High Graphics in Skyrim

Post » Tue Nov 16, 2010 4:23 pm

Wasn't that because they developed DA:O for the PC first and then ported it to the console (badly) afterwards? So glad that wont be the case with Skyrim...


That's what they'll have to do with The Witcher 2. They're going to have to scale it back for the consoles, if they release it on them, because there's no way it will run on them as it is now.
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Taylor Thompson
 
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Post » Tue Nov 16, 2010 7:54 am

That's what they'll have to do with The Witcher 2. They're going to have to scale it back for the consoles, if they release it on them, because there's no way it will run on them as it is now.

The 360 version has already been rated by the ESRB. I'm expecting an E3 announcement.
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Sara Lee
 
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Post » Tue Nov 16, 2010 4:35 am

Well there's also one thing: it seems that the developpers purposedly (or probably unknowingly) chose the WORST possible camera angles for graphics showoff. look at that fort pic for example: if we didn't have the tree this close to the camera, it would look brillant, but at this angle the branches look awful.

Same for the dragonborn pic: the camera's so close that you literally see the polygons' edges

As for lighting... well, the forest at the beginning of the trailer (when the guy's running for the dragon) was awesome, but some other pics are bad... I'll wait until we see more before I post my judgement :D
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Rachael
 
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Post » Tue Nov 16, 2010 2:17 pm

Wasn't that because they developed DA:O for the PC first and then ported it to the console (badly) afterwards? So glad that wont be the case with Skyrim...


But it will be the case for TW2 :D

I invite people to prove me wrong.
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Michelle Smith
 
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Post » Tue Nov 16, 2010 3:06 am

But it will be the case for TW2 :D

I invite people to prove me wrong.

Cant really say,I don't think they have done any kind of port so we will have to wait and see.
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Richus Dude
 
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Post » Tue Nov 16, 2010 12:13 pm

You do know that The Witcher 2 is linear and not open world as Skyrim? It's also a PC exclusive game. Seriously, it's like comparing BF3 to Skyrim.. If the Witcher had the amount of detail that Skyrim will have, your computer would explode.


No it wouldn't; witcher 2 uses streaming tech to load such huge maps it doesn't split into cells like ES games do. SOOOOOOOO skyrim can easily look like witcher 2 (of course it could only look that good on the PC). IT could also look as good as CRYSIS 1 quite easily without affecting performance to much; seeing that i can load a map on crysis x20 the size and has x100 more things going on than any cell in any ES game.

The reason Bethesda is holding back on the graphical department is not because of lack of funds; they simply do not want the PC version looking that much better than the console version.

Could you imagine what would happen if Skyrim had the graphical fidelity of crysis 1/the witcher 2 on the pc version,BUT on the console version looks like the current incarnate of the game (of what we have seen of 360 shots). Console consumers would be quite angry, though there logic for there anger would be flawed. Makes me wonder how BF3 is going to play out.
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Jynx Anthropic
 
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Post » Tue Nov 16, 2010 7:45 am

Graphics don't make the game good.


Where is the plus rep button? :)
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Laura Richards
 
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Post » Tue Nov 16, 2010 2:11 pm

(...)
The reason Bethesda is holding back on the graphical department is not because of lack of funds; they simply do not want the PC version looking that much better than the console version.
(..).


This.

That's both a questionable and a respectable reason. It's questionable because it depreives pc users from what could be a better game. It's respectable because Bethesda has to make a living, though i'm not entirely sure console users would resent a better looking pc game and thus foresake Bethesda titles in the future.
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michael danso
 
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Post » Tue Nov 16, 2010 2:20 pm

Nothing to compare, TW2 is the new crysis for Rpg's.

http://imageshack.us/photo/my-images/28/87635057.jpg/

http://imageshack.us/photo/my-images/848/80386277.jpg/

http://imageshack.us/photo/my-images/825/32150392.jpg/



Everyone who wishes to see how TW2 will look in consoles can easy put low spects on pc and high texture downscaling.
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Stat Wrecker
 
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Post » Tue Nov 16, 2010 4:01 pm

Nothing to compare, TW2 is the new crysis for Rpg's.

http://imageshack.us/photo/my-images/28/87635057.jpg/

http://imageshack.us/photo/my-images/848/80386277.jpg/

http://imageshack.us/photo/my-images/825/32150392.jpg/



Everyone who wishes to see how TW2 will look in consoles can easy put low spects on pc and high texture downscaling.


There's an obvious difference. Thanks for posting.
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amhain
 
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Post » Tue Nov 16, 2010 2:02 am

Cant really say,I don't think they have done any kind of port so we will have to wait and see.


I will guarntee the quality will go down noticeably.
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Antony Holdsworth
 
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Post » Tue Nov 16, 2010 1:34 pm

Have the devs at Bethesda seen what magic CDprojekt did with 'The Witcher 2' graphics?

Are they just resting on their laurels from fallout 3 and Oblivion?

I hope these guys are aware that a new bar has been set for graphical quality in the genre

I hope they are working to beat....



Witcher 2 is a PC only game
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Life long Observer
 
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Post » Tue Nov 16, 2010 4:42 pm

http://imageshack.us/photo/my-images/825/32150392.jpg/

But how open is TW2 really? If Skyrim would have to show something like that, it would need to take in account that the player can jump all the way up that waterfall too and see what's beyond. I'm guessing TW2 could cut corners a lot if it doesn't have to take in account that player can go anywhere.
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Alba Casas
 
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Post » Tue Nov 16, 2010 2:38 am

But how open is TW2 really? If Skyrim would have to show something like that, it would need to take in account that the player can jump all the way up that waterfall too and see what's beyond. I'm guessing TW2 could cut corners a lot if it doesn't have to take in account that player can go anywhere.

Aye. It's like comparing Heavy Rain to Skyrim or Uncharted 2 to Skyrim. Heavy Rain and Uncharted 2 already already look better. The platform exclusivity of both games, as with the Witcher 2, also plays a large role.
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Justin
 
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Post » Tue Nov 16, 2010 4:09 am

I will guarntee the quality will go down noticeably.

By quality do you mean gameplay or graphics? Or both.
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Carlos Vazquez
 
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Post » Tue Nov 16, 2010 12:24 pm

This.

That's both a questionable and a respectable reason. It's questionable because it depreives pc users from what could be a better game. It's respectable because Bethesda has to make a living, though i'm not entirely sure console users would resent a better looking pc game and thus foresake Bethesda titles in the future.


Well it helps them sell more PC titles; console users may get a tit bit angry but most of the extreme ultra zealous ES fans will buy ES games on the PC simply to get mods and a slightly improved vanilla experience (graphically).

It wouldn't cost them that much money and the funds they have for the game are huge. It also helps there artists prep for the next set of consoles as well, that is if they use the DX11 shader on the pc version they could work out all the kinks of DX11 tech before the next batch of consoles come out so they can hit the ground running with there next game on the next set of systems.

Also pride would be a factor being beaten in the graphics department by a small polish developer. Kind of sad that we have to look to indie developers and eastern bloc devs to push technology forward.
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x a million...
 
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Post » Tue Nov 16, 2010 10:13 am

Have the devs at Bethesda seen what magic CDprojekt did with 'The Witcher 2' graphics?

Are they just resting on their laurels from fallout 3 and Oblivion?

I hope these guys are aware that a new bar has been set for graphical quality in the genre

I hope they are working to beat....

If that is their main objective when developing Skyrim, the I'll be disappointed. For me gameplay comes first. First lay down the ground work for gameplay and perfect it. If then the devs have time to up the graphics after, then OK.
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WTW
 
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Post » Tue Nov 16, 2010 5:23 am

But how open is TW2 really? If Skyrim would have to show something like that, it would need to take in account that the player can jump all the way up that waterfall too and see what's beyond. I'm guessing TW2 could cut corners a lot if it doesn't have to take in account that player can go anywhere.


I prefer a non open world who feels real in every corner of it rather than 2 or 3 rocks and trees here and there just to say it is an open world with every dungeon and cities in cells.
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Kat Stewart
 
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Post » Tue Nov 16, 2010 2:04 pm

That's what they'll have to do with The Witcher 2. They're going to have to scale it back for the consoles, if they release it on them, because there's no way it will run on them as it is now.


Yeah, I'm aware that it wont look anywhere nearly as good on the console but given their attention to detail, and the 'reality checks' they have been having, I'm expecting a better port than Bioware managed with DA:O.

As Dragonborn pointed out, the ESRB rated the game not too long ago, so they must have had at least an alpha version of the 360 port to play. Also, CD Projekt RED have said they have an annoucment for E3 that console gamers will be interested in so I'll be very surprised if TW2 does not get ported to the console.
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michael flanigan
 
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Post » Tue Nov 16, 2010 10:44 am

Also pride would be a factor being beaten in the graphics department by a small polish developer. Kind of sad that we have to look to indie developers and eastern bloc devs to push technology forward.

Just have to clarify something. CD Projekt got like 300 employees. Not sure how many worked on Witcher 2, but I guess a lot of people. BGS "only" got 100 people that worked on Skyrim.

However, BGS have been in the business for a muuuuch longer time and should have both much much more funds and experience. Skyrim has also been in development for a longer time.
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stephanie eastwood
 
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Post » Tue Nov 16, 2010 11:36 am

Theres a solution if you don't like the graphics of Skyrim, don't buy it. no point in making this thread except to doubt the capabilities of Bethesda who made multiple game of the years. The Witcher 2 is nobody so stop comparing the games when there not in the same league
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Reven Lord
 
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Post » Tue Nov 16, 2010 7:40 am

Have the devs at Bethesda seen what magic CDprojekt did with 'The Witcher 2' graphics?


Given the daily "OMG teh witcher 2 has teh uber graphics!!" threads around here, I don't see how they could have missed them. :shrug:
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Chloe Lou
 
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Post » Tue Nov 16, 2010 3:11 pm

If that is their main objective when developing Skyrim, the I'll be disappointed. For me gameplay comes first. First lay down the ground work for gameplay and perfect it. If then the devs have time to up the graphics after, then OK.


You DO realise that they have different departments that handle different things right, and with the funds they have available it goes like this: graphical department says "so how good do you want the game to be graphically," head devs say "we want it this good." and there you go. They could make the graphics on the PC blow everything out of the water (including crysis 1, witcher 2, metro 2033)....without impacting any other department. They would simply have to make the game dx10.1/dx11 only on the PC end of things.
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Danger Mouse
 
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Post » Tue Nov 16, 2010 8:36 am

By quality do you mean gameplay or graphics? Or both.


Graphics... Gameplay may or may not suffer because of the use of a controler.






On to another note... Guys you are comparing a PC set to high graphics to the 360 screenshots thats like comparing the N64 with a NES its not teh same this.
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Milagros Osorio
 
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Post » Tue Nov 16, 2010 4:13 am

Also pride would be a factor being beaten in the graphics department by a small polish developer. Kind of sad that we have to look to indie developers and eastern bloc devs to push technology forward.


Why is that?
I don't really care who pushes the envelope as long as it gets pushed. They could be from Turkmenistan or Microsoft for all i care. On the contrary, it always calls for celebration, the fact there are newcomers who bring fresh ideas into the table.

Feeling sad that for once innoivation is not coming from the usual continent is rather chauvinistic, i'd say.
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Samantha Mitchell
 
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