How'd you get it at level 4 on a warrior character? Umbra would've been a big pain in the ass unless you did the typical thing where you only pick the skills you don't use often and leave all your major skills as minors. Umbra is a pretty evil fight until level 10. They made her base stats insanely high but her scaling was bad.Can people stop using the phrase "dumbed down" when they obviously don't even know what it means...
Go in the dungeon, attack her. Run back to the closest town with guards. Theyll kill her for you.
Agreed.I don’t remember what it was called but after playing MW for months, I found an ancestral tomb that I hadnt found before. It was all routine until at the end I found a staircase. It went down…and down and down and down and down, until it opened up into an enormous cave contained an equally enormous maze. “Well, I’ll be damned…” Then THAT led into an underwater lake with a boat in the middle, which was the tomb of some long lost warrior. High above that in a hidden notch on the caves ceiling was a bunch of treasure and a deadric helm, only the second one that I had ever found.It was [censored] epic. I loved Oblivion, but I never found anything like that, and that’s the sort of thing that’s keeps you exploring.edit: Im sure you guys know the place Im talking about. :goodjob:
I'snt that skullcrushers place???? if not that tomb/ruin was really epic too
Dumbed down; Simplified or made less complex. In this case you are correct, however I keep seeing this response to posts about the dumbing down of Oblivion, and in most of those instances they are using it correctly. Many things were simplified and felt dumbed down in oblivion.In the matter of the topic, I have said it many times, from the Oblivion boards to TES general, to now. Scaling of items and random loot placement takes away the purpose, and indeed the joy of exploring a new dungeon. I haven't visited some of the ones in Oblivion to this day, because I know what I will find -- a ton of bandits zealously guarding a chest containing a bolt of cloth, a wooden spoon, an hourglass and four gold. In total, since all the clutters items sell for between 0 and 2 gold, the treasure is typically pretty worthless. Occasionally I'll find a soulgem to refill my weapon, but that's about it.Morrowind's handplaced loot was great. I found all kinds of things just by exploring. I found the bittercup weeks before I knew what it was, and kept it on display in my house because I was afraid to drink it in case I needed it later. I like the idea that I could have, and it would've had eventual consequences. I found Chrysamere accidentally. I used it for ages before I ever did the legion quests. These sorts of finds are part of what made Morrowind so enchanting to me. The loot, the culture, the setting. I felt like I never knew what was around the corner, or what I was going to find next. I miss that feeling.
I found Chrysamere accidently also. I was so surprised to find a ridiculously high base damage claymore on a mage.... but it sure made my day.
The Daedric Shrines seems a very rushed copy and paste structure for finding items, even though the quests were fun (if a bit out of place).I had fantastic fun in Morrowind knowing what's at the end of my Quest for an item (having looked up the locations on the internet). What I would preferr is that the location are found in-game (not the internet) in books, in secret notes found on Dead Explorers, or rumours that townsfolk have heard about.
People are still going to find the locations on the internet.... And a large portion of MW's legendary items were linked to quests or lore in some way. (Most of the time some guild quests took place at the location where you could find them, without ever mentioning the hidden item. Nice reward for the zealous explorers
)