Hidden objects Morrowind vs. Oblivion

Post » Fri Apr 08, 2011 3:39 pm


I hated that.

It's an exploration game....give me something for exploring.

I'm more hopeful, because it seems that they are returning toward Morrowind's standards, and Morrowind mostly rewarded you for your exploration.

Edit:

I remember in the daedric shrine, where we had to kill, those winged twilights for a quest, it had a really tall ceiling, so I decide to cast levitate and see what is up there, and I found the ledge with a skeleton up there with a note of despair beside it and some nice daedric arrows and a nice bow, and the lot.

I might have decided to finish the job and return to the quest giver, but I was rewarded for my exploration, and Morrowind was filled with such rewards for exploration, like in the end of those under water grottoes, or behind a large box in the corner of the room, or over the top of the large drawer in the room of the daughter of that Redoran guy, in the emperor crab shell, and so on...
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Mark Hepworth
 
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Post » Fri Apr 08, 2011 12:57 pm

Another thing that bugged me was when I found septims, fresh apples and regular (modern day) loot in ancient locked Ayleid Reliquaries. This just didn't make any sense.



Must, learn.....secret of preservation....

Wish my fruit would last forever rather than turn into a fuzzy puddle on my counter.

P.S.

Oh, and I agree, Morrowind style vs Oblivion style all the way!
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celebrity
 
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Post » Fri Apr 08, 2011 2:17 am

http://www.uesp.net/wiki/Morrowind:Eleidon%27s_Ward

Eleidon's Ward anyone? I remember the first time I found this thing I nearly [censored] myself.
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Caroline flitcroft
 
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Post » Fri Apr 08, 2011 2:22 pm

The Daedric Shrines seems a very rushed copy and paste structure for finding items, even though the quests were fun (if a bit out of place).

I had fantastic fun in Morrowind knowing what's at the end of my Quest for an item (having looked up the locations on the internet).

What I would preferr is that the location are found in-game (not the internet) in books, in secret notes found on Dead Explorers, or rumours that townsfolk have heard about.
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Mr. Ray
 
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Post » Fri Apr 08, 2011 4:56 am

I was one of the people who were Telvanni so I spent a great deal of time around Sadrith Mora. So when I found that Daedric ruin that was sealed, I thought "man that's lazy." Later I found the secret entrance in a nearby tomb and went through various levels to the Forge and found the Skullcrusher suspended in a Daedric skew above a pool of lava meant for forging Daedric weapons. I was like "This is the coolest ruin ever!" In Oblivion I read about the secret items and went out and found them, and I was like "Oh, a Daedric longsword with a good enchantment, a Daedric bow with a good enchantment, or a glass helm with a good enchantment." Also the unique vendor items were awful, they never seemed useful besides to a low level character, which ultimately couldn't use them to there full potential any ways.
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quinnnn
 
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Post » Fri Apr 08, 2011 4:43 am

How'd you get it at level 4 on a warrior character? Umbra would've been a big pain in the ass unless you did the typical thing where you only pick the skills you don't use often and leave all your major skills as minors. Umbra is a pretty evil fight until level 10. They made her base stats insanely high but her scaling was bad.Can people stop using the phrase "dumbed down" when they obviously don't even know what it means...


Go in the dungeon, attack her. Run back to the closest town with guards. Theyll kill her for you.

Agreed.I don’t remember what it was called but after playing MW for months, I found an ancestral tomb that I hadnt found before. It was all routine until at the end I found a staircase. It went down…and down and down and down and down, until it opened up into an enormous cave contained an equally enormous maze. “Well, I’ll be damned…” Then THAT led into an underwater lake with a boat in the middle, which was the tomb of some long lost warrior. High above that in a hidden notch on the caves ceiling was a bunch of treasure and a deadric helm, only the second one that I had ever found.It was [censored] epic. I loved Oblivion, but I never found anything like that, and that’s the sort of thing that’s keeps you exploring.edit: Im sure you guys know the place Im talking about. :goodjob:
I'snt that skullcrushers place???? if not that tomb/ruin was really epic too :D


Dumbed down; Simplified or made less complex. In this case you are correct, however I keep seeing this response to posts about the dumbing down of Oblivion, and in most of those instances they are using it correctly. Many things were simplified and felt dumbed down in oblivion.In the matter of the topic, I have said it many times, from the Oblivion boards to TES general, to now. Scaling of items and random loot placement takes away the purpose, and indeed the joy of exploring a new dungeon. I haven't visited some of the ones in Oblivion to this day, because I know what I will find -- a ton of bandits zealously guarding a chest containing a bolt of cloth, a wooden spoon, an hourglass and four gold. In total, since all the clutters items sell for between 0 and 2 gold, the treasure is typically pretty worthless. Occasionally I'll find a soulgem to refill my weapon, but that's about it.Morrowind's handplaced loot was great. I found all kinds of things just by exploring. I found the bittercup weeks before I knew what it was, and kept it on display in my house because I was afraid to drink it in case I needed it later. I like the idea that I could have, and it would've had eventual consequences. I found Chrysamere accidentally. I used it for ages before I ever did the legion quests. These sorts of finds are part of what made Morrowind so enchanting to me. The loot, the culture, the setting. I felt like I never knew what was around the corner, or what I was going to find next. I miss that feeling.

I found Chrysamere accidently also. I was so surprised to find a ridiculously high base damage claymore on a mage.... but it sure made my day. :)

The Daedric Shrines seems a very rushed copy and paste structure for finding items, even though the quests were fun (if a bit out of place).I had fantastic fun in Morrowind knowing what's at the end of my Quest for an item (having looked up the locations on the internet). What I would preferr is that the location are found in-game (not the internet) in books, in secret notes found on Dead Explorers, or rumours that townsfolk have heard about.

People are still going to find the locations on the internet.... And a large portion of MW's legendary items were linked to quests or lore in some way. (Most of the time some guild quests took place at the location where you could find them, without ever mentioning the hidden item. Nice reward for the zealous explorers :P )
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Steve Smith
 
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Post » Fri Apr 08, 2011 2:46 am

http://www.uesp.net/wiki/Morrowind:Eleidon%27s_Ward

Eleidon's Ward anyone? I remember the first time I found this thing I nearly [censored] myself.


It was awesome!

And the best part is: I didnt find it the first time!
Just didnt look up I guess.
But then I played a tall Altmer once, and I was like: 'Hey.. I never saw that before.."

Yeah, eleidon's ward. Happy memories.
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Benjamin Holz
 
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Post » Fri Apr 08, 2011 1:09 pm

More hidden/unique items is only half the battle to me. In Oblivion you could've given me all the greatest unique loot in the world and it still would've svcked since there wasn't a decent place to store it all. The few display cases were only good to a point. Most OB loot ended up getting throw into a boring chest. In MW I could set my stuff to display anywhere, at precisely the right spot, without having it float or shoot across the room.
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Micah Judaeah
 
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Post » Fri Apr 08, 2011 8:19 am

Morrowind had more soul in it, you can feel the difference between everything handplaced(Morrowind) and 50% handplaced (Oblivion) Bethesda had more passion for little things and details back in the days, I hope this returns in Skyrim cause I truly missed it in Oblivion
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Kelsey Hall
 
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Post » Fri Apr 08, 2011 2:15 am

What I would preferr is that the location are found in-game (not the internet) in books, in secret notes found on Dead Explorers, or rumours that townsfolk have heard about.


That's kind of what "Tamrielic Lore" was in Morrowind. Except in vanilla Morrowind (because it was added later to the Tribunal museum), the book was unique, having been written by the last living dwarf Yagrum Bagarn. If you never did the main quest and you never visited Tel Fyr, you'd have never even known it was there locked away in that "dungeon". The book was pretty much an artifact in and of itself.

I remember when I first realized that all the artifacts in the book where obtainable in the game. It's one of my best memories of Morrowind, collecting these artifacts which genuine lore behind them. In Oblivion, not only in the book commonplace with no explanation... a lot of the artifacts aren't in the game (not unforgivable, after all it was written specifically for Morrowind, even though most of the artifacts are from Daggerfall/Redguard/Battlespire).

Anyway, I totally agree. The dungeons need to be hand-built and the artifacts/loot hand-placed. I don't even agree that they should always be guarded...what if I find the Vampiric Ring on some random corpse in some random crypt (not literally random obviously...random to the player's perspective)...all of a sudden that's incentive to explore every crypt in the hopes that I find more artifacts. Don't do all one thing for the artifacts, have them obtainable in all sorts of ways (quests, bosses, hidden, puzzles, etc.)
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Susan Elizabeth
 
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Post » Fri Apr 08, 2011 5:23 pm

Even more so than the quests, exploring and treasure hunting, finding unique items and experiences is what made me fall in love with The Elder Scrolls when I first played Morrowind. In Oblivion, this was gone for me. I just couldn't get into it the same way. It was a great game in many other ways, but the one thing - exploration and uniqueness - was missing. I hope they restore it in Skyrim.
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Sam Parker
 
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Post » Fri Apr 08, 2011 5:46 pm

Spoiler
I would really enjoy seeing more hidden things this time around. Oblivion did have its share of secret/special stashes, but it wasn't anywhere near the level or complexity as it was in Morrowind. For some reason in Morrowind it felt (and still feels as I'm currently playing Morrowind again) as if the items actually felt like they belonged there. Kinda like being a part of the world's history on events that transpired. The ancient nordic burial ship with the hidden cache being one of the more pronounced, but also the tons of smaller (even mundane) things like an enchanted iron battleaxe found in a hollow treestump. The attention to detail and meticulous placement of so many things was simply stunning.

In Oblivion it felt a little artificial, as if people were meant to find most of the stuff; not stumble across them because of careful exploring or plain dumb luck. A lot of the 'special weapons' were just using the exact same model/texture as every other version of that type. Other items like the Amelion armor may have been a simple retexture but the placement was not hidden/special either. It was actually part of a quest from Biene Amelion in Water's Edge to go retrieve a part of it so she could pay off a debt. And even then the armor was unusable because every single piece weighted 21 pounds. So 126 pounds (even heavier than Orcish) with the same rating as regular light Chainmail armor (at 23.6 pounds)?

Another thing that bugged me was when I found septims, fresh apples and regular (modern day) loot in ancient locked Ayleid Reliquaries. This just didn't make any sense. Going into ancient Dwemer ruins in Morrowind resulted in you only finding treasures related to the Dwemer (with precious stones, Ebony and Glass added to the mix), which felt a lot more believable.

So I really hope we'll be seeing lots and lots of both ancient and mundane treasures that will entice us to actually want to explore every cave/ruin/crypt and just stumble across them in the wilderness by accident. But the main thing is that the loot should fit the area it is placed in. So if we have ancient Falmer ruins in the game I would expect them to be filled with ancient Falmer weaponry/armor/treasures; and not 25 Nordic Gold Crowns, 2 Flagons of Mead and a Cabbage ;)

I completely agree with this :thumbsup: I had a few moments in a Oblivion where I felt that old sense of adventure, but nothing close to Morrowind.
Here's to hoping Skyrim will bring back more unique loot :foodndrink:
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Alyesha Neufeld
 
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Post » Fri Apr 08, 2011 9:08 am

This reminds me of something I was thinking about in regard to Skyrim's dragons. Will the dragons in Skyrim hoard treasure? This would make them into largely stereotypical fantasy dragons, of course. One doesn't generally think 'stereotypical fantasy' when playing ES games.

Still, it poses a potential solution to players lucking (or self-spoiling) upon super items. Tie access to these items to beating or out-smarting various dragons and you ensure that the item is at the very least earned. It also gives additional incentive to actively pursue dragons as enemies.

Edit: Assuming that the dragon shout words wouldn't be enough incentive on their own.
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Lillian Cawfield
 
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