guys above said, Operatives can see them & spot them for your team to see. Engineers can disarm them if I'm not mistaken.
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Sat Feb 19, 2011 2:47 am

Like the guys above said, Operatives can see them & spot them for your team to see. Engineers can disarm them if I'm not mistaken.

You're not.

And like I said above, they don't detonate as soon as you step on them.

The explode when you step OFF, so if you're on a mine, you'll be able to wait for someone to disarm it.
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Fri Feb 18, 2011 11:56 pm

Like the guys above said, Operatives can see them & spot them for your team to see. Engineers can disarm them if I'm not mistaken.


I understand that, I'm talking about the instances where you are not an Operative or Engineer.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Fri Feb 18, 2011 9:49 pm

I understand that, I'm talking about the instances where you are not an Operative or Engineer.


In that case, they are invisible unless spotted.

Don't quote me on this, this is jsut what I've discerned from videos & comments here.
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Sat Feb 19, 2011 12:07 am

In that case, they are invisible unless spotted.

Don't quote me on this, this is jsut what I've discerned from videos & comments here.


This is exactly what I have gathered as well, and that is what bugs me, the fact that they could potentially be invisible.
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Sat Feb 19, 2011 2:07 am

This is exactly what I have gathered as well, and that is what bugs me, the fact that they could potentially be invisible.


Hey, pick your battles, We won't know how they work until release.

But Brink has been in production/testing for years, for most of which it's been playable........ I can make an assumption that SD balanced them well.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Sat Feb 19, 2011 7:28 am

Yes, from the sound of things, they WILL be invisible until spotted OR STEPPED ON.

Are my previous posts in the thread invisible?
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Sat Feb 19, 2011 11:29 am

But Brink has been in production/testing for years, for most of which it's been playable........ I can make an assumption that SD balanced them well.


Yeah I guess the pre-release questionableness all depends on your faith in Splash Damage. I do have faith, so I'm not particularly bothered by any of this, It's more about creating interesting conversation to hold me over for another couple weeks.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Sat Feb 19, 2011 1:09 am

Yeah I guess the pre-release questionableness all depends on your faith in Splash Damage. I do have faith, so I'm not particularly bothered by any of this, It's more about creating interesting conversation to hold me over for another couple weeks.


I reccomend Bungie.Net........... many lols are had there.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Sat Feb 19, 2011 5:06 am

Not to mention, when you step on the mine, it becomes visible, and you'll have a chance (very small timeframe) to stop and not get blown up.

I'm quite sure a mine will blow up once it is armed.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Sat Feb 19, 2011 10:20 am

If you want to see the mines and what they do in the video at 2:00 you cant see the mine but when the medic walks forward it becomes visible and incaps the medic who walks into it With more than half life.
http://www.youtube.com/watch?v=l_CykYOy6Lw&feature=related
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Fri Feb 18, 2011 7:28 pm

I'm quite sure a mine will blow up once it is armed.

I'm quite sure it will still be able to be disarmed.

It won't go off until you get off it, and if it gets disarmed before then, problem solved.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Fri Feb 18, 2011 9:30 pm

I'm quite sure it will still be able to be disarmed.

It won't go off until you get off it, and if it gets disarmed before then, problem solved.



How do you know this, precisely?
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Sat Feb 19, 2011 11:44 am

If you want to see the mines and what they do in the video at 2:00 you cant see the mine but when the medic walks forward it becomes visible and incaps the medic who walks into it With more than half life.
http://www.youtube.c...feature=related


Yes! This is a perfect example of what I'm talking about. That soldier had about 60% of his health and was killed by the mine, which not to mention was completely invisible to him and the medic playing in the video. This leads me to believe that only Operatives can see mines, and must spot them for the Engineers to take care of (as I expect Engineers can not see mines by themselves, otherwise the Operative skill would be useless). Having an invisible mine do that much damage to me would be a little more than an annoyance, especially if it killed me.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Sat Feb 19, 2011 8:30 am

How do you know this, precisely?

1. Previous Enemy Territory games did it with their mines.
2. Somewhere either here or on the Splash Damage forums someone was discussing this. A link was provided to a dev interview where they mentioned that classes hear pvssyr specific to their class - only Medics hear incapped teammates calling "MEDIC!" - and the other example they used was that only Engineers hear a teammate call for help when he steps on a mine.

EDIT: If I can find the thread, wherever it is (I probably won't, because I'm bad at doing that), I'll post a link.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Fri Feb 18, 2011 11:45 pm

Invisible mines worked great in W: ET. Going behind enemy lines as an engineer to plant mines on usual routes and near objectives like command posts was a great tactical asset. Small things like that really added depth to that game.

If mines were visible, they would very quickly become 100% useless against more experienced players. And people playing at absolute lowest possible detail settings would have more of an advantage over others because those mines would obviously be easier for them to spot with less eye candy cluttering the screen.
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Sat Feb 19, 2011 5:49 am

Invisible mines worked great in W: ET. Going behind enemy lines as an engineer to plant mines on usual routes and near objectives like command posts was a great tactical asset. Small things like that really added depth to that game.


Great tactical asset maybe, but sometimes that doesn't translate well into fun.

I'll use this video for an example: http://www.youtube.com/watch?v=uGBUssSP0g0 At 0:35 to 0:45 the player does some pretty cool parkour stunts.

Now imagine that player climbing up onto to the ledge and BANG! They just took 60% or more in damage, and got thrown off the edge, probably landing and taking some fall damage to finish them off. Now imagine that happening to you, A LOT, in all the popular parkour spots. THAT is what I am afraid of, and how are suppose to check if there is a mine there before you jump? You can't, because they are invisible!
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Sat Feb 19, 2011 5:21 am

Great tactical asset maybe, but sometimes that doesn't translate well into fun.

I'll use this video for an example: http://www.youtube.com/watch?v=uGBUssSP0g0 At 0:35 to 0:45 the player does some pretty cool parkour stunts.

Now imagine that player climbing up onto to the ledge and BANG! They just took 60% or more in damage, and got thrown off the edge, probably landing and taking some fall damage to finish them off. Now imagine that happening to you, A LOT, in all the popular parkour spots. THAT is what I am afraid of, and how are suppose to check if there is a mine there before you jump? You can't, because they are invisible!

Except it won't be BANG!

It'll be *click* STOP OR YOU BLOW UP.

You won't be blown up the second you touch the mine.
User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Sat Feb 19, 2011 1:59 am

Except it won't be BANG!

It'll be *click* STOP OR YOU BLOW UP.

You won't be blown up the second you touch the mine.


So alternatively I stand in place waiting for an Engineer? Yeah sounds like fun... I think I'd rather die.
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Next

Return to Othor Games