High Graphics in Skyrim

Post » Tue Nov 16, 2010 9:05 am

Have you ever heard that screenshots/gameplay of Skyrim that was shown thus far have all been on the Xbox, and you're comparing the textures/lightings of those to a PC exclusive game? Okay then.



I've already answer to that, post 110.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Tue Nov 16, 2010 1:03 pm

I see a difference in art, not graphics. Maybe you need to check your eyes and understand that art =/= graphics. Simple concept.

Honestly, the graphics in Skyrim look great, I dot get why some people respond to the statement of graphics don't matter with "Hur hur, i guess u want Arena graphicz lulululz!!1!!1" Uhh..Way to take it to the extreme. Obviously we don't want bad graphics, and Skyrim's graphics are not bad. I'm willing to bet a million bucks that Skyrim's gameplay will be far superior to TW2. So when we say Gameplay > Graphics, that doesn't mean we'd be happy with Arena graphics. I don't know why some people can't understand that.


When you say we, about whom are you talking about? Who do think you represent?
The forumnites who say graphics don't matter?

I'd be willing to bet that what you imply as a monolith is in fact a spectrum of nuances ranging from people who honestly don't give a rat about graphics to those like yourself who do take graphics into account. Not everyone thinks the way you do, despite them saying graphics do not matter.
It seems to me there's an implied misrepresentation from your part that mirrors the alledged one:
Those who claim graphics do matter have not - as far as i've read their posts - made the ludicrous claim gameplay is irrelevant. On the contrary, those who have raised their voices for the importance of graphics have repeatedly stated we should take a variety of aspects into consideration.

As for Skyrim being ?far superior? at this point in time it mostly is a matter of faith, isn't it?
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Tue Nov 16, 2010 9:09 pm

Have you ever heard that screenshots/gameplay of Skyrim that was shown thus far have all been on the Xbox, and you're comparing the textures/lightings of those to a PC exclusive game? Okay then.


You seem to forget the PC version of skyrim is only getting AA, draw distance, and some textures so it's a far comparison. Now if they stated "DX10.1/dx11/opengl4.1" or something along those lines i would say hold off on comparisons until the game comes out.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Tue Nov 16, 2010 8:01 am

Its also a differnt graphics engine. one specificaly made for PS3 the other made for PC.

In the case of DAO its engine was made for the PC. when they ported it over they had to turn the graphics down to low just so the 360/ps3 could handle it.

It also runs like garbage, in my opinion. DA:O was an absolutely terrible, JUST TERRIBLE, port. It's perhaps the worst-looking game I've ever played on my PS3 and it runs worse than any other one, too. Multiplatform development hurts everyone to some degree, ports severely hurt the majority of everyone (2/3 platforms) while not affecting some of the people much, if at all (1/3 of the platforms).
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Tue Nov 16, 2010 10:57 pm

It also runs like garbage, in my opinion. DA:O was an absolutely terrible, JUST TERRIBLE, port. It's perhaps the worst-looking game I've ever played on my PS3 and it runs worse than any other one, too. Multiplatform development hurts everyone to some degree, ports severely hurt the majority of everyone (2/3 platforms) while not affecting some of the people much, if at all (1/3 of the platforms).


It didnt even look anything decent on the PC; just a bad engine and some bad coding.
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Tue Nov 16, 2010 11:40 pm

It didnt even look anything decent on the PC; just a bad engine and some bad coding.

What was BioWare thinking, then?
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Tue Nov 16, 2010 9:45 am

Do you ever hear the term: textures/lights? if you see only art in the pictures i can do anything about it.

Definitely not seeing the difference of lights...

Apart from the whole, one picture is taken from a snowy mountain forest, the other in a more darker, swampy forest thing...
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Tue Nov 16, 2010 10:22 pm

Definitely not seeing the difference of lights...

Apart from the whole, one picture is taken from a snowy mountain forest, the other in a more darker, swampy forest thing...


facepalm; general lighting and shadowing doesnt matter were it's taking just the effect, also textures, also object detail ect ect ect.
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Tue Nov 16, 2010 11:00 am

I think he's talking about graphics IE: lighting, textures, AA, tessellation <---you know measurable things that aren't up for opinion.

As for
gameplay>graphics

Different departments handle this so better graphics doesnt impact any other department (with skyrims sort of funding).

The reason Bethesda isn't going all out with graphics on the PC is that they want all 3 platforms to look similar, so they won't "anger" 90% of the fanbase, however, I play console and I don't give a damn if PCs have better graphics, why should any console gamer get frustrated? That's what confuses me.

PC players need to accept the fact that Bethesda is going to cater to the audience that makes them the most money, ala the console players. But you then ask, wouldn't it make sense for Beth to make the game look better on the PC as to attract more PC players? This brings me back to my first point, in which Bethesda is afraid that console gamers would feel cheated, and Bethesda doesn't want to take that risk (Just imagine all the angry 12 year olds.)

Besides, they don't want to spend the extra money to improve the graphics on the PC, simply because they already have something that will draw most PC players to them anyways; The CK. Therefore, they'd put it upon the modders to make better textures for the PC version. It's like a bait, and quite frankly, that's a very smart move made by Bethesda in terms of marketing.

Man I hate typing on an Ipod..
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Tue Nov 16, 2010 4:47 pm

facepalm; general lighting and shadowing doesnt matter were it's taking just the effect, also textures, also object detail ect ect ect.

Trees cast shadow over everything on both pictures so... nope don't see the difference.

As for textures, yes they are lower res on Skyrim, but it's less noticeable on other pictures.
As for object detail, the comparison is bad...
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Tue Nov 16, 2010 10:32 pm

The reason Bethesda isn't going all out with graphics on the PC is that they want all 3 platforms to look similar, so they won't "anger" 90% of the fanbase, however, I play console and I don't give a damn if PCs have better graphics, why should any console gamer get frustrated? That's what confuses me.

PC players need to accept the fact that Bethesda is going to cater to the audience that makes them the most money, ala the console players. But you then ask, wouldn't it make sense for Beth to make the game look better on the PC as to attract more PC players? This brings me back to my first point, in which Bethesda is afraid that console gamers would feel cheated, and Bethesda doesn't want to take that risk (Just imagine all the angry 12 year olds.)

Besides, they don't want to spend the extra money to improve the graphics on the PC, simply because they already have something that will draw most PC players to them anyways; The CK. Therefore, they'd put it upon the modders to make better textures for the PC version. It's like a bait, and quite frankly, that's a very smart move made by Bethesda in terms of marketing.

Man I hate typing on an Ipod..


Actually if they sale 10 pc copies they make more money on that than 10 360 copes or 10 ps3 copies. Expecially if they sale them on steam/d2d/impulse ect.. Also 90% is an NPD number, not including Europe which is a huge pc RPG market, also not including digital sales which is a massive factor for bethesda games (notice when oblivion goes on sale it's number 1 on steam automatically).

According to NPD, Oblivion made up about 13 percent of all PC game sales on the week of its release.

^ really doubt the 90% number; unless bethseda execs post it at a stock holders meeting then it's a bit iffy.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Tue Nov 16, 2010 7:24 pm

Definitely not seeing the difference of lights...

Apart from the whole, one picture is taken from a snowy mountain forest, the other in a more darker, swampy forest thing...


Can you spot the superior lighting effects here? or I'll go hung my self! :brokencomputer:
http://imageshack.us/photo/my-images/222/comn.jpg/


TW2 has some of the best lighting effects out there. Look at this.

http://imageshack.us/photo/my-images/190/42552906.jpg/
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Tue Nov 16, 2010 11:32 pm

Actually if they sale 10 pc copies they make more money on that than 10 360 copes or 10 ps3 copies. Expecially if they sale them on steam/d2d/impulse ect.. Also 90% is an NPD number, not including Europe which is a huge pc RPG market, also not including digital sales which is a massive factor for bethesda games (notice when oblivion goes on sale it's number 1 on steam automatically).

Then why is Bethesda not going all out on the PC version then if it could make them more money?

Because they don't have to, the CK draws enough of them as is. At least, that's how I see it.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Tue Nov 16, 2010 9:23 am

I've just come to terms that it's going to look mediocre at best compared to what PC's can handle. And don't give me that, "Oh not EVERYONE has a high end PC!" [censored]. PC games scale up and down, so it's easy for PC users to find the "Sweet spot" for their system.

Hell, it's hardly going to make good use of the PS3's cell CPU.

All because Todd is so worried about a bunch of 360 users being butt-hurt that Skyrim would look better on PS3/PC. Those kinds of people would already be pissed once they know PC users can have mods too. So why not just remove mod support with that logic?
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Tue Nov 16, 2010 9:48 am

I've just come to terms that it's going to look mediocre at best compared to what PC's can handle. And don't give me that, "Oh not EVERYONE has a high end PC!" [censored]. PC games scale up and down, so it's easy for PC users to find the "Sweet spot" for their system.

Hell, it's hardly going to make good use of the PS3's cell CPU.

All because Todd is so worried about a bunch of 360 users being butt-hurt that Skyrim would look better on PS3/PC. Those kinds of people would already be pissed once they know PC users can have mods too. So why not just remove mod support with that logic?

I think it has more to do with priorities. Like, they hire more level designers instead of programmers or whatnot. Or they feel like they have so many more console players that the PC players aren't worth paying attention to in mind of their different hardware.

I wish things would have been different. Not completely, but a bit.
I personally wouldn't have just want graphics to look better on the PC though. I'd like it to improve ... just generally, on all platforms. And if Bethesda could find time and will to do something extra for the PC, that would be nice.
That would be ideal to me.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Tue Nov 16, 2010 3:54 pm

I dun care about graphics, as long as the gameplay is good, I would go back to Daggerfall and Morrowind any day if the Skyrim gameplay turns out to be svckish.
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Tue Nov 16, 2010 10:32 am

Have the devs at Bethesda seen what magic CDprojekt did with 'The Witcher 2' graphics?

Are they just resting on their laurels from fallout 3 and Oblivion?

I hope these guys are aware that a new bar has been set for graphical quality in the genre

I hope they are working to beat....


Consoles are very limited hardware, and they are designing the game around that hardware and then slightly scaling it up for PC.

You can't expect 2006 hardware to have open world and look like Witcher2.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Tue Nov 16, 2010 6:08 pm

But how open is TW2 really? If Skyrim would have to show something like that, it would need to take in account that the player can jump all the way up that waterfall too and see what's beyond. I'm guessing TW2 could cut corners a lot if it doesn't have to take in account that player can go anywhere.


It is open but with a difference. With Elders Scrolls game when you get outside everything is spread out in front of you and its not separated by chapters. In The Witcher2 the areas is separate by chapters and you cannot go back to the last chapter. You must finish a chapter or quest within a chapter to go to in another area. Also depends what choice you make during the game to go into a particular area. In The Witcher you cannot jump and swim. In the Witcher2 the towns and forts they are separate by doors and don't have loading screens to go into them because they are not that big. In one town it has doors in it with no loading screens said for one if you go through that door for a quest. If you go through that area in the other way its open. Most of the buildings in the game has a separate cells.

@ Arxagelos post 58 and 84.

There is a difference alright.
One from a video which any damn computer can run. I bet a 10 year computer can run that.
The other is from the game itself that most computers can run without a problem. A 10 year computer start smoking and die.
To make it count, the picture have to come from the two games themselves.
So those you posted dose not count.

I HATE these compare posts. I really do. Like I type from different post, I like The Witcher2 because I played it. I want to like Skyrim but I cannot because I have not played it. I wonder why? Oh that's right its not out. Oh how about Oblivion? WHAT!? Oblivion is a 2006 game and you think that Skyrim is another Oblivion and I say you are nuts. Sykrim is Skyrim. Oblivion is Oblivion. The Witcher2 is The Witcher2. Thank goodness that we are not all the same, if we all the same everybody on this planet drives Holden Commadors. What a boring world this is going to be if thats the case. Thank goodness that we can chose.
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Tue Nov 16, 2010 9:32 pm

The best games are built around gameplay. Once the gameplay design is solid, then comes all the embellishments, like graphics. However, I would lie to myself if I say that graphics don't matter under these circumstances. The increasing level of detail in the graphic area has become a signature to really look forward to. Like many here, I would be happy with the total package, with nothing lacking and the enhancements that would elevate Skyrim into a worthy successor of the series.
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Tue Nov 16, 2010 11:54 am

Can you spot the superior lighting effects here? or I'll go hung my self! :brokencomputer:
http://imageshack.us/photo/my-images/222/comn.jpg/


TW2 has some of the best lighting effects out there. Look at this.

http://imageshack.us/photo/my-images/190/42552906.jpg/


Oh come on! At least try to find a better screenshot for Skyrim. Not in quality, but something that shows off the lighting more. In the Witcher 2 screenshot, the light is coming from the right side, casting dynamic shadows through trees onto the close by buildings. In the Skyrim shot, the light is coming from behind and the sun is quite high (middle of the day) casting very little in the way of shadows. It's not a quality problem, the lighting just isn't that dynamic in the Skyrim shot. It's not a fair comparison.
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Tue Nov 16, 2010 10:00 pm

Call of duty has had the same game engine and graphics for the past... what is it.. 4 games? And another one in developement with yet again the same thing, maybe even worse. But people still buy and love it.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Tue Nov 16, 2010 9:42 am

Okay, how about you do that comparison again, only this time; scale down the graphics to Med.-Low settings, because those screens you posted of Skyrim are all from the Xbox.

That would just prove his point.

Skyrim will look (roughly) the same on all three systems. If you have to turn down the settings of a PC game like The Witcher 2 to match what we've seen of Skyrim so far (which will not be that much better for the PC, no matter what you think), that just shows that the Skyrim's PC version graphics are not where they could be.

I find Bethesda being rather hypocritical. The graphics we've seen so far are decent, but they're not what I'd say are "good" for what's possible these days. This is counter to what Pete Hines said, that anyone who thinks graphics don't matter are fooling themselves. If graphics did matter, they wouldn't be setting the bar to the lowest common denominator.

Also, that "mountain composite" screenshot isn't something you'll see in the game. Not at that quality, at least. It's multiple screens stitched together, then downscaled (the 360 version is using a vertical resolution of 720; that shot does not have a height of 720, and the width is much larger than anything else we've seen so far). The downscaling introduces an AA-like effect and reduces the pixelation, making the eye think there's more detail than there really is.
User avatar
AnDres MeZa
 
Posts: 3349
Joined: Thu Aug 16, 2007 1:39 pm

Post » Wed Nov 17, 2010 12:25 am

Why you are keep saying that skyrim is an open world game when everything from dungeons to cities are closed to cells and don't communicate with each other like in Morrowind? Morrowind was true an open world game, oblivion&skyrim aren't, that's why levitation spell is gone.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Wed Nov 17, 2010 12:02 am

Not really, no. It would require new methods of texture depth and lighting to make it look much better. What you said, better... sure, but how much better? Not much.


Look at vanilla oblivion with low res textures at 1280x720

Then install Qarl's 2048x2048 textures and increase display resolution to 1920x1080 or higher

completely different experience. Is watching a well-mastered blu-ray on a decent 1080p TV or projector not "MUCH BETTER" than watching a DVD on low res display?



Bethesda has even stated several times the "equality" between platforms.


That is just marketing BS to avoid making any console buyers angry.

Even in the extremely unlikely scenario where there is absolutely nothing different about the PC version other than high res textures and high res display options, that alone makes it a night and day difference between playing on a low res console vs PC with hi res display.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Wed Nov 17, 2010 12:38 am

Call of duty has had the same game engine and graphics for the past... what is it.. 4 games? And another one in developement with yet again the same thing, maybe even worse. But people still buy and love it.

what?

Call of duty
graphics

Pick one?

Call of duty
gameplay (balance)

pick one

Also it runs on the quake 3 engine....aka this game which is the pinnacle of deathmatch
http://www.youtube.com/watch?v=cRV0tclxXMQ&feature=related
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

PreviousNext

Return to V - Skyrim