High Graphics in Skyrim

Post » Tue Nov 16, 2010 5:39 am

What's really sad, is http://bethblog.com/index.php/2011/05/29/tes-modding-check-out-the-trailer-for-andoran-prologue/ , an upcoming total conversion mod for Obvlivion, looks better than what we've seen of Skyrim so far.


Looks pretty cool, but it doesn't compare to the gameplay footage from Skyrim.

Imagine the kind of quest mods that will be possible with the Creation Engine.
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Elena Alina
 
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Post » Mon Nov 15, 2010 11:19 pm

In a role playing game the most important thing is your choices to play a role! Skyrim don't have that so the open world with a linear story isn't the best combination.
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Cameron Wood
 
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Post » Mon Nov 15, 2010 11:13 pm

and a non linear story too?

And a none pre made character who's race and gender are changeable.

@hlvr A lot of people also like the changes. Most of the polls are in favor of removing classes and attributes. Not to mention we here at the forums represent less than 10% of Beth's market.
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Richard Thompson
 
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Post » Mon Nov 15, 2010 8:27 pm

The only thing that Skyrim could lack is the really high res textures, but those can be fixed with mods, and loading screens.

Other than that I see no "higher bar" in graphic quality... :shrug:
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Ebou Suso
 
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Post » Tue Nov 16, 2010 7:14 am

The only thing that Skyrim could lack is the really high res textures, but those can be fixed with mods, and loading screens.

Other than that I see no "higher bar" in graphic quality... :shrug:


There's always better lighting. So far, overall, I haven't been impressed by Skyrim's lighting.
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Jordan Fletcher
 
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Post » Tue Nov 16, 2010 5:59 am

What's really sad, is http://bethblog.com/index.php/2011/05/29/tes-modding-check-out-the-trailer-for-andoran-prologue/ , an upcoming total conversion mod for Obvlivion, looks better than what we've seen of Skyrim so far.


Thanks for posting that. I never heard of it. It looks fantastic.
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sunny lovett
 
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Post » Tue Nov 16, 2010 8:53 am

I would love for BGS to push the graphical boundary as far as possible, much like The Witcher 2. At the same time though, Skyrim still looks fantastic, and there are many other aspects of the game that I am looking forward to. Graphics is just one piece of the puzzle friend.
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Jessica Stokes
 
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Post » Tue Nov 16, 2010 7:04 am

And a none pre made character who's race and gender are changeable.

@hlvr A lot of people also like the changes. Most of the polls are in favor of removing classes and attributes. Not to mention we here at the forums represent less than 10% of Beth's market.


I agree that we shouldn't draw any definite conclusions based upon what gets posted on the forum.
As for pre made characters, they ceratinly have advantages. They can help and enhance storytelling,for example. By no means are they unknown or offensive to the whole RPG canon.

It mostly boils down to personal preference.
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Marnesia Steele
 
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Post » Mon Nov 15, 2010 11:59 pm

There's always better lighting. So far, overall, I haven't been impressed by Skyrim's lighting.

Me neither. Lighting is what has developed really far the last years and where most games spend a lot of time tuning and making advanced (Crysis, BF3 for instance).
Lighting in this screenshot for instance looks almost like Oblivion all over again to me: http://img821.imageshack.us/img821/5833/dragonborn.png
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April
 
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Post » Mon Nov 15, 2010 7:29 pm

There's always better lighting. So far, overall, I haven't been impressed by Skyrim's lighting.

I wouldn't be impressed by lighting on unmoving pictures either...
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Tracy Byworth
 
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Post » Tue Nov 16, 2010 9:42 am

I hope they don't :D it would be don quixotesque... they can't make a fully open world game look like the Witcher 2 but still be playable on 256 mb ram consoles. It's just impossible, they better focus on fluid gameplay and a [censored] good story.

I agree. I'm playing Witcher on a Q6600/GTX 460/4GB Ram system and with Uber Sampling on it's running like a slide show, with US off it's at 30-35 fps but really, if they port this game to the consoles they must really really scale it down, it's a resource killer.
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Steph
 
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Post » Tue Nov 16, 2010 12:27 am

I wouldn't be impressed by lighting on unmoving pictures either...


You don't need motion to see lighting. Still images show it perfectly well.
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BrEezy Baby
 
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Post » Tue Nov 16, 2010 12:32 am

and a non linear story too?


Because
16 different possible endings is the very definition of inear story, right?
Jesus.
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Vincent Joe
 
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Post » Tue Nov 16, 2010 1:07 am

Really?
Witcher 2 got at least as much detail in the world as Skyrim, judging from videos and screenshots. The environments are extremely detailed.
Moreover, the areas which are open in Witcher 2 are huge before they are seperated into another chapter. Finally, Skyrim got full cell seperation, while Witcher 2 got none.

I definitely don't think there's a technical problem here, but I can't be 100% sure and neither can you by complaining about it.
I think the "problem" lies more in what the game prioritizes. They are after all... different games, with different goals.

Exactly the point I'm trying to make; It's like comparing apples to oranges.

I also stated that TW2 is PC exclusive, so obviously the graphics will be superior.
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Kanaoka
 
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Post » Tue Nov 16, 2010 1:39 am

What about animations? beth always sacks in this section.
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Kelly James
 
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Post » Tue Nov 16, 2010 9:58 am

they better focus on fluid gameplay and a [censored] good story.

Amen
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Claudia Cook
 
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Post » Tue Nov 16, 2010 8:53 am

Because
16 different possible endings is the very definition of inear story, right?
Jesus.


From your answer I see you haven't touch the game so you are completely irrelevant.
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Farrah Barry
 
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Post » Tue Nov 16, 2010 6:12 am

Isnt Witcher2 a polish game ? If it is,........... cant be that good,...... unless its full of jokes that is,........... J/K
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vicki kitterman
 
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Post » Tue Nov 16, 2010 1:25 am

don't expect skyrim to have better graphics from witcher 2. Console fans is the bethesda target and pc fans is cd projekt target, hope you get it.


Well, that is certainly the case at the moment, however, a console port for The Witcher 2 is looking more and more likely. Will be interesting to compare the console graphics of Skyrim and TW2, see which is graphically(sp) superior then.


A point to bear in mind is that The Witcher 2 is a DirectX 9 game, and Skyrim will be DirectX 9 as well. So there's the possibility that Skyrim will have graphics on a par with The Witcher 2.

On the other hand, Skyrim is likely to have to support much, much greater draw distances, as well as large numbers of physics enabled objects. While a lot can be done with level-of-detail models to help keep nearby objects looking beautiful without killing the graphics hardware, all those extra models will have to be held in memory and shunted across to the graphics hardware. And handling the physics objects will put an additional load on the CPU and memory.

I'll be very surprised if Skyrim matches The Witcher 2 in graphics rendering (design and artstyle are a different matter), just because it's making extra demands on the hardware resources that The Witcher 2 doesn't even try to do.
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Franko AlVarado
 
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Post » Tue Nov 16, 2010 2:19 am

Well, I agree that there are some parts that DO need work, I'm not actually doing an argument anyways so I won't defend just one side. I also agree that graphics won't kill gameplay if they don't spend ALL their developpement time on them *cough*EA*cough*. But some things I saw of Skyrim look simply fantastic, and that DOES include the lake pic (don't even mention RDR, in that game the reflections weren't bad but the actual water was AWFUL)

But all in all I'd say I'm still satisfied
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STEVI INQUE
 
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Post » Tue Nov 16, 2010 8:23 am

Really? http://imageshack.us/f/27/compositemountainwlegal.jpg/
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Kelvin Diaz
 
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Post » Tue Nov 16, 2010 10:47 am

(...)
I'll be very surprised if Skyrim matches The Witcher 2 in graphics rendering (design and artstyle are a different matter), just because it's making extra demands on the hardware resources that The Witcher 2 doesn't even try to do.


That's my take too.
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Prisca Lacour
 
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Post » Tue Nov 16, 2010 8:59 am

I agree. I'm playing Witcher on a Q6600/GTX 460/4GB Ram system and with Uber Sampling on it's running like a slide show, with US off it's at 30-35 fps but really, if they port this game to the consoles they must really really scale it down, it's a resource killer.

Tell me about it...if CDProjekt manages to make Witcher 2 look as good on consoles as on PC, then hats off, they rock.
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Laura Tempel
 
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Post » Tue Nov 16, 2010 10:48 am

It's extremely obvious that Skyrim is going to be a significant improvement over Oblivion, Fallout 3, and NV, graphically. And as far as Witcher 2 goes, I wouldn't say it's better looking than Skyrim, and I definitely wouldn't say that it has set a new bar for graphics in RPGs.

*points at Mass Effect*
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dell
 
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Post » Mon Nov 15, 2010 11:02 pm

From your answer I see you haven't touch the game so you are completely irrelevant.


I'm a little curious as to what makes a story linear or non-linear. When I played Oblivion, I distinctly remember the main quest progressing from A to B to C to E, etc. Sure, at any time I could stop and go do something else, but when I came back to it, it was still the next step in the sequence. If that's not linear, I don't know what is.
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Vickey Martinez
 
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